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121. Stop padding my score, your making my HMG look better then it is... - in General Discussions [original thread]
There are many ways to avoid death by heavy, assist a heavy killing a heavy. break LOS and engage at range (which is a reason im sad to see the LAR getting a nerf, its one of the better balanced weapons in the game and the only weapon that can fil...
- by Volgair - at 2013.01.26 15:52:00
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122. Stop padding my score, your making my HMG look better then it is... - in General Discussions [original thread]
When face to face (10-25 meters) with a heavy the wrong thing to do is stand still like a sh*t sipping ret*rd. I rarely die to heavy's on my Assault. Not because they cant kill me but because i don't enable their ability to do so easily. This has ...
- by Volgair - at 2013.01.26 14:57:00
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123. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
Iron Wolf Saber wrote: Not sure about damage nerf. But the others are needed. This is the first time i think i have disagreed with in a few months, LAR are fine. Break LOS, close range engage in CQC win. This is sad news. AR are still the mo...
- by Volgair - at 2013.01.25 21:33:00
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124. Quiet Scout Nerf V2- Why are Scouts so slow now? - in General Discussions [original thread]
I don't see many Scouts those I do see melt under my HMG(main) or AR (alt) those that i don't see get a few hit's i turn about then they die as well. Speaking with scout playing corp members. They only have 3 options for weapons. Shotgun, Sniper...
- by Volgair - at 2013.01.25 05:53:00
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125. Quiet Scout Nerf V2- Why are Scouts so slow now? - in General Discussions [original thread]
James-5955 wrote: I've seen some insanely fast scouts, do higher tier drop suits have faster movement speed? No, the shield variant move faster by .1 m/s then the armor variant. that's the only real improvement speed wise. The Assault shield...
- by Volgair - at 2013.01.25 00:46:00
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126. Quiet Scout Nerf V2- Why are Scouts so slow now? - in General Discussions [original thread]
i'm just about to rename this thread obvious problem is obvious...
- by Volgair - at 2013.01.25 00:31:00
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127. Quiet Scout Nerf V2- Why are Scouts so slow now? - in General Discussions [original thread]
Arramakaian Eka wrote: Volgair wrote: the same profile dampening skills on an assault serves a purpose to a similar effect. But Assault has higher native profile than Scout suits, so a Scout will have better stealth with similar skill lev...
- by Volgair - at 2013.01.24 23:46:00
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128. PVE types with unique paces and tones - in General Discussions [original thread]
Foley Jones wrote: Volgair wrote: This has been argued before, luckily the community has changed a bit. Interesting.. I thought so, keep reading on the thread is better served when you get too all my posts on the subject.
- by Volgair - at 2013.01.24 23:25:00
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129. Quiet Scout Nerf V2- Why are Scouts so slow now? - in General Discussions [original thread]
Mirana Cheshire wrote: Volgair wrote: Seriously 5.6 normal 7.8 sprint... When an assault moves at 5.0 and sprints at 7.0 It felt as though something was amiss after revisiting this dropsuit. When and why did this get changed? its not here, ...
- by Volgair - at 2013.01.24 23:21:00
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130. Quiet Scout Nerf V2- Why are Scouts so slow now? - in General Discussions [original thread]
FatalFlaw V1 wrote: People complained about scouts being too difficult (for them) to track/hit and it was nerfed a long time ago. They used to be much faster. They have not even a fraction of the mobility advantage they used to, so in almost al...
- by Volgair - at 2013.01.24 23:15:00
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131. PVE types with unique paces and tones - in General Discussions [original thread]
This has been argued before, luckily the community has changed a bit.
- by Volgair - at 2013.01.24 22:34:00
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132. Quiet Scout Nerf V2- Why are Scouts so slow now? - in General Discussions [original thread]
crazy space 2100046106 wrote: That's always been the speed hasn't it? One issue I have is the mobility skill does not increase movement speed Mobility would then effect all drop suits equally. (that would be a good skill and I'm not compla...
- by Volgair - at 2013.01.24 22:27:00
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133. Quiet Scout Nerf V2- Why are Scouts so slow now? - in General Discussions [original thread]
Seriously 5.6 normal 7.8 sprint... When an assault moves at 5.0 and sprints at 7.0 It felt as though something was amiss after revisiting this dropsuit. When and why did this get changed? its not here, or here... Any one know where i can find ...
- by Volgair - at 2013.01.24 22:01:00
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134. Community Input Requested: SP Dedication to roll specialization. Time and Advant... - in General Discussions [original thread]
Patoman OfallColors wrote: Volgair wrote: Sake's right on the money here, what I am attempting to do is make the community aware that any one role is currently capable of being maximized within 8 months. (effectively by the time this game go...
- by Volgair - at 2013.01.23 17:28:00
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135. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
SoTa PoP wrote: BMSTUBBY wrote: fred orpaul wrote: Breakin Stuff wrote: BMSTUBBY wrote: Go ahead CCP take the cap off but if it all goes wrong don't come crying to us asking for forgiveness. You see we are not EVE spaceship drivers,...
- by Volgair - at 2013.01.23 17:16:00
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136. Community Input Requested: SP Dedication to roll specialization. Time and Advant... - in General Discussions [original thread]
In light of other more pressing threads over the last 3 days I've let this thread slip to page 11. Given said excitement of the last 3 days relating to SP I am hoping to finally get some real community input on this. To do so, I will begin with an...
- by Volgair - at 2013.01.23 16:56:00
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137. Ultimate SP Cap Fix - in General Discussions [original thread]
Skihids wrote: I believe you have it wrong: HC: Wants to play all day and get rewarded for every match. Casual: Wants to achieve a decent rate of progression with a modest number of available hours. CCP: Wants both HC and Casual to take seve...
- by Volgair - at 2013.01.23 15:53:00
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138. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
"We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on." This brings great hope, and answers quite a few of my qu...
- by Volgair - at 2013.01.23 14:29:00
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139. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
DJINN leukoplast wrote: Volgair wrote: Weekly roll over means that you have 7 days to get all your SP if you fail to do so after a you have the next week to get them. you fail to get that weeks SP you loose what you failed to obtain. S...
- by Volgair - at 2013.01.22 23:03:00
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140. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
DJINN leukoplast wrote: Definitely voted for #2, best of both worlds. Keeps the hardcore players from reaching the cap in a day or two, then not showing their faces until the next week (meaning dwindling players as the week progresses), yet giv...
- by Volgair - at 2013.01.22 20:17:00
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