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2901. Will we be banned for discussing/having pedophilic material... - in General Discussions [original thread]
Iron Wolf Saber wrote: Last time I checked pedophilia is very frowned upon in the Amarr nation punishable by an extended torturous execution that starts with castration and ending in biomassing without euthanization, and at that point it would ...
- by Vrain Matari - at 2013.07.07 12:04:00
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2902. AFKing is to Dust what bookmarks were to EVE - in General Discussions [original thread]
TEBOW BAGGINS wrote: Zero Notion wrote: Why not simply create some line of code that analyzes whether your character is actively moving in the game or performed X amount of actions within a match? If you don't, you're kicked. You could even ...
- by Vrain Matari - at 2013.07.07 00:24:00
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2903. Why I am done complaining about AFKers... - in General Discussions [original thread]
DUST Fiend wrote: Croned wrote: I'm pretty sure CCP already knows about the AFK issue. People just like QQing. I mean if you seriously feel the need to whine, at least provide something productive like "SP rewards should be be determined by ...
- by Vrain Matari - at 2013.07.07 00:21:00
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2904. AFKing is to Dust what bookmarks were to EVE - in General Discussions [original thread]
ZDub 303 wrote: If they removed passive in match sp gain, and introduced sp rollover system, theat would go a long way in this game. You would also try harder to gain wps, thus playing harder for more rewards... But if you don't do sp rollover...
- by Vrain Matari - at 2013.07.06 23:27:00
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2905. Vote for or against Contact grenades - in General Discussions [original thread]
Disturbingly Bored wrote: -1 Not that I love Contact Grenades. They're skill-less panic buttons. But then game has Mass Drivers and Flaylocks in it, and they're functionally identitical. I think Contact Grenades should be nerfed in damage/e...
- by Vrain Matari - at 2013.07.06 23:16:00
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2906. AFKing is to Dust what bookmarks were to EVE - in General Discussions [original thread]
Aran Abbas wrote: A long time ago in an Internet Spaceship game you're all familiar with, pilots were unable to directly warp onto gates. Instead they could only warp 15km distance from them. The reasoning behind this decision was that CCP want...
- by Vrain Matari - at 2013.07.06 21:52:00
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2907. AFKing is to Dust what bookmarks were to EVE - in General Discussions [original thread]
steadyhand amarr wrote: Iv been calling for passive only gain since day 1 they will never do it though I'm ok with the passive sp trickle we all get, it does a lot to keep the game viable in the long-term for casuals. But the passive 1 skil...
- by Vrain Matari - at 2013.07.05 13:24:00
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2908. 4 types of explosives...no explosive resistance - in General Discussions [original thread]
It's a good topic Ydubbs, it's come up sporadically a few times before but got buried in other conversations. The Flaylok, the resurrected mass driver and the fused grenades so prevalent atm drive the point home. I'd like the ability to tailor re...
- by Vrain Matari - at 2013.07.05 12:58:00
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2909. Female walk needs a buff! - in General Discussions [original thread]
Agreed - the walk was over-nerfed in classic CCP fashion ;) Now the gait of the female avatars looks flat-out unnatural, i think because it doesn't fit the geometry of the wider hips. I'd say roll back the nerf by about 30% - that should give us...
- by Vrain Matari - at 2013.07.05 03:42:00
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2910. The most important change that came with 1.2 is...... - in General Discussions [original thread]
Technical analysis can wait - for now the core observation is the fun factor went up by 200%. It was hard to stop playing tonight. Compared to 1.1, which was like chewing tacks and shittin' barbwire, that's a hella improvement CCP. Good job peep...
- by Vrain Matari - at 2013.07.03 06:17:00
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2911. Eta for combat rifle? - in General Discussions [original thread]
Th3rdSun wrote: TheWee BabySeamus wrote: Sinboto Simmons wrote: Didn't see it in patch notes for 1.2 so wondering when it's coming. 1.3? 1.4? would like to know...... Don't hold your breath Sinboto, we're still waiting on those ne...
- by Vrain Matari - at 2013.07.01 14:59:00
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2912. My Roadmap for CCP - in General Discussions [original thread]
ReGnYuM wrote: TheAmazing FlyingPig wrote: Derp New content has been thrown out the window, and in its place are core mechanic fixes planned for the near future. I'm sorry how is it acceptable for any game developer to take 3 + months ...
- by Vrain Matari - at 2013.07.01 14:00:00
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2913. No balancing until framerate fix and aiming fix please - in General Discussions [original thread]
ReGnYuM wrote: CCP Nullarbor wrote: ReGnYuM wrote: CCP Nullarbor wrote: So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time. I wou...
- by Vrain Matari - at 2013.07.01 01:46:00
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2914. this is a game that you people deserve. - in General Discussions [original thread]
Zekain K wrote: This won't won't define new era in the fps community if the community does not accept it. It could become the best thing in the world.but it'll be forgotten because of its terrible launch. Somebody's gotta be wrong, and i'm be...
- by Vrain Matari - at 2013.06.14 03:21:00
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2915. this is a game that you people deserve. - in General Discussions [original thread]
DUST Fiend wrote: Literally praying for PvE :/ Will be cool - but won't fix what's really hurting DUST: aiming, moving, controls, lag, memory leaks and passive match sp.
- by Vrain Matari - at 2013.06.14 03:03:00
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2916. Why is there a range on squad orders? - in General Discussions [original thread]
SuperKing BigNuts wrote: scoped sniper zoom allows you to assign orders from an increased range... i snipe a LOT, try to issue an order and get told it fails... scope in and issue it again and it works. i dont think this is an 'intentional' is...
- by Vrain Matari - at 2013.06.12 14:56:00
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2917. Is there a schedule for the comming patches? - in General Discussions [original thread]
CCP Eterne wrote: Hey, we have an internal roadmap. Our lead designer is currently at E3 but when he gets back the plan is for him to write a dev blog that will at least give a rough overview of our roadmap in the coming months. We anticipate p...
- by Vrain Matari - at 2013.06.12 12:41:00
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2918. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
There's a simple and beautiful answer here - armor resistance amplifiers. Make the ability to modify resistance to damage types the advantage that armor has over sheilds. Make it a lowslot module so it competes with plates for slots.
- by Vrain Matari - at 2013.06.12 11:41:00
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2919. The current state and future of Dust 514 - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I don't know if the state of Dust is because of lack of funds, lack of manpower, incompetence, or some combination. I suppose we've all been thinking about this lately, and what probable causes might be. High on...
- by Vrain Matari - at 2013.06.12 04:24:00
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2920. The current state and future of Dust 514 - in General Discussions [original thread]
+1 Kagehoshi. Agreed on virtually all points. 4/10 atm is what seems fair to me - the state of the core mechanics swamp any of the other issues, imo.
- by Vrain Matari - at 2013.06.12 04:09:00
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