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61. So Ccp - in General Discussions [original thread]
Duran Lex wrote: Chibi Andy wrote: still wondering if the heavies will get more weapons for both anti-infantry and anti-armor. for example, the minmatar has the HMG for infantry but will they have another weapon for vehicles? same goes for...
- by Virtual Riot - at 2014.04.18 16:10:00
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62. Something wrong with orbitals - in General Discussions [original thread]
Its literally hit and miss (pun lol) I have stood directly in one and survived I have been underground and died Classic Dust
- by Virtual Riot - at 2014.04.18 13:30:00
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63. Dust 514 is like a cake - in General Discussions [original thread]
Cake is still delicious No matter how you look at it
- by Virtual Riot - at 2014.04.18 12:39:00
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64. You know the logi class is broken when.... - in General Discussions [original thread]
Aisaka Tiaga wrote: Virtual Riot wrote: and then I scan those fake logis in my real logi and proceed to wreck Some of those fake logi scouts have more hp than heavies o.0 my Gk.0 Logi has like, 890ish armor and 150ish shield along wi...
- by Virtual Riot - at 2014.04.18 12:34:00
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65. You know the logi class is broken when.... - in General Discussions [original thread]
and then I scan those fake logis in my real logi and proceed to wreck
- by Virtual Riot - at 2014.04.18 12:24:00
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66. I want to punch a kitten - in General Discussions [original thread]
Honest to god I have never had hit detection issues with the shotgun back in chrome I ran a logi with a shotgun (lol those were the days), even then I never had an issue. I know other people might be having this issue, but I honestly think it all...
- by Virtual Riot - at 2014.04.18 12:22:00
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67. anyone actually use precision enhancers on non scouts? - in General Discussions [original thread]
Ivan Avogadro wrote: jerrmy12 kahoalii wrote: Jack McReady wrote: is actually anyone using them? they seem kind of useless when I fit 3 of them on a logi but I still cannot see a cloaked scout with zero damps. No and good, a med frame s...
- by Virtual Riot - at 2014.04.18 12:09:00
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68. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
I vied for a nerf to Railguns to help dropships. You got your nerf. ADS is very powerful now. You're not gonna die unless you are really bad, or 2 guys sync up breach FG shots. Railguns got nerfed now you're all complaining about collision damage...
- by Virtual Riot - at 2014.04.16 16:31:00
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69. the math behind tripple rep maddy vs SL - in General Discussions [original thread]
Delanus Turgias wrote: Why has nobody pointed out the fact that the Minmatar Commando bonus doesn't affect swarms? The explosive bonus is only for the Mass Driver, not the Swarm Launcher as well, CCP has stated this multiple times. well that...
- by Virtual Riot - at 2014.04.15 01:30:00
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70. the math behind tripple rep maddy vs SL - in General Discussions [original thread]
Judge Rhadamanthus wrote: I hope you don't mind but I charted this for you OP (with corrected math) as many people won't make it past the wall of math text (which I totally enjoyed reading). This is when the tank is still and zero meters away...
- by Virtual Riot - at 2014.04.15 00:17:00
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71. the math behind tripple rep maddy vs SL - in General Discussions [original thread]
Judge Rhadamanthus wrote: your math looks off as regards shield to armour pass-through. how are you calculating that? I do the damage to shields there is damage left over, but it has to be recalculated to do damage to armor so I take the le...
- by Virtual Riot - at 2014.04.14 22:37:00
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72. the math behind tripple rep maddy vs SL - in General Discussions [original thread]
This is the math for a Minmatar Commando Mk.0 with max proficiency skills, 2 complex damage mods, max lock on reduction time skills, max any skills that matter, using an Ishukone Swarm Launcher, vs a Madrugar using 2 complex heavy armor reps and 1...
- by Virtual Riot - at 2014.04.14 22:28:00
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73. Do "tankers" realise this? - in General Discussions [original thread]
Atiim wrote: Virtual Riot wrote: Ripley Riley wrote: Adipem Nothi wrote: Oh snap! Do swarms! Do swarms with math! Hurry! There really isn't a point to work out the math on swarm damage, IICR, they aren't correctly applying damage. ...
- by Virtual Riot - at 2014.04.14 21:21:00
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74. Do "tankers" realise this? - in General Discussions [original thread]
Ripley Riley wrote: Adipem Nothi wrote: Oh snap! Do swarms! Do swarms with math! Hurry! There really isn't a point to work out the math on swarm damage, IICR, they aren't correctly applying damage. I keep waiting for a hotfix for it... b...
- by Virtual Riot - at 2014.04.14 21:02:00
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75. Do "tankers" realise this? - in General Discussions [original thread]
to all you people saying that you one shot tanks with a breach and to all you people saying that if you can't solo kill a tank you can't AV I'm just going to direct you here, and hope you stop stating you opinions as fact. https://forums.dust51...
- by Virtual Riot - at 2014.04.14 20:45:00
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76. Increase damage of AV grenades by 50% - in General Discussions [original thread]
The only reason AV nades killed tanks so quickly and easily many moons ago, was because of a bug where the AV nade would home in on the tanks weak spot automaticly. So what did they do? Nerf them and fix the bug. Once again a classic example of ...
- by Virtual Riot - at 2014.04.14 20:39:00
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77. The occaisional 75 war points for tank damage...? Meh. - in General Discussions [original thread]
Harpyja wrote: Virtual Riot wrote: Its ridiculous it takes an entire clip from an IAFG with the highest damage it could ever possibly do (4 cmplx dmg mods and max prof), to kill a tripple rep maddy from full health, with only around -674 h...
- by Virtual Riot - at 2014.04.14 20:27:00
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78. A simple way to improve performance - in General Discussions [original thread]
Awesome Pantaloons wrote: 1) Acquire a gamer girlfriend 2) Obtain PS3 account information, offering to cap out her character when she can't play 3) Play for girlfriend, using her most expensive suits 4) Realize how pissed she will be if you los...
- by Virtual Riot - at 2014.04.14 16:44:00
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79. CCP, I really, REALLY don't get your logic - in General Discussions [original thread]
Cat Merc wrote: CCP Logibro wrote: Plasma cannon damage over time effect - Thread Game Design has considered this, but weGÇÖre not getting many resources for new code/features so damage over time is not going to happen any time soon. We can...
- by Virtual Riot - at 2014.04.14 16:39:00
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80. CCP fix the Sprinting glitch - in General Discussions [original thread]
Bormir1r wrote: Virtual Riot wrote: Bormir1r wrote: bump bumping in GD is against the rules of the forum if people care they'll reply if they don't it fades away deal with it like the rest of us you're gonna get banned It's a se...
- by Virtual Riot - at 2014.04.14 16:36:00
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