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1061. The Destiny of Legion: A New Hope - in General Discussions [original thread]
Aighun wrote: Vrain Matari wrote: DUST has failed dismally as a shooter. The core mechanics are disfunctional on so many levels that it's embarrassing. DUST failed so hard as a shooter that it never even had a chance to implement itself as ...
- by Vrain Matari - at 2014.07.28 13:16:00
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1062. Sony says dust was a relative Success - in General Discussions [original thread]
Syeven Reed wrote: It was a success in beta, its when it got released as an unfinished product that it failed. The beta was a success only when measured against pre-alpha standards.
- by Vrain Matari - at 2014.07.28 12:54:00
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1063. Destiny? Meh. - in General Discussions [original thread]
True Adamance wrote: Legen-Wait for It-Dairy wrote: Can confirm Destiny is linked to Dust. Stumbled across the Jovian Complex with some corp mates when exploring the Cosmodrome in Old Russia. DESTINY IS LEGION!!! OPEN YOUR EYES!!! But seri...
- by Vrain Matari - at 2014.07.22 01:36:00
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1064. Destiny? Meh. - in General Discussions [original thread]
Kam Elto wrote: True Adamance wrote: Kam Elto wrote: enjoy your lag. Not really that much worse than Dusts..... I was talking about Dust. Haven't experienced any lag at all in the beta. Same here. No discernible lag in 12 hours of...
- by Vrain Matari - at 2014.07.22 01:33:00
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1065. Questions About Destiny. - in The Locker Room [original thread]
steadyhand amarr wrote: Atiim wrote: ... 1. yes, each class can split off into a support style class the helps out its firetime, thinking ahead and seeing how tough strike missons can be they will be a must 2. yes their are :D you can e...
- by Vrain Matari - at 2014.07.21 23:01:00
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1066. The Destiny of Legion: A New Hope - in General Discussions [original thread]
Games Haven wrote: Aighun wrote: By new hope, what I meant was: Destiny was going to be the game that did everything Legion could ever hope to do. And do it better, on console, before Legion ever even got the greenlight. But Destiny is n...
- by Vrain Matari - at 2014.07.21 22:38:00
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1067. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Logibro wrote: Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicat...
- by Vrain Matari - at 2014.07.18 03:07:00
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1068. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: 501st Headstrong wrote: My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & d...
- by Vrain Matari - at 2014.07.18 02:22:00
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1069. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Aero Yassavi wrote: I am not in favor of assaults gaining a second equipment slot at all, as it may have the side effect of making them a little too self-sufficient (or at least a lot more self-sufficient than other roles). Have to agree with...
- by Vrain Matari - at 2014.07.18 01:47:00
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1070. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vrain Matari wrote: Lastly, the assault suit needs to be a generalist's suit, so some of it's bonuses have to be generic and apply broadly to all races and many playstyles. These soft buffs do that, and they do it in a h...
- by Vrain Matari - at 2014.07.17 02:53:00
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1071. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Pokey Dravon wrote: 501st Headstrong wrote: Vrain Matari wrote: Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go? So other suits like the sentinels get...
- by Vrain Matari - at 2014.07.16 14:41:00
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1072. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Varoth Drac wrote: I think you could do that stuff with modules. With more base hp you could make a viable suit without stacking loads of hp mods. Increasing base hp and speed is much more new player friendly than a load of additional suit ski...
- by Vrain Matari - at 2014.07.16 14:20:00
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1073. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Regarding the Flaylok, damage, clip size & blast radius are pretty close to what they should be. Might buff clip size by 1 or 2. Blast radius feels small for the STD, but it's a high damage weapon, so that seems reasonable. The two changes t...
- by Vrain Matari - at 2014.07.16 13:29:00
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1074. heavies have too much hp - in General Discussions [original thread]
edguy 111 wrote: geez i direct hit a heavy yesterday with a forge gun and he survive...it was using a lv4 assault fg with lv3 pro and the heavy i shot was a adv gallente sentinel. btw i finish him with my smg I've been thinking they're just...
- by Vrain Matari - at 2014.07.16 05:01:00
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1075. Dear Rattati, What Exactly is the Assault Suit's Intended Role? - in General Discussions [original thread]
I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets. Tbh i feel the same way about the proposals to increase dps & rof, but agree...
- by Vrain Matari - at 2014.07.16 04:49:00
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1076. How would you rate the success of Dust 514 to be? - in General Discussions [original thread]
- Does DUST have the fundamental core mechanics(aiming, movement, hit detection, controls, animations, fidelity, predictability, prioritization of personal skill) to be a solid shooter? No. In fact the flaws in DUST's core mechanics are pretty muc...
- by Vrain Matari - at 2014.07.15 16:57:00
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1077. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
I'd say these proposed changes are close enough to balanced that we'll need to play it for a while before changing anything based on theorycrafting. For the average pub grunt, these changes will make no difference at all. For the pub scouts there...
- by Vrain Matari - at 2014.07.15 14:48:00
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1078. No proto QQ? - in General Discussions [original thread]
Maybe the community is becoming more experienced and now sees through all the needless tiericide BS. Hopefully the Legion devs will have the same epiphany before they give birth to something as lame and tame as what they're proposing.
- by Vrain Matari - at 2014.07.14 23:08:00
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1079. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Aeon Amadi wrote: aaaasdff ertgfdd wrote: Aeon Amadi wrote: Go ahead and give the Caldari/Amarr Logistics their sidearms. If there's a resurgence of Slayer Logis and players aren't utilizing Logistics for the support role they're intended...
- by Vrain Matari - at 2014.07.11 02:15:00
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1080. Hotfix Charlie - Update - in Feedback/Requests [original thread]
aaaasdff ertgfdd wrote: Aeon Amadi wrote: aaaasdff ertgfdd wrote: In the past I would have agreed completely. But think about it, Logis are not the slayers they were back in the day, not by half. And even back then it was mostly Cal and ...
- by Vrain Matari - at 2014.07.11 02:10:00
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