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1581. You're all a bunch of whiners - in General Discussions [original thread]
To be honest, I don't want DUST integrated into EVE so much as I want it integrated into New Eden. The games are windows through which we view a universe that CCP has created from the ground up, and right now, the window labelled DUST 514 is fog...
- by Vyzion Eyri - at 2013.07.17 11:41:00
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1582. I really didn't know about these videos... - in General Discussions [original thread]
Even if they just added the scrolling planetary information that you see at the start of the E3 trailer to the beginning of each game, immersion would skyrocket. Then dropships which passengers can actually see out of. Wow. Not to mention the au...
- by Vyzion Eyri - at 2013.07.17 10:31:00
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1583. Gathering opinions about Ambush - in Ambush Gamemode [original thread]
I thought ambush'd be a little more interesting if, since the maps are so small, team spawns should rotate around the edges, remaining opposite each other, like boxers circling in a ring. If you keep choosing default spawn, your team will be scatt...
- by Vyzion Eyri - at 2013.07.17 10:13:00
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1584. Sticky:Spine Crescent Skirmish Feedback - in Skirmish Gamemode [original thread]
I prefer dropping my squad from a dropship over B/C most of the time because the closed compound protects me from AV. I find, however, that the green goo vats between B and C (left of F6) are obstructing a great landing zone. Perhaps if that plat...
- by Vyzion Eyri - at 2013.07.17 09:59:00
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1585. [Feedback] Depth of the Game - the one thing that made it rule the rest of the g... - in Feedback/Requests [original thread]
What I would give for a dev blog simply on what CCP's own dream for the game is. Are the trailers an accurate depiction? What do they think the SP system will look like in a year or two? The market? The gameplay? Planetary Conquest? Items, custom...
- by Vyzion Eyri - at 2013.07.17 09:48:00
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1586. Training Video - The basics of dropship flight - in Rookie Training Grounds [original thread]
Morrigan Uroboros wrote: Yeah ok, ill look into that. do the blaster types have different ranges or is it only the damage thats different? Ranges are the same, except stabilised blasters have a better zoom function. If you're still in the...
- by Vyzion Eyri - at 2013.07.17 09:41:00
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1587. Pubstomping causes AFKers - in General Discussions [original thread]
Delta 749 wrote: God your posts have so much meaningless fluff First off if proto gear is made more quickly and cheaply accessable to everyone then more people use it and proto stomping as we see it dies down since more people are on a more ev...
- by Vyzion Eyri - at 2013.07.15 12:11:00
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1588. Pubstomping causes AFKers - in General Discussions [original thread]
Delta 749 wrote: I hear around 1.2 - 1.5 mil is the average cost of a well fit tank, a well fit tank with a decent driver is functionally invincible to everything but concentrated fire which is something that rarely happens in a pub match so g...
- by Vyzion Eyri - at 2013.07.15 11:34:00
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1589. caldari dropship help - in General Discussions [original thread]
I find it pretty unfair that we all blame Blam! for our vehicle issues, as if this is a game where vehicles are a central focus. What about the guys who balance AV weapons? The guys who design maps? The guys who determine redline mechanics? If f...
- by Vyzion Eyri - at 2013.07.15 08:55:00
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1590. Pubstomping causes AFKers - in General Discussions [original thread]
Delta 749 wrote: They actually do have enough ISK to run Madrugars with impunity in public matches There are plenty of people from before commercial release that are sitting on hundreds of millions of isk so losing one tank that costs less tha...
- by Vyzion Eyri - at 2013.07.15 08:52:00
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1591. Pubstomping causes AFKers - in General Discussions [original thread]
Shion Typhon wrote: I don't think you realise how much ISK those beta players have compared to the new guys. What you're essentially suggesting is restricting game winning gear to people who have hundreds of millions of ISK or the big corps an...
- by Vyzion Eyri - at 2013.07.15 08:32:00
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1592. Player owned MCC. - in General Discussions [original thread]
Alucard Fang wrote: Eventually MCCs will have to be bought, and there will be a Commander that stays in it the whole battle, who commands on the squads on his team. You can go read about it. It's in a playstation blog post I think. Oh, they...
- by Vyzion Eyri - at 2013.07.15 08:01:00
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1593. caldari dropship help - in General Discussions [original thread]
Which dropship? The Myron, Eryx or Python? And how do you use the dropship? When do you call in your dropship? How good are you at evading/avoiding AV? Do you already use an afterburner?
- by Vyzion Eyri - at 2013.07.15 07:59:00
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1594. Pubstomping causes AFKers - in General Discussions [original thread]
Shion Typhon wrote: ISK is a terrible way to balance things, it creates all sorts of negative behaviours. Fear of death is already why you see redline sniping and no one willing to play to objectives. It also does nothing about the actual in-g...
- by Vyzion Eyri - at 2013.07.15 07:54:00
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1595. CCP you fail. - in General Discussions [original thread]
I don't mind that CCP isn't telling us what they're doing; it just feels like they aren't doing anything. If changes came quick and fast, even without telling us about it, there wouldn't be any periods of time where the community is inflicted by b...
- by Vyzion Eyri - at 2013.07.15 06:09:00
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1596. Pubstomping causes AFKers - in General Discussions [original thread]
Kaze Eyrou wrote: KalOfTheRathi wrote: If they want to fix the Murder Taxi Game, which they don't, the simplest solution is to remove the ability to kill with a LAV. Actually, all they would have to do is remove the BPO for the LAV and rep...
- by Vyzion Eyri - at 2013.07.15 05:39:00
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1597. ISK uses - in General Discussions [original thread]
Buff prices of advanced level and prototype gear. Make a full loadout have the equivalent price of a full fitted Madrugar tank.
- by Vyzion Eyri - at 2013.07.14 20:13:00
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1598. Pilots, what are your survivability rates? - in General Discussions [original thread]
Prometheus 2x Fragmented or Cycled Missile Launchers (still determining which guns random blueberries find easiest to kill with) 2x N-Type Vehicular Hardeners ( occasionally swap out one hardener for a remote armour repairer if I see an armour tan...
- by Vyzion Eyri - at 2013.07.14 19:56:00
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1599. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
You know... for some reason, this thread made me consider the viability of having lasers be able to totally ignore shields, and directly impact armour. Lets say we weakened damage even further, but implemented the damage scaling based on how long...
- by Vyzion Eyri - at 2013.07.14 09:39:00
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1600. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
I agree with increasing shield tanks' basic passive regeneration rates. Would certainly make missiles more worthwhile as they're still very effective outside blaster range, which means they can easily stay behind the frontline, but can't hide in t...
- by Vyzion Eyri - at 2013.07.14 09:29:00
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