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81. CCP fix the Sprinting glitch - in General Discussions [original thread]
Bormir1r wrote: bump bumping in GD is against the rules of the forum if people care they'll reply if they don't it fades away deal with it like the rest of us you're gonna get banned
- by Virtual Riot - at 2014.04.14 16:32:00
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82. Dust 514 Activism - in General Discussions [original thread]
Nerf stomps in pubs.
- by Virtual Riot - at 2014.04.14 16:26:00
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83. Idea for Logistic LAVs - in General Discussions [original thread]
Allow them to act like a rolling supply depot That'd be OP right? Most certainly But so would rep hives, thats why they have nanites. So my proposition is that if/when/ever logistics vehicles are brought back into the game, allow it to literally...
- by Virtual Riot - at 2014.04.14 16:18:00
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84. The occaisional 75 war points for tank damage...? Meh. - in General Discussions [original thread]
Its ridiculous it takes an entire clip from an IAFG with the highest damage it could ever possibly do (4 cmplx dmg mods and max prof), to kill a tripple rep maddy from full health, with only around -674 health left over. If you had just a littl...
- by Virtual Riot - at 2014.04.14 16:06:00
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85. Need your help! -- Updating the Dust514.info Wiki - in General Discussions [original thread]
Is there not a page for officer weapons? Interesting
- by Virtual Riot - at 2014.04.14 13:22:00
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86. How much isk has A.E. made since this post? - in General Discussions [original thread]
and they run an "event" by giving away 120 mil and call it "giving back to the community" greedy f*kers
- by Virtual Riot - at 2014.04.14 04:49:00
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87. "just fit precision mods" - in General Discussions [original thread]
I proposed removing the dampining bonus from cloaks awhile ago it doesen't make sense, nor is it necessary
- by Virtual Riot - at 2014.04.13 19:35:00
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88. Why hasnt the LP store been updated yet? - in General Discussions [original thread]
I'm just pissed theres no LP forge gun
- by Virtual Riot - at 2014.04.13 17:16:00
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89. The math behind triple rep maddy - in General Discussions [original thread]
The dark cloud wrote: @ OP: -forgegun is bugged and most of the shots are blanks -you really think the tank will stay in line of sight so you can get 4 hits in a row on him? keep dreaming -fuel injector will be activated stright after the 1st h...
- by Virtual Riot - at 2014.04.13 05:22:00
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90. The Potential of Dust 514 - in General Discussions [original thread]
Protostomping, and Exposure
- by Virtual Riot - at 2014.04.11 17:47:00
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91. The math behind triple rep maddy - in General Discussions [original thread]
Ziiro Celeste wrote: Someone has been watching Pyrex videos eh? ;) I like how he says its so easy to die in a triple rep maddy
- by Virtual Riot - at 2014.04.11 17:31:00
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92. The math behind triple rep maddy - in General Discussions [original thread]
This is the math for a Caldari Ck.0 Sent with max proficiency skills and 4 complex damage mods using an Ishukone Assault Forge Gun, vs a Madrugar using 2 complex heavy armor reps and 1 enhanced armor rep because you can't fit 3 complex armor reps....
- by Virtual Riot - at 2014.04.11 17:25:00
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93. AFK Players - Players hiding in the MCC - in General Discussions [original thread]
because they get fed up with jumping out of the MCC after being redlined by a protostomping corp, only to be OBd and suicided by the enemy protostompers, because since ISK means nothing to them so they'll do anything to get the kill. The only th...
- by Virtual Riot - at 2014.04.11 15:30:00
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94. If heavies are to be nerfed... - in General Discussions [original thread]
Sir Dukey wrote: Ripley Riley wrote: That would basically make them capable of rotating once every 24 hours. On the plus side, we could set our watches by them. yeah because an obese person with a 200 pound gun should be able to rotate as...
- by Virtual Riot - at 2014.04.11 03:51:00
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95. The A.E. 128 Million ISK Challenge - Part 2 The Attack of the Red Do... - in General Discussions [original thread]
4 mil? Nice PR stunt. How about each player that beats you gets 100mil then we'll talk.
- by Virtual Riot - at 2014.04.10 16:03:00
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96. A call to forge gunners. - in General Discussions [original thread]
how about you just do the math oh wait I already did you can't kill them (if they have max possible reps going) Its totally broken
- by Virtual Riot - at 2014.04.10 15:59:00
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97. Ideas for TACNET skills - in General Discussions [original thread]
well idk they were just ideas bro why is everyone on this forum always so condescending.
- by Virtual Riot - at 2014.04.09 18:55:00
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98. Ideas for TACNET skills - in General Discussions [original thread]
Terram Nenokal wrote: Virtual Riot wrote: Ordinance deployment: lv1: 1 extra OB shot lv3: 2 extra OB shot lv5: 3 extra OB shot Jesus tap-dancing christ... not an entire extra OB, just an extra shot from a single OB
- by Virtual Riot - at 2014.04.09 17:14:00
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99. Ideas for TACNET skills - in General Discussions [original thread]
Skills for improved use of TACNET and related systems, let me know what you guys think, post your own ideas, etc. I think skills that improved use of things to do with tacnet would be useful, and cool. Main skill: TACNET Systems Enhanced Optics...
- by Virtual Riot - at 2014.04.09 17:05:00
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100. Best Part of 1.8 - in General Discussions [original thread]
Walking twords a cloaked scout after I scanned him, pretending not to see him, then suddenly turning and blasting him in the face Seriously though, if you run a decent scanner 80% of your cloaker problems will be over. Best "fotm" ever!
- by Virtual Riot - at 2014.04.09 13:06:00
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