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        |  Ghermard-ol Dizeriois
 Maphia Clan Corporation
 
 38
 
 
      | Posted - 2013.12.30 23:20:00 -
          [1] - Quote 
 A very easy function, BLIND FIRE for Swarm Launchers
 
 Simply hold L1 (or the button you usually use to aim) to disable the lock-on and to manually fire the rounds.
 Missiles will travel in a straight line for the standard distance BUT with an higher speed due to the absence of guidance system.
 
 If you're an hacker, a cheater o a glitcher, you deserve death. In real life. | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 6154
 
 
      | Posted - 2013.12.30 23:23:00 -
          [2] - Quote 
 We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit.
 
 OK, CCP. When are knives finally going to be improved? CLOSED BETA VETERAN SINCE REPLICATION BUILD | 
      
      
        |  TunRa
 Knights of Eternal Darkness
 League of Infamy
 
 297
 
 
      | Posted - 2013.12.30 23:30:00 -
          [3] - Quote 
 
 Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. Sounds wonderful, do it again!
  
 Thanks CCP Foxfour | 
      
      
        |  Ghermard-ol Dizeriois
 Maphia Clan Corporation
 
 38
 
 
      | Posted - 2013.12.30 23:32:00 -
          [4] - Quote 
 
 Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. 
 I didn't know that, but AFAIK now missiles do very limited damage to the infantry.
 Anyway, we could add an "activation range", which prevents the rockets from detonating unless they have traveled for at least 10 meters (or any other safe distance)
 
 If you're an hacker, a cheater o a glitcher, you deserve death. In real life. | 
      
      
        |  Bojo The Mighty
 Zanzibar Concept
 
 2502
 
 
      | Posted - 2013.12.30 23:33:00 -
          [5] - Quote 
 
 Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though
 
 You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed.
 
 Looking For: Corp If a scout runs out of all ammunition behind enemy lines, they did something right. | 
      
      
        |  hgghyujh
 Expert Intervention
 Caldari State
 
 203
 
 
      | Posted - 2013.12.31 00:19:00 -
          [6] - Quote 
 
 Ghermard-ol Dizeriois wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. I didn't know that, but AFAIK now missiles do very limited damage to the infantry. Anyway, we could add an "activation range", which prevents the rockets from detonating unless they have traveled for at least 10 meters (or any other safe distance) 
 thats out side of a useful dumb fire range for swarm, but if you add in a detonate only near vehicles(just like AV nades) or after 10 meters(tho I would make it 50myself) you would get a really genuinely useful swarm launcher, lemme tell you nothing took down tanks like swarm shottys they have a significant fire rate increase at the balance of needing to get close to a tank and risk hitting your self with your own swarm.
 
 also I would just make a single tap of the fire button dumb fire.
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 6156
 
 
      | Posted - 2013.12.31 01:07:00 -
          [7] - Quote 
 
 Bojo The Mighty wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed. https://www.youtube.com/watch?v=CD-QldfFUpw EDIT: In case the EULA or NDA is still around, I did not create that video. 
 Oh man, I remember way back when Nova Knives use to be a standard melee-only item built into the suits. But they were just overly weak back then.
 
 OK, CCP. When are knives finally going to be improved? CLOSED BETA VETERAN SINCE REPLICATION BUILD | 
      
      
        |  Bojo The Mighty
 Zanzibar Concept
 
 2506
 
 
      | Posted - 2013.12.31 02:10:00 -
          [8] - Quote 
 
 Maken Tosch wrote:Bojo The Mighty wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed. https://www.youtube.com/watch?v=CD-QldfFUpw EDIT: In case the EULA or NDA is still around, I did not create that video. Oh man, I remember way back when Nova Knives use to be a standard melee-only item built into the suits. But they were just overly weak back then. Remember Marauder HAVs and Green Lasers and Mass Drivers with a much larger blast radius ( I think it was like 8 standard) and Camera Scopes and the Old Supply Depots and Super Afterburners and the Rolling Sand Storm in Manus Peak and when Manus even had a peak but it was unclimbable .
 
 Had to get that out of my system.
 
 Looking For: Corp If a scout runs out of all ammunition behind enemy lines, they did something right. | 
      
      
        |  Harpyja
 DUST University
 Ivy League
 
 982
 
 
      | Posted - 2013.12.31 02:29:00 -
          [9] - Quote 
 
 Bojo The Mighty wrote:Maken Tosch wrote:Bojo The Mighty wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed. https://www.youtube.com/watch?v=CD-QldfFUpw EDIT: In case the EULA or NDA is still around, I did not create that video. Oh man, I remember way back when Nova Knives use to be a standard melee-only item built into the suits. But they were just overly weak back then. Remember Marauder HAVs and Green Lasers and Mass Drivers with a much larger blast radius ( I think it was like 8 standard) and Camera Scopes and the Old Supply Depots and Super Afterburners and the Rolling Sand Storm in Manus Peak and when Manus even had a peak but it was unclimbable .  Had to get that out of my system. Remember missile launchers with infinite range and blowing up people from across the map and their much slower travel speed. If you didn't see them coming from across the map and dodge them, you deserved to die.
 
 Remember when there were barely any people specced into AV beyond standard and everyone QQed that vehicles were unkillable.
 
 "By His light, and His will"
- The Scriptures, Gheinok the First, 12:32 | 
      
      
        |  hgghyujh
 Expert Intervention
 Caldari State
 
 208
 
 
      | Posted - 2013.12.31 07:03:00 -
          [10] - Quote 
 
 Harpyja wrote:Bojo The Mighty wrote:Maken Tosch wrote:Bojo The Mighty wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed. https://www.youtube.com/watch?v=CD-QldfFUpw EDIT: In case the EULA or NDA is still around, I did not create that video. Oh man, I remember way back when Nova Knives use to be a standard melee-only item built into the suits. But they were just overly weak back then. Remember Marauder HAVs and Green Lasers and Mass Drivers with a much larger blast radius ( I think it was like 8 standard) and Camera Scopes and the Old Supply Depots and Super Afterburners and the Rolling Sand Storm in Manus Peak and when Manus even had a peak but it was unclimbable .  Had to get that out of my system. Remember missile launchers with infinite range and blowing up people from across the map and their much slower travel speed. If you didn't see them coming from across the map and dodge them, you deserved to die. Remember when there were barely any people specced into AV beyond standard and everyone QQed that vehicles were unkillable. 
 I do I loved it I was speced into AV and made metric **** tons of WP off of tanks not to mention you could freaking jedi lock vehicles and then SG swarm them to death, but then they took away the WP for vehicle damage AND nerfed tanks so that there were to few to bother with AV and the with the few super whamadine tanks you could spend all match keeping it at bay and get **** for WP doing it. I really want old swarms back with an AV nade detonator out to 50m so you cant shotty swarm infantry
 .
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        |  Stefan Stahl
 Seituoda Taskforce Command
 Caldari State
 
 372
 
 
      | Posted - 2013.12.31 10:46:00 -
          [11] - Quote 
 
 Ghermard-ol Dizeriois wrote:On the topic: The swarm launcher is a very boring weapon because it can only be used while a vehicle is visible and in range. In any other case the operator can't participate in the battle.A very easy function, BLIND FIRE for Swarm Launchers
 Simply hold L1 (or the button you usually use to aim) to disable the lock-on and to manually fire the rounds.
 Missiles will travel in a straight line for the standard distance BUT with an higher speed due to the absence of guidance system.
 
 Bringing back the dumb fire mode would definitely help make that role more fun. However I would very strongly advise against bringing dumb-fire mode back with the same stats as in the closed beta. I would personally like the Swarm Launcher to be a long-range area of effect support weapon. That means the missiles should space evenly over a comparatively large area but only deal comparatively small splash damage to infantry in the affected area. I'm thinking up to 100 damage before modifiers. That way a swarm launcher operator can assist a fight with constant area of effect damage application. I think this supports the Caldari battle doctrine well.
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        |  Ghermard-ol Dizeriois
 Maphia Clan Corporation
 
 42
 
 
      | Posted - 2013.12.31 11:12:00 -
          [12] - Quote 
 
 Stefan Stahl wrote:On the topic: The swarm launcher is a very boring weapon because it can only be used while a vehicle is visible and in range. In any other case the operator can't participate in the battle. 
 Totally agree on that.
 Unless you use a Commando suit, deploying with a SL makes you a very easy target.
 If at least the SL was a "S" class weapon...
  
 If you're an hacker, a cheater o a glitcher, you deserve death. In real life. | 
      
      
        |  Killar-12
 The Corporate Raiders
 Top Men.
 
 1931
 
 
      | Posted - 2014.01.01 18:28:00 -
          [13] - Quote 
 +1 for Dumb fire.
 
 A-Teams win Battles B-Teams win Campaigns C-Teams win Wars | 
      
      
        |  Vermaak Doe
 SVER True Blood
 Public Disorder.
 
 1123
 
 
      | Posted - 2014.01.01 18:33:00 -
          [14] - Quote 
 
 Harpyja wrote:Bojo The Mighty wrote:Maken Tosch wrote:Bojo The Mighty wrote:Maken Tosch wrote:We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every merc in the room using a cheap suit. It was LOLfun though You know as well as we all do that dumbfire swarms can be nerfed hard, as CCP has demonstrated. We can bring them back, nerfed. https://www.youtube.com/watch?v=CD-QldfFUpw EDIT: In case the EULA or NDA is still around, I did not create that video. Oh man, I remember way back when Nova Knives use to be a standard melee-only item built into the suits. But they were just overly weak back then. Remember Marauder HAVs and Green Lasers and Mass Drivers with a much larger blast radius ( I think it was like 8 standard) and Camera Scopes and the Old Supply Depots and Super Afterburners and the Rolling Sand Storm in Manus Peak and when Manus even had a peak but it was unclimbable .  Had to get that out of my system. Remember missile launchers with infinite range and blowing up people from across the map and their much slower travel speed. If you didn't see them coming from across the map and dodge them, you deserved to die. Remember when there were barely any people specced into AV beyond standard and everyone QQed that vehicles were unkillable. 
 Pepperidge farm remembers
 
 "Always fight dirty, the victor writes history" Eve toon: Drake Doe, professional hero tackler, full time pretzel boy | 
      
      
        |  Mobius Kaethis
 Molon Labe.
 Public Disorder.
 
 1171
 
 
      | Posted - 2014.01.01 20:34:00 -
          [15] - Quote 
 There were dumb fire swarms in E3 too and they couldn't kill infantry. I don't know why we ever got rid of that. It wasn't overly easy to kill tanks with them since they still spread quite a bit but it was usefull at very close range.
 
 Fun > Realism | 
      
      
        |  Shadow Archeus
 OSG Planetary Operations
 Covert Intervention
 
 212
 
 
      | Posted - 2014.01.01 22:10:00 -
          [16] - Quote 
 
 Mobius Kaethis wrote:There were dumb fire swarms in E3 too and they couldn't kill infantry. I don't know why we ever got rid of that. It wasn't overly easy to kill tanks with them since they still spread quite a bit but it was usefull at very close range. They wanted a niche for plasma cannons.......
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