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221. [Suggestions] Pilot Dropsuit - in Feedback/Requests [original thread]
WyrmHero1945 wrote: Vermaak Doe wrote: It's in the battle for caldari prime with the scrambler rifle... Wasn't that a Gallente Assault Dropsuit? Why would a pilot be fitted for infantry combat? Doesn't make much sense... It hasn't been ...
- by Vermaak Doe - at 2013.03.29 07:34:00
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222. [Suggestions] Pilot Dropsuit - in Feedback/Requests [original thread]
WyrmHero1945 wrote: Should have very low HP just like a scout but slower speed and higher scan profile. I like the sidearm-only slot idea, the suit is definitely not designed for ground combat, so if the aircraft is destroyed he'll be using a w...
- by Vermaak Doe - at 2013.03.29 07:33:00
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223. tell me how? - in Feedback/Requests [original thread]
It's called balance
- by Vermaak Doe - at 2013.03.29 07:31:00
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224. [Suggestions] Pilot Dropsuit - in Feedback/Requests [original thread]
It's in the battle for caldari prime with the scrambler rifle...
- by Vermaak Doe - at 2013.03.29 07:28:00
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225. [Suggestions] Pilot Dropsuit - in Feedback/Requests [original thread]
Well we already saw that the pilot was a med suit and had a primary... Also if any it should give a bonus viable for every vehicle, including the slow movers such as a durability bonus (resists) or velocity (top speed)
- by Vermaak Doe - at 2013.03.29 07:24:00
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226. This game is not worth playing. - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: Zahle Undt wrote: There will be new CoD for you in October kid, until then go back to BLOPS2 Edit: Whats up Fresh! I was gonna use the go back to COD line but since you used it hey OP go back to Little Big Planet kid!...
- by Vermaak Doe - at 2013.03.29 05:40:00
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227. Crossbows - in Feedback/Requests [original thread]
Nexus Tau wrote: Looks like my idea is suddenly famous! Famous like Stalin
- by Vermaak Doe - at 2013.03.29 04:59:00
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228. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
ChromeBreaker wrote: BlG MAMA wrote: ChromeBreaker wrote: Then you will just have to hate yourself no i just hate it when my team loses because the game is unbalanced waay to much So your blaming the game now for other people be...
- by Vermaak Doe - at 2013.03.27 17:43:00
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229. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Im a tanker and id be happy if they couldnt do 90-¦ turns. Guess what, this thread isn't about you
- by Vermaak Doe - at 2013.03.27 17:41:00
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230. Vehicle Ownership and General Griefing Prevention - in Feedback/Requests [original thread]
-1 griefing is what makes Eve, Eve
- by Vermaak Doe - at 2013.03.27 14:50:00
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231. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Also, each swarm charge would now show a sub category of how many missiles are left in a single round
- by Vermaak Doe - at 2013.03.27 14:39:00
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232. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Baal Omniscient wrote: Vermaak Doe wrote: Standard swarm launcher(4 per mag/launch) vs light chassis = 2 swarms launched per lock on Advanced swarm (5 per mag/launch) vs light chassis = 3 launched per lock on Prototype swarm (6 per mag/lau...
- by Vermaak Doe - at 2013.03.27 14:38:00
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233. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
slypie11 wrote: No, just no. There is no problem with swarm besides the fact that dropships, have no way to counter them. This argument has been settled before. Make swarms faster, make dropships have countermeasures and radar lock on warning. ...
- by Vermaak Doe - at 2013.03.27 14:38:00
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234. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Standard swarm launcher(4 per mag/launch) vs light chassis = 2 swarms launched per lock on Advanced swarm (5 per mag/launch) vs light chassis = 3 launched per lock on Prototype swarm (6 per mag/launch) vs light chassis = 4 launched per lock on ...
- by Vermaak Doe - at 2013.03.27 12:42:00
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235. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
This makes long range Av quite a bit less viable when the problem is just with 2 of the 3 current vehicles but besides the free lavs, Havs make up the majority of all deployed vehicles. What I've been thinking is have locking onto an lav only laun...
- by Vermaak Doe - at 2013.03.27 12:06:00
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236. breach gun - in Feedback/Requests [original thread]
The burst is becoming 3 rounds next build, this would be stepping on it's toes
- by Vermaak Doe - at 2013.03.27 11:59:00
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237. Marksman Rifle - Gallente Light Weapon - in Feedback/Requests [original thread]
Ah how did I forget that, but the ishkur would ideally be using railguns to support it's drones at a range, while the enyo has all of the traits of a brawler except with that conflicting bonus (having both tracking and optimal)
- by Vermaak Doe - at 2013.03.27 04:00:00
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238. Marksman Rifle - Gallente Light Weapon - in Feedback/Requests [original thread]
Negris Albedo wrote: Vermaak Doe wrote: Ulysses Knapse wrote: Vermaak Doe wrote: I'd perfer it be Roden shipyards made but that's my only gripe If it wasn't CreoDron, it would probably be Duvolle. Roden generally prefers developing ...
- by Vermaak Doe - at 2013.03.27 03:36:00
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239. Marksman Rifle - Gallente Light Weapon - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Vermaak Doe wrote: I'd perfer it be Roden shipyards made but that's my only gripe If it wasn't CreoDron, it would probably be Duvolle. Roden generally prefers developing weapon platforms as opposed to the actual weap...
- by Vermaak Doe - at 2013.03.27 03:24:00
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240. [Idea] "Linking up" EVE & DUST accounts & characters... - in Feedback/Requests [original thread]
If anything capsulers are more vulnerable than mercs, if they're killed outside the pod (lore) they're dead despite having a clone available
- by Vermaak Doe - at 2013.03.26 20:33:00
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