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Ghermard-ol Dizeriois
Maphia Clan Corporation
38
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Posted - 2013.12.30 23:20:00 -
[1] - Quote
A very easy function, BLIND FIRE for Swarm Launchers
Simply hold L1 (or the button you usually use to aim) to disable the lock-on and to manually fire the rounds. Missiles will travel in a straight line for the standard distance BUT with an higher speed due to the absence of guidance system.
If you're an hacker, a cheater o a glitcher, you deserve death. In real life.
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Maken Tosch
DUST University Ivy League
6154
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Posted - 2013.12.30 23:23:00 -
[2] - Quote
We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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TunRa
Knights of Eternal Darkness League of Infamy
297
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Posted - 2013.12.30 23:30:00 -
[3] - Quote
Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. Sounds wonderful, do it again!
Thanks CCP Foxfour
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Ghermard-ol Dizeriois
Maphia Clan Corporation
38
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Posted - 2013.12.30 23:32:00 -
[4] - Quote
Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit.
I didn't know that, but AFAIK now missiles do very limited damage to the infantry. Anyway, we could add an "activation range", which prevents the rockets from detonating unless they have traveled for at least 10 meters (or any other safe distance)
If you're an hacker, a cheater o a glitcher, you deserve death. In real life.
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Bojo The Mighty
Zanzibar Concept
2502
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Posted - 2013.12.30 23:33:00 -
[5] - Quote
Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though
You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed.
Looking For: Corp
If a scout runs out of all ammunition behind enemy lines, they did something right.
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hgghyujh
Expert Intervention Caldari State
203
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Posted - 2013.12.31 00:19:00 -
[6] - Quote
Ghermard-ol Dizeriois wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. I didn't know that, but AFAIK now missiles do very limited damage to the infantry. Anyway, we could add an "activation range", which prevents the rockets from detonating unless they have traveled for at least 10 meters (or any other safe distance)
thats out side of a useful dumb fire range for swarm, but if you add in a detonate only near vehicles(just like AV nades) or after 10 meters(tho I would make it 50myself) you would get a really genuinely useful swarm launcher, lemme tell you nothing took down tanks like swarm shottys they have a significant fire rate increase at the balance of needing to get close to a tank and risk hitting your self with your own swarm.
also I would just make a single tap of the fire button dumb fire. |
Maken Tosch
DUST University Ivy League
6156
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Posted - 2013.12.31 01:07:00 -
[7] - Quote
Bojo The Mighty wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed. https://www.youtube.com/watch?v=CD-QldfFUpwEDIT: In case the EULA or NDA is still around, I did not create that video.
Oh man, I remember way back when Nova Knives use to be a standard melee-only item built into the suits. But they were just overly weak back then.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Bojo The Mighty
Zanzibar Concept
2506
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Posted - 2013.12.31 02:10:00 -
[8] - Quote
Maken Tosch wrote:Bojo The Mighty wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed. https://www.youtube.com/watch?v=CD-QldfFUpwEDIT: In case the EULA or NDA is still around, I did not create that video. Oh man, I remember way back when Nova Knives use to be a standard melee-only item built into the suits. But they were just overly weak back then. Remember Marauder HAVs and Green Lasers and Mass Drivers with a much larger blast radius ( I think it was like 8 standard) and Camera Scopes and the Old Supply Depots and Super Afterburners and the Rolling Sand Storm in Manus Peak and when Manus even had a peak but it was unclimbable .
Had to get that out of my system.
Looking For: Corp
If a scout runs out of all ammunition behind enemy lines, they did something right.
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Harpyja
DUST University Ivy League
982
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Posted - 2013.12.31 02:29:00 -
[9] - Quote
Bojo The Mighty wrote:Maken Tosch wrote:Bojo The Mighty wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed. https://www.youtube.com/watch?v=CD-QldfFUpwEDIT: In case the EULA or NDA is still around, I did not create that video. Oh man, I remember way back when Nova Knives use to be a standard melee-only item built into the suits. But they were just overly weak back then. Remember Marauder HAVs and Green Lasers and Mass Drivers with a much larger blast radius ( I think it was like 8 standard) and Camera Scopes and the Old Supply Depots and Super Afterburners and the Rolling Sand Storm in Manus Peak and when Manus even had a peak but it was unclimbable . Had to get that out of my system. Remember missile launchers with infinite range and blowing up people from across the map and their much slower travel speed. If you didn't see them coming from across the map and dodge them, you deserved to die.
Remember when there were barely any people specced into AV beyond standard and everyone QQed that vehicles were unkillable.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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hgghyujh
Expert Intervention Caldari State
208
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Posted - 2013.12.31 07:03:00 -
[10] - Quote
Harpyja wrote:Bojo The Mighty wrote:Maken Tosch wrote:Bojo The Mighty wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed. https://www.youtube.com/watch?v=CD-QldfFUpwEDIT: In case the EULA or NDA is still around, I did not create that video. Oh man, I remember way back when Nova Knives use to be a standard melee-only item built into the suits. But they were just overly weak back then. Remember Marauder HAVs and Green Lasers and Mass Drivers with a much larger blast radius ( I think it was like 8 standard) and Camera Scopes and the Old Supply Depots and Super Afterburners and the Rolling Sand Storm in Manus Peak and when Manus even had a peak but it was unclimbable . Had to get that out of my system. Remember missile launchers with infinite range and blowing up people from across the map and their much slower travel speed. If you didn't see them coming from across the map and dodge them, you deserved to die. Remember when there were barely any people specced into AV beyond standard and everyone QQed that vehicles were unkillable.
I do I loved it I was speced into AV and made metric **** tons of WP off of tanks not to mention you could freaking jedi lock vehicles and then SG swarm them to death, but then they took away the WP for vehicle damage AND nerfed tanks so that there were to few to bother with AV and the with the few super whamadine tanks you could spend all match keeping it at bay and get **** for WP doing it. I really want old swarms back with an AV nade detonator out to 50m so you cant shotty swarm infantry . |
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Stefan Stahl
Seituoda Taskforce Command Caldari State
372
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Posted - 2013.12.31 10:46:00 -
[11] - Quote
Ghermard-ol Dizeriois wrote:A very easy function, BLIND FIRE for Swarm Launchers
Simply hold L1 (or the button you usually use to aim) to disable the lock-on and to manually fire the rounds. Missiles will travel in a straight line for the standard distance BUT with an higher speed due to the absence of guidance system. On the topic: The swarm launcher is a very boring weapon because it can only be used while a vehicle is visible and in range. In any other case the operator can't participate in the battle.
Bringing back the dumb fire mode would definitely help make that role more fun. However I would very strongly advise against bringing dumb-fire mode back with the same stats as in the closed beta. I would personally like the Swarm Launcher to be a long-range area of effect support weapon. That means the missiles should space evenly over a comparatively large area but only deal comparatively small splash damage to infantry in the affected area. I'm thinking up to 100 damage before modifiers. That way a swarm launcher operator can assist a fight with constant area of effect damage application. I think this supports the Caldari battle doctrine well. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
42
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Posted - 2013.12.31 11:12:00 -
[12] - Quote
Stefan Stahl wrote:On the topic: The swarm launcher is a very boring weapon because it can only be used while a vehicle is visible and in range. In any other case the operator can't participate in the battle.
Totally agree on that. Unless you use a Commando suit, deploying with a SL makes you a very easy target. If at least the SL was a "S" class weapon...
If you're an hacker, a cheater o a glitcher, you deserve death. In real life.
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Killar-12
The Corporate Raiders Top Men.
1931
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Posted - 2014.01.01 18:28:00 -
[13] - Quote
+1 for Dumb fire.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Vermaak Doe
SVER True Blood Public Disorder.
1123
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Posted - 2014.01.01 18:33:00 -
[14] - Quote
Harpyja wrote:Bojo The Mighty wrote:Maken Tosch wrote:Bojo The Mighty wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed. https://www.youtube.com/watch?v=CD-QldfFUpwEDIT: In case the EULA or NDA is still around, I did not create that video. Oh man, I remember way back when Nova Knives use to be a standard melee-only item built into the suits. But they were just overly weak back then. Remember Marauder HAVs and Green Lasers and Mass Drivers with a much larger blast radius ( I think it was like 8 standard) and Camera Scopes and the Old Supply Depots and Super Afterburners and the Rolling Sand Storm in Manus Peak and when Manus even had a peak but it was unclimbable . Had to get that out of my system. Remember missile launchers with infinite range and blowing up people from across the map and their much slower travel speed. If you didn't see them coming from across the map and dodge them, you deserved to die. Remember when there were barely any people specced into AV beyond standard and everyone QQed that vehicles were unkillable.
Pepperidge farm remembers
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Mobius Kaethis
Molon Labe. Public Disorder.
1171
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Posted - 2014.01.01 20:34:00 -
[15] - Quote
There were dumb fire swarms in E3 too and they couldn't kill infantry. I don't know why we ever got rid of that. It wasn't overly easy to kill tanks with them since they still spread quite a bit but it was usefull at very close range.
Fun > Realism
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Shadow Archeus
OSG Planetary Operations Covert Intervention
212
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Posted - 2014.01.01 22:10:00 -
[16] - Quote
Mobius Kaethis wrote:There were dumb fire swarms in E3 too and they couldn't kill infantry. I don't know why we ever got rid of that. It wasn't overly easy to kill tanks with them since they still spread quite a bit but it was usefull at very close range. They wanted a niche for plasma cannons....... |
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