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761. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Scurvy Granger wrote: Cortez The Killer wrote: Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of snipin...
- by Vermaak Doe - at 2012.11.05 05:42:00
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762. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
D*mn it Ccp just make all sniper rifles require a charge and be done. Does it really take someone whose nearly given up on this game to provide a decent balance method?
- by Vermaak Doe - at 2012.11.05 05:38:00
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763. Request: Dropship tether - in Feedback/Requests [original thread]
A bit like the tractor beam (or whatever the f*** it's called) in eve, I'd like it if it involved taking a turret slot
- by Vermaak Doe - at 2012.11.05 05:28:00
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764. [Request] Fragment Rail Gun - in Feedback/Requests [original thread]
Another thread that makes no sense
- by Vermaak Doe - at 2012.11.05 05:25:00
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765. Dust Game mode Sabotage - in Feedback/Requests [original thread]
My idea is better, true story.
- by Vermaak Doe - at 2012.11.05 05:08:00
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766. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Yes, you should be rewarded with kills for being shot to death. That sounds like a good idea. Exactly! And my hmg should be a Ohk
- by Vermaak Doe - at 2012.10.30 20:47:00
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767. Mass driver Options - canister changes - in Feedback/Requests [original thread]
Maybe a bit like a weak shotgun-like round could be fired from it along with an actual artillery like round (straight fire, low Rof, high direct, nigh no splash)
- by Vermaak Doe - at 2012.10.26 03:53:00
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768. Milita Swarm Launcher - in Feedback/Requests [original thread]
Honestly, all vehicles other than militia variants should get a 1000 hp bonus to their health
- by Vermaak Doe - at 2012.10.26 03:34:00
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769. Suguestion: Air counter - in Feedback/Requests [original thread]
I like it
- by Vermaak Doe - at 2012.10.26 03:33:00
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770. T3 dropsuits - in Feedback/Requests [original thread]
Ten-Sidhe wrote: It would be cool. It would also be pain to balance, would be a good main feature of future expansion. Probably to complicated to do right away though. Hopefully it won't have the "balance" t3 cruisers have in eve, as in it ki...
- by Vermaak Doe - at 2012.10.26 02:50:00
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771. T3 dropsuits - in Feedback/Requests [original thread]
Raze galder wrote: This seems like a terrible idea so once we deploy in it we can't change to another fit if the situation requires it and i really don't think people would be keen on losing SP if they die. I am all for a higher level then pr...
- by Vermaak Doe - at 2012.10.26 02:47:00
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772. T3 dropsuits - in Feedback/Requests [original thread]
Let's say you basically get a blank suit with no stats that you buy particular modules like the subsystems in Eve ( about 3 or 4 one for defense, offense, movement, and pg/cpu) these suits could have higher base hp and be a lot more modular than r...
- by Vermaak Doe - at 2012.10.25 04:12:00
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773. Uplink Camping - in Feedback/Requests [original thread]
xjumpman23 wrote: when you drop an uplink don't drop it in an obvious spot. Back on KZ2 we threw spawn grenades in corners (so nobody could see the smoke or we through them off MAP so the other team couldn't find them. Get creative and stop ask...
- by Vermaak Doe - at 2012.10.23 22:24:00
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774. Nanotech Grenade - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Vermaak Doe wrote: @ghost-33 the shields are designed to stop basically every offensive energy type so whatever goes through the shields would theoretically be harmless) @xinera xios there isn't much of a descriptio...
- by Vermaak Doe - at 2012.10.23 21:35:00
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775. [Feedback] Codex Vehicle Feedback: Armor vs Shield - in Feedback/Requests [original thread]
We need an anti shield tank light weapon with a militia version T least
- by Vermaak Doe - at 2012.10.23 21:09:00
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776. Nanotech Grenade - in Feedback/Requests [original thread]
Villanor Aquarius wrote: In EVE there is a skill called tactical shield manipulation that changes the point at which damage "bleeds" into armor through shields. So in the EVE universe you can damage armor while shields are still there so they c...
- by Vermaak Doe - at 2012.10.23 20:55:00
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777. Nanotech Grenade - in Feedback/Requests [original thread]
@ghost-33 the shields are designed to stop basically every offensive energy type so whatever goes through the shields would theoretically be harmless) @xinera xios there isn't much of a description besides saying it magically ignores shields Th...
- by Vermaak Doe - at 2012.10.23 20:48:00
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778. CCP the jig is up own up to your mistakes - in Feedback/Requests [original thread]
Working now? basically we have similar reasons for not remembering the other but once you have free time, we should try to fix that then
- by Vermaak Doe - at 2012.10.23 05:12:00
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779. [FEEDBACK] Advanced Sidearm Reload skil is useless - in Feedback/Requests [original thread]
I've actually noticed this was one of the few things that worked through all builds
- by Vermaak Doe - at 2012.10.23 05:03:00
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780. CCP the jig is up own up to your mistakes - in Feedback/Requests [original thread]
BAD FURRY wrote: Vermaak Doe wrote: BAD FURRY wrote: Vermaak Doe wrote: Agreed Crimson, that's crazier than my characters background and I was drunk when I thought of it. you must be new here! Remember, I added you to my friend ...
- by Vermaak Doe - at 2012.10.23 04:50:00
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