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61. So the scout dropsuit is useless? - in General Discussions [original thread]
Read through this, the scout is nothing more then a novelty.
- by Volgair - at 2013.02.04 02:51:00
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62. why all the hostility? - in General Discussions [original thread]
Mark Smith Jr wrote: it seriously reminds me of the CoD community they way everyone insults everybody else One more reason i wanted this game on PC first. With potential for next gen port...
- by Volgair - at 2013.02.04 02:00:00
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63. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Sev Alcatraz wrote: I agree 200% Really Sev? Thanks for the bump, but really?
- by Volgair - at 2013.02.04 01:57:00
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64. the highest KDR are AR users nerf please - in General Discussions [original thread]
Y0UR NAME HERE wrote: LIFE RIPPER wrote: This is the facts By the math alone AR weapons are overpowered and need to be looked at. Look at the top kdr players and the AR players own the 80% of those spots Eliminate the tankers and snipers. A...
- by Volgair - at 2013.02.04 01:42:00
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65. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Sontie wrote: And then .8 build rolls out and all this speculation is made moot. Or we say nothing and the DEV's roll out all that new gear with inferior EHP to damage potential, and i go from doomsayer to that guy that called how end game...
- by Volgair - at 2013.02.03 23:17:00
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66. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Vrain Matari wrote: Noc Tempre wrote: That's a long way of pointing out DPS grows faster, and for cheaper, than EHP. Right now gank and alpha is the way to spec. Very true. One of the first things i tell new players is 'Gank grows faster t...
- by Volgair - at 2013.02.03 23:09:00
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67. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Evicer wrote: Volgair wrote: Now on to why i did this. First I wanted a table with which to make reference to current damage of weapons. Second I wanted to point out how grossly inadequate endgame EHP is compared to endgame damage potenti...
- by Volgair - at 2013.02.03 19:47:00
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68. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Ludvig Enraga wrote: Not sure if someone said this already but 1.8 sec survivability vs 1.0 something according to the author's calculation is a huge difference in favor of the heavy. in FPS 0.8 seconds is far from trivial. I think, although, h...
- by Volgair - at 2013.02.03 19:30:00
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69. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
King Kobrah wrote: Volgair wrote: King Kobrah wrote: wait, people still use damage mods? i dropped those a long time ago, you MIGHT kill someone 1 or 2 bullets sooner AT THE VERY MOST extra shields are much more valuable in my opinion. ...
- by Volgair - at 2013.02.03 18:48:00
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70. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
King Kobrah wrote: wait, people still use damage mods? i dropped those a long time ago, you MIGHT kill someone 1 or 2 bullets sooner AT THE VERY MOST extra shields are much more valuable in my opinion. That's your opinion, and its not a bad...
- by Volgair - at 2013.02.03 18:37:00
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71. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Sev Alcatraz wrote: Nerf ar damage and limit damage mods to 1 per suit The AR nerf solves nothing long term. people will gravitate to the next most powerful weapon, or weapon of choice. Limiting the number of modules you can put on a suit m...
- by Volgair - at 2013.02.03 18:26:00
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72. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Noc Tempre wrote: Volgair wrote: Noc Tempre wrote: That's a long way of pointing out DPS grows faster, and for cheaper, than EHP. Right now gank and alpha is the way to spec. That's effectively what i am saying, but i did so with a lit...
- by Volgair - at 2013.02.03 18:03:00
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73. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
trollsroyce wrote: HMG's inherent potential and niche is the clip size. Realistically, unless anything drastic happens, dust will boil down to single "ideal" gun choice for a role, like CS did in its day: ak and m4 were pretty much the only use...
- by Volgair - at 2013.02.03 17:57:00
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74. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Noc Tempre wrote: That's a long way of pointing out DPS grows faster, and for cheaper, than EHP. Right now gank and alpha is the way to spec. That's effectively what i am saying, but i did so with a little self provided number crunching to b...
- by Volgair - at 2013.02.03 17:37:00
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75. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Aighun wrote: Volgair wrote: What does this all mean? This game is on a collision course to being a COD clone just a short few months down the road. AR Assault will be the only logical choice. Every other tactical decision on the battle fie...
- by Volgair - at 2013.02.03 08:06:00
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76. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Ok, I've dedicated enough time to this thread for the night. I have no doubt you, my fellow bunnies will continue to post and I encourage you all to do so. See you in the morning.
- by Volgair - at 2013.02.03 06:12:00
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77. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Zangan Vuld wrote: Assuming I did the calculations correct a basic militia AR with no mods or skills would only do 12.9 DPS less than the sixkin. This is all done by your method, missing 1/10 bullets ect. So I'm wondering if this is the case ho...
- by Volgair - at 2013.02.03 05:49:00
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78. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Breakin Stuff wrote: it's a stealth "buff heavy and scout proto suits" thread. because endgame logis are absolutely potent when you specialize them. You can stack four shield extenders and four armor plates, or four reppers, or something equal...
- by Volgair - at 2013.02.03 04:59:00
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79. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Parson Atreides wrote: Volgair wrote: Quote: With the profile dampening skill, I wouldn't be surprised if a Shotgun scout could be very productive. And that's really what the scout is for, isn't it? If you're seen as a scout, you shouldn...
- by Volgair - at 2013.02.03 04:55:00
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80. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
Parson Atreides wrote: Volgair wrote: Its not that hard, strafing and up scope i can keep a bead on some one's dome piece with relative ease. (sure I dont do it 100% of the time but i do it often enough to feel the need to make a thread ab...
- by Volgair - at 2013.02.03 04:44:00
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