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Travis Stanush
GunFall Mobilization
83
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Posted - 2014.04.11 03:50:00 -
[31] - Quote
Doctor Day wrote:N000000 that was my 9th controller I broke because of cloak shotgunners
Full proto? Entire squads of em little bastards? Why can't people be satisfied that they can counter each other? |
Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
320
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Posted - 2014.04.11 03:51:00 -
[32] - Quote
Sir Dukey wrote:Ripley Riley wrote:That would basically make them capable of rotating once every 24 hours. On the plus side, we could set our watches by them. yeah because an obese person with a 200 pound gun should be able to rotate as fast as Usain bolt with his 10 LB assault rifle. Physics. except the exoskeleton is much more powerful on a heavy suit then a scout suit.
try more like, a body builder vs usain bolt |
Shion Typhon
Intara Direct Action Caldari State
474
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Posted - 2014.04.11 04:02:00 -
[33] - Quote
Lance 2ballzStrong wrote:Zahle Undt wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
They are only CQC specialists because the HMG is the only anti-infantry weapon currently available. If you use a RR they are no longer CQC specialists. Please point me to the dev post or blog that states that a sentinel should not be able to be solo killed, otherwise you should refrain from posting your opinion as if it were fact. lol that statement right there shows how much you want to solo heavies ...NERF IT BECAUSE I CAN'T SOLO IT!!!
What the hell? They are a single player in a single dropsuit, why shouldn't they be soloable? Engagement ranges argument aside are you now saying a Heavy should require 2+ players to kill?
Holy !#@!$#$#$%% Tanks 2.0?
That's Spkr-esque levels of retardation right there. |
Disturbingly Bored
Forum Warfare
2194
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Posted - 2014.04.11 04:23:00 -
[34] - Quote
Zahle Undt wrote:I think it should come down to SP, build, and skill. This isn't rock, paper, scissors, where rock will always beat scissors. Scissors should be able to beat rock if scissors has more SP, more skill, or better built fitting. The suit and weapon should give an advantage in a situation not determine the outcome every time or nearly every time.
For that to be true, range would have to not matter in the game. Otherwise, an Assault player would beat a Heavy player every single time. (Take potshots at range, then close for the kill.)
It's akin to arguing that shotguns should be nerfed because they beat sniper rifles too often in CQC and tight rooms.
If the HMG is too good, it should have it's ROF nerfed the same 10-12% that rifles got slapped with.
If Heavies using rifles is a problem, I think light weapons on Sentinels should be limited in some fashion.
If Sentinel EHP is too high in general, the Sentinel bonuses should be looked at and adjusted.
But the base HP of the suits, and the turn speed, should be left the hell alone.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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lunatis orrak
Band of The Hawkx Lokun Listamenn
9
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Posted - 2014.04.11 04:25:00 -
[35] - Quote
Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
Everything has to be balanced. A scout should = heavy = medium frame. Heavy needs a weakness in CQC that's why you see so many in maps like research facility because they literally have none.
Maybe on those maps you should try a different weapon for the job the mass driver is now a good weapon for dislodging those pesky heavys out of a room might take two.clips but even then its gonna light a fire under there asses
On a side note i think most people believe they should be able to walk into a room and have some golden gun that they can just 1v1 a heavy nope i can tell everyone now that will never happen sorry people you should not be able to stand toe to toe with a heavy in any circumstances as for nerfing the turn speed why i catch a heavy with his back turned i shoot o see how slow he turn instead of trying to dbo his ass strafe the opposite way he turns keep his gun off of you as long as possible
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Rusty Shallows
1487
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Posted - 2014.04.11 04:32:00 -
[36] - Quote
Sir Dukey wrote:*cough* Forge gun *cough* *Cough* Too soon Dukey, too soon.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Sgt Kirk
Fatal Absolution Dirt Nap Squad.
5616
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Posted - 2014.04.11 04:38:00 -
[37] - Quote
I'll aggree. You don't see Dreds with insane tracking speed.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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TYCHUS MAXWELL
The Fun Police
167
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Posted - 2014.04.11 04:49:00 -
[38] - Quote
lunatis orrak wrote:Sir Dukey wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
Everything has to be balanced. A scout should = heavy = medium frame. Heavy needs a weakness in CQC that's why you see so many in maps like research facility because they literally have none. Maybe on those maps you should try a different weapon for the job the mass driver is now a good weapon for dislodging those pesky heavys out of a room might take two.clips but even then its gonna light a fire under there asses On a side note i think most people believe they should be able to walk into a room and have some golden gun that they can just 1v1 a heavy nope i can tell everyone now that will never happen sorry people you should not be able to stand toe to toe with a heavy in any circumstances as for nerfing the turn speed why i catch a heavy with his back turned i shoot o see how slow he turn instead of trying to dbo his ass strafe the opposite way he turns keep his gun off of you as long as possible
You can kill most heavies with the potato cannon or a RE. Heavies are hardy, but they aren't hard to kill if you blindside them and aim. The only thing I find hilarious is the occasional knova knifer trying to kill a heavy. A smart heavy just punches the minnie Knifers lights out while moving away. If they are tanked up remember that they can't move and hit them with OHKO gear like a militia forge fitting or potato cannon/REs. If they aren't tanked up then remember that there massive hitbox = you can spray and pray a lot more effectively as long as you keep your distance from the hmg. RRs are pretty crappy at hitting dodgy targets, your welcome for revealing the secret to killing RR heavies. If they are hiding in some corner like in the facility then fill that corner with nades and MD blasts until they move or die, chances are they won't be able to move or die.
If you can't do these things because you rushed one specific build to proto, well you shouldn't of listened to CCP and should of learned after a month of play that Specializing before getting core/std options is a no no thanks to the ever evolving state of the game combined with the attitude CCP has with skill refunds. Has to be def comm 4 before CCP will give a refund. |
Mossellia Delt
Militaires Sans Jeux
1186
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Posted - 2014.04.11 05:11:00 -
[39] - Quote
Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
That already happened to scouts
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
600
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Posted - 2014.04.11 10:52:00 -
[40] - Quote
Virtual Riot wrote:Sir Dukey wrote:Ripley Riley wrote:That would basically make them capable of rotating once every 24 hours. On the plus side, we could set our watches by them. yeah because an obese person with a 200 pound gun should be able to rotate as fast as Usain bolt with his 10 LB assault rifle. Physics. except the exoskeleton is much more powerful on a heavy suit then a scout suit. try more like, a body builder vs usain bolt
usain bolt would still turn faster, CPU and PG on heavies is = to scout. CPU and PG measures power. HP does not. |
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KingBabar
The Rainbow Effect
2186
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Posted - 2014.04.11 11:02:00 -
[41] - Quote
Meh, the suits are fine IMO - leave them alone.
Just do something with the HMG pushback effect (or is it a bug?) and most of us would be very happy.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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lunatis orrak
Band of The Hawkx Lokun Listamenn
9
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Posted - 2014.04.11 12:11:00 -
[42] - Quote
KingBabar wrote:Meh, the suits are fine IMO - leave them alone.
Just do something with the HMG pushback effect (or is it a bug?) and most of us would be very happy.
A bug !!!! Are you serious? Please be joking .
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Ripley Riley
Incorruptibles
1673
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Posted - 2014.04.11 12:16:00 -
[43] - Quote
Sir Dukey wrote:Ripley Riley wrote:That would basically make them capable of rotating once every 24 hours. On the plus side, we could set our watches by them. yeah because an obese person with a 200 pound gun should be able to rotate as fast as Usain bolt with his 10 LB assault rifle. Physics.
Do we really want to get into a physics discussion alongside people who can go invisible, death-defying cloning technology, and miniaturized blackhole transportation? I'm willing to suspend my disbelief for heavies turning quickly while wielding heavy weapons. Heavy suits could have extra strength-assistance tech or exo-skeletal rigging to help distribute the weight of their weapon across their frames better. Or both.
He imposes order on the chaos of organic evolution...
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lunatis orrak
Band of The Hawkx Lokun Listamenn
9
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Posted - 2014.04.11 12:35:00 -
[44] - Quote
Ripley Riley wrote:Sir Dukey wrote:Ripley Riley wrote:That would basically make them capable of rotating once every 24 hours. On the plus side, we could set our watches by them. yeah because an obese person with a 200 pound gun should be able to rotate as fast as Usain bolt with his 10 LB assault rifle. Physics. Do we really want to get into a physics discussion alongside people who can go invisible, death-defying cloning technology, and miniaturized blackhole transportation? I'm willing to suspend my disbelief for heavies turning quickly while wielding heavy weapons. Heavy suits could have extra strength-assistance tech or exo-skeletal rigging to help distribute the weight of their weapon across their frames better. Or both.
Let me help you this one bro this is for ripley primarily concerning your fatboy theory.
The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives!!!!!! Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons!!!!!!!!!! Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions.Every vital area of the wearer is protected by 25mm compostie ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessining the potention damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.
Found on multiple sites quoted from ign .
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
417
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Posted - 2014.04.11 14:16:00 -
[45] - Quote
I would have to say that if the "insta-stop" HMG effect BS was gone, I could probably tolerate heavies again.
Always the last person to leave. Always the one cleaning up people's messes.
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Cody Sietz
Bullet Cluster Lokun Listamenn
2986
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Posted - 2014.04.11 14:32:00 -
[46] - Quote
Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
What situation would that be? You can unload 2-3 shots into a heavy and he can just turn around and instantly blow you away with a HMG. If I get the drop on a heavy, he shouldn't be able to luck his way out of getting killed.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
150
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Posted - 2014.04.11 14:51:00 -
[47] - Quote
Zahle Undt wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
They are only CQC specialists because the HMG is the only anti-infantry weapon currently available. If you use a RR they are no longer CQC specialists. Please point me to the dev post or blog that states that a sentinel should not be able to be solo killed, otherwise you should refrain from posting your opinion as if it were fact.
Your main issue seems to be about the RR more so than the heavy sentinel. So why then aren't you advocating the nerf for the RR instead of the sentinel? I'll tell you why, because you're one of those that wants to own sentinels no matter what weapon they use. Rotation speed nerf? Seriously? That's called easy mode for scouts who can jump 5 feet high and close the gap faster than you can blink. You're not asking for a nerf. You're asking for the removal of any valid use for a heavy except maybe a hallway fight. The only heavy you'd see is the forge gunner.
The intention for this nerf request is only too obvious.
RE's and shotguns are enough for scouts. Stop trying to make them the ultimate super soldier. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4854
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Posted - 2014.04.11 17:57:00 -
[48] - Quote
TYCHUS MAXWELL wrote:HMGs are like shotguns, if you get close they will drop you. Unlike shotguns though, the hmg can't chase you down so get the hell away from it.
Yoooo.... this logical thinking has no place here! People MUST be able to 1v1 a heavy all the time otherwise they're OP. Get with the program
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Lance 2ballzStrong
SyNergy Gaming EoN.
4854
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Posted - 2014.04.11 18:01:00 -
[49] - Quote
Mossellia Delt wrote:Lance 2ballzStrong wrote:or no.
Heavies are CQC "specialists". Taking away their rotating speed directly affect how they're performing their roles. It's like taking away the scout speed because "they're too fast right now".
How about not putting yourself in a situation where a heavy can turn on you, and wrek you? No? Sorry I realize that means adapting and thinking before putting yourself in a situation. People want to be able to run circles around the heavy like they used to and solo them.
That already happened to scouts
Well isn't that the scout's problem? How about making threads about buffing the scouts speed instead of people making threads to nerf another class because of the scout's shortcomings.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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IMPAIRS YOUR ABILITY
Mikramurka Shock Troop Minmatar Republic
307
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Posted - 2014.04.11 18:04:00 -
[50] - Quote
These threads and the constant ilk of only wanting vanilla killed this game before the beta went live. Please continue. |
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Jacques Cayton II
Eternal Beings Proficiency V.
755
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Posted - 2014.04.11 18:28:00 -
[51] - Quote
Sir Dukey wrote:Ripley Riley wrote:That would basically make them capable of rotating once every 24 hours. On the plus side, we could set our watches by them. yeah because an obese person with a 200 pound gun should be able to rotate as fast as Usain bolt with his 10 LB assault rifle. Physics. You realize heavies have bigger exo skeletons right? So technically they can move that weight just as fast as any other suit. You obviously want heavies to die every time when you get behind them. You just aren't good get good and you'll do fine like all the other scouts who kill me from the rear.
We fight for the future of the State not our
personal goals
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