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1101. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: No more mid-air charging of Nova Knives? That makes me sad, although that's probably a lack of getting the timing down... But also significant Nerf to NKs in the sidearm weapon slot Still works. Just have to decloak in advan...
- by Vitantur Nothus - at 2014.11.13 18:35:00
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1102. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: Vitantur Nothus wrote: On Decloak / Fire Delay To be fair, I'm still adapting but implementation this time feels clunky. * Twice now I've drawn my weapon while timing a strike only to discover two seconds later (and far ...
- by Vitantur Nothus - at 2014.11.13 17:37:00
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1103. Scout Registry / Killboard - in General Discussions [original thread]
Intentional or not, firing from partial visibility (Round 2) isn't going to be a big hit: https://forums.dust514.com/default.aspx?g=posts&m=2457654#post2457654 And rightfully so, IMHO. Firing during decloak shouldn't happen. Decloak should ...
- by Vitantur Nothus - at 2014.11.13 15:54:00
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1104. The two worst parts of Dust!! - in General Discussions [original thread]
Ydubbs81 RND wrote: hfderrtgvcd wrote: Ydubbs81 RND wrote: The worst part of Dust right now is the cloak. If the cloak and all of this OHK bullshit wasn't in the game, it would make it more enjoyable. They're adding a two second delay a...
- by Vitantur Nothus - at 2014.11.13 15:49:00
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1105. Cloak needs adjusting. - in General Discussions [original thread]
I imagine EQ slots are affected because of REs.
- by Vitantur Nothus - at 2014.11.13 15:28:00
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1106. Scout Registry / Killboard - in General Discussions [original thread]
@ Llast / Varoth Excellent points. Hadn't considered that this might have been intentional. I've only closely observed what portion of myself I can see during decloak. To answer your questions, I'll need time to observe others during decloak anim...
- by Vitantur Nothus - at 2014.11.13 15:10:00
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1107. Scout Registry / Killboard - in General Discussions [original thread]
Input Device: DS3 Control Scheme: Default Sensitivity: 100/100/100/70 (thanks, Cross)
- by Vitantur Nothus - at 2014.11.13 14:45:00
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1108. Scout Registry / Killboard - in General Discussions [original thread]
On Decloak / Fire Delay To be fair, I'm still adapting but implementation this time feels clunky. * Twice now I've drawn my weapon in anticipation of attack only to discover two seconds later (after I'd committed myself) that I hadn't actually...
- by Vitantur Nothus - at 2014.11.13 14:38:00
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1109. Scout Registry / Killboard - in General Discussions [original thread]
DeathwindRising wrote: not for the scout i just saw. he fired for a full second before uncloaking. all i saw was muzzle flash and damage indicators. insane. The scout you saw was probably Spademan. The muzzle flash was from his wingman. He do...
- by Vitantur Nothus - at 2014.11.13 14:04:00
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1110. Scout Registry / Killboard - in General Discussions [original thread]
Jebus McKing wrote: I'd just like the cloak to work in a way that you become more visible the closer you are to an enemy. Correct me if I'm wrong but don't you decloak when you are too close to an object/ship in EVE? If the decloak/fire dela...
- by Vitantur Nothus - at 2014.11.13 13:16:00
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1111. Scout Registry / Killboard - in General Discussions [original thread]
DeathwindRising wrote: another thing id like to ask is what would scouts think if there was a damage threshold for cloaks? meaning that if you take a certain amount of damage you drop your cloak Bullet Damage - Accelerates cloak drain Flux D...
- by Vitantur Nothus - at 2014.11.13 12:50:00
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1112. The two worst parts of Dust!! - in General Discussions [original thread]
1. HP > All Else 2. New Player Experience
- by Vitantur Nothus - at 2014.11.13 03:24:00
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1113. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: ... this point so many people have different ideas on what the desired outcome isGǪ Nah. GD is pretty unanimous on desired outcome: I don't like dying when a Scout sneaks up behind me. So make it harder for them to sneak....
- by Vitantur Nothus - at 2014.11.13 03:08:00
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1114. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
Once EWAR's made accessible more accessible to Meds, why would a merc run either of these when he could run a dampened Assault instead? It'll be better than both of the Scouts above with 2x to 3x the HP.
- by Vitantur Nothus - at 2014.11.13 03:02:00
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1115. Scout Registry / Killboard - in General Discussions [original thread]
DeathwindRising wrote: Question: what if cloaks didn't run out, but had a 10 second reactivation period similar to a cool down? What is the risk currently for scouts dropping their cloaks to attack someone if they can often immediately recloa...
- by Vitantur Nothus - at 2014.11.13 02:20:00
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1116. Player Loyalty Ranks are BROKEN (values inside) - in General Discussions [original thread]
Ripley Riley wrote: Up, Up, Down, Down, Left, Right, Left, Right, B, A, [Select], Start FTFY Agreed w/OP. The Loyalty Rank system is a 'bit too demanding, and the AUR component is a too heavily weighted. I've spent a couple hundred bucks a...
- by Vitantur Nothus - at 2014.11.13 01:15:00
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1117. Rattati, cloak proposition (spreadsheet inside) - in Feedback/Requests [original thread]
Your spreadsheet is asking me to ask you for permission to look at it.
- by Vitantur Nothus - at 2014.11.13 01:12:00
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1118. [IDEA] Remote Explosive Balance - in Feedback/Requests [original thread]
-1 Treat the cause, not the symptoms.
- by Vitantur Nothus - at 2014.11.13 01:09:00
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1119. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
I can't speak for other scouts, but I would prefer to run straight EWAR and Biotics on all my shotgun fits. Today, I fit HP modules out of necessity; it simply takes too long to kill HP-tanked Assaults and Heavies. Even at Proficiency V, even wh...
- by Vitantur Nothus - at 2014.11.13 00:44:00
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1120. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: This is not a nerf we are talking about. Reducing Shotgun RoF is a huge nerf. Even if a range extension worked perfectly, a slower shotgun means increased odds of surviving a shotgun to the back. This proposal rei...
- by Vitantur Nothus - at 2014.11.12 22:39:00
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