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521. @Rattati We need Heavy Weapon parity... - in Feedback/Requests [original thread]
From one of the greatest games of all time: https://www.youtube.com/watch?v=PjkVOdwimU8 (Gatling Laser)
- by Vitantur Nothus - at 2014.12.15 23:31:00
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522. Scout Registry / Killboard - in General Discussions [original thread]
thehellisgoingon wrote: A gk.0 scout with 3 complex damps has a 13 dB rating. With 4 complex damps it has a 13 dB rating. So the 4th is overkill/useless? I just don't like being scanned. With a proto cloak on a GalScout, you can to get to 11 ...
- by Vitantur Nothus - at 2014.12.15 23:24:00
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523. Scout Registry / Killboard - in General Discussions [original thread]
You guys notice the lack of Scout QQ in GD?
- by Vitantur Nothus - at 2014.12.15 22:26:00
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524. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Just noticed this . I think it is relevant to our discussion. CCP Rattati wrote: After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shi...
- by Vitantur Nothus - at 2014.12.15 22:20:00
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525. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
iWanderer wrote: Jadd Hatchen wrote: HOLY COW!!! It's been how long and STILL no one has pointed out the unbalanced parity issue with the ARMOR SPEED NERF YET? I even pointed it out a few pages back and no one commented on it? WTF?! Has t...
- by Vitantur Nothus - at 2014.12.15 17:17:00
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526. Rattati: ASCR Balance Proposal, MATH + SPREADSHEET - in Feedback/Requests [original thread]
Really like the approach! A concern here is that it'd be tough to remember (not to mention, explain to future generations) which weapon(s) vary from their parent damage profiles. Then there's precedent to consider. Is there no other way to achie...
- by Vitantur Nothus - at 2014.12.15 16:39:00
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527. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: So +50% penalty for stacking? So movement penalty would go: 5%->15%->22.5%->30% (As opposed to current 5,10,15,20) Not sure really, might be a fix, may also really hit the tanked wiggle wagglers hard. Over all I'd li...
- by Vitantur Nothus - at 2014.12.15 13:54:00
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528. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: You're right IMO, but I do think we need to agree on what kind of HP levels we're happy with and work from there. I draw the line at around 500 total HP. I know that's a lot to some who run no HP mods, but it has been argued ...
- by Vitantur Nothus - at 2014.12.15 03:28:00
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529. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Vitantur Nothus wrote: Funkmaster Whale wrote: Like seriously, do you honestly expect someone to just stand in front of you and let them unload on you? I just don't get it. 14 minutes and 43 seconds, good sir: ...
- by Vitantur Nothus - at 2014.12.15 01:26:00
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530. Scout Registry / Killboard - in General Discussions [original thread]
sir RAVEN WING wrote: Of course it's not much of a drop for my 213HP scout. Liking you more and more, Raven.
- by Vitantur Nothus - at 2014.12.14 21:49:00
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531. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Like seriously, do you honestly expect someone to just stand in front of you and let them unload on you? I just don't get it. 14 minutes and 43 seconds, good sir: https://www.youtube.com/watch?v=O2SlbYkzAGo Not on...
- by Vitantur Nothus - at 2014.12.14 20:17:00
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532. Scout Registry / Killboard - in General Discussions [original thread]
@ CCP Rattati Might we ask that you follow through with increased HP penalties for Scouts to forever rid us of Assault Lite? The sooner we clear out what remains of Assault Lite, the sooner our class statistics will represent our actual class p...
- by Vitantur Nothus - at 2014.12.14 14:24:00
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533. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
BL4CKST4R wrote: Notice how when he move side to side his character slows down, instead of changing directions instantly. That is th only problem with strafing in dust. Strafing is a nice fps mechanic, but you need the proper physics for it wh...
- by Vitantur Nothus - at 2014.12.14 14:09:00
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534. Scout Registry / Killboard - in General Discussions [original thread]
dzizur wrote: quick question scouts. Is 'neo' scout mk.0 (got lvl 3 in minmatar scouts) a better hacker than a scout gk.0 ? Yes, the MinScout is the best possible hacker. Hack Speed Factor GA + 1 CB - 1.64 GA + 2 CB - 2.00 MN +1 CB - 2....
- by Vitantur Nothus - at 2014.12.14 13:51:00
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535. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Funkmaster Whale wrote: I'm honestly baffled that nerfing strafe speeds is something that's on the table. Effective strafing is the only way a low HP suit can outplay brick-tanked Sentinels. Last I checked this was an FPS not a turn-based RPG. ...
- by Vitantur Nothus - at 2014.12.14 13:34:00
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536. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Flint Beastgood III wrote: It's looking (to me) like all dropsuits are gonna need a HP buff - the best way to encourage use of other modules (rather than stacking HP mods to overcome short TTK). Folks won't touch non-HP modules until they "...
- by Vitantur Nothus - at 2014.12.14 13:28:00
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537. Scout Registry / Killboard - in General Discussions [original thread]
Uplink scan profiles can be temperamental. Sometimes they show up on passive scans. Other times, no luck. They even seem to occasionally disappear / reappear! Perhaps the RE is having the same issue.
- by Vitantur Nothus - at 2014.12.14 13:22:00
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538. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
1. If HP levels are to remain as they are, I very much hope that down the road Mobility and HP develop more of an inverse relationship. A fragile speed build with 300HP shouldn't have a hard time keeping up with a slayer unit with 900HP. Not askin...
- by Vitantur Nothus - at 2014.12.14 05:09:00
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539. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: now that high tiered deployables have lower profiles, has that changed something in the RE business? Can't say I've noticed any difference.
- by Vitantur Nothus - at 2014.12.14 03:13:00
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540. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Vell0cet wrote: Aeon Amadi wrote: I seriously doubt the damage profile has much to do with it because if that were the case the SCR would have similar issues. The SCR is just comparably better. The ScR and the ScP...
- by Vitantur Nothus - at 2014.12.13 17:20:00
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