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201. [Proposal] Turret type changes. - in Feedback/Requests [original thread]
Gonna go full pilot here, what sense would it make for a handheld rifle to out do what is essentially a larger version of it (this doesn't apply to rail vs forge arguments because the forge is a further hybrid between rails and blasters with a sho...
- by Vermaak Doe - at 2013.04.07 00:13:00
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202. [Request] game mode variations with 3+ teams - in Feedback/Requests [original thread]
This arises more deception, I.love it!
- by Vermaak Doe - at 2013.04.01 20:30:00
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203. Forge Gun Range too short? - in Feedback/Requests [original thread]
Bojo The Mighty wrote: What? The OP is wanting Forges to have same range as Rails. That was my point, I got a bit sidetracked though. My complaint is that they don't share a range currently
- by Vermaak Doe - at 2013.04.01 20:16:00
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204. Forge Gun Range too short? - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Vermaak Doe wrote: Bojo The Mighty wrote: I used a MLT forge and sniped a Turret Installation. Did the same damage (or close to it) as a basic large Railgun. I was pretty far off too. Firstly, why are you even comp...
- by Vermaak Doe - at 2013.04.01 20:05:00
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205. Forge Gun Range too short? - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I used a MLT forge and sniped a Turret Installation. Did the same damage (or close to it) as a basic large Railgun. I was pretty far off too. Firstly, why are you even complaining when you have the ability to hold someth...
- by Vermaak Doe - at 2013.04.01 19:34:00
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206. Forge Gun Range too short? - in Feedback/Requests [original thread]
Harpyja wrote: Ulysses Knapse wrote: Charlotte O'Dell wrote: Dusters Blog wrote: Doesn't the forge fire railgun type weaponry? It seems like the weapons range is very limited. frequently now there are occurences where rail tanks can pa...
- by Vermaak Doe - at 2013.04.01 19:27:00
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207. Forge Gun Range too short? - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Dusters Blog wrote: Doesn't the forge fire railgun type weaponry? It seems like the weapons range is very limited. frequently now there are occurences where rail tanks can park on the edges of the map out of the range...
- by Vermaak Doe - at 2013.04.01 18:02:00
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208. Active salvaging - in Feedback/Requests [original thread]
Adstellarum wrote: there is only 1 fatal flaw to it being a sidearm that means a Logi can't get any salvage that way as they have no sidearm, now an equipment slot ok.. but now I know this would eliminate heavy's since they don't have equipment...
- by Vermaak Doe - at 2013.04.01 12:52:00
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209. Active salvaging - in Feedback/Requests [original thread]
Basically that but where you shoot could alter the drop chance, like if most of the shots or the killing blow lands on their torso your chance for armor mod drop chances lower
- by Vermaak Doe - at 2013.03.31 03:38:00
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210. Active salvaging - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: +1 I don't think it should require any special item to do. If not a module some sort of animation like hacking but involving checking the dead body for useful items
- by Vermaak Doe - at 2013.03.31 03:28:00
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211. Active salvaging - in Feedback/Requests [original thread]
It would all be chance based, you activate the handheld salvager and go through a 10sec timer (maybe shorter) then you may or mau not pick up a few modules
- by Vermaak Doe - at 2013.03.31 03:26:00
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212. Active salvaging - in Feedback/Requests [original thread]
By all means keep the current random salvage as it is be please also add an active form of salvaging that would/could involve a piece of equipment which would take a sidearm slot and be used on dead bodies before they disintegrated (this would inv...
- by Vermaak Doe - at 2013.03.31 03:19:00
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213. [Request] Allow Dust mercs in alliance chat - in Feedback/Requests [original thread]
I want API keys before this happens
- by Vermaak Doe - at 2013.03.31 03:05:00
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214. Heavy's are OP - in Feedback/Requests [original thread]
Yes heavies are Op, that's why you see so many prototype and advanced heavies consistently steamrolling. Oh wait...
- by Vermaak Doe - at 2013.03.30 20:21:00
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215. Merged Servers - in Feedback/Requests [original thread]
*facepalm
- by Vermaak Doe - at 2013.03.30 19:53:00
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216. Homing Ability of AV - in Feedback/Requests [original thread]
BOZ MR wrote: ugg reset wrote: Disposable Meatbag wrote: Maybe the AV grenades are magnetic and thats how they seek. If that is the case then why dot they stick to the hand that throws them. Hahahahaah. Than why they dont stick to f...
- by Vermaak Doe - at 2013.03.30 19:51:00
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217. well third time is the charm - in Feedback/Requests [original thread]
Sub machine gun could plausibly refer to rof
- by Vermaak Doe - at 2013.03.30 06:40:00
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218. [Suggestions] Pilot Dropsuit - in Feedback/Requests [original thread]
WyrmHero1945 wrote: Pilot suits would be available for all races. I wouldn't choose Gallente ewww... And they would focus on a second gallente light frame first because... Besides it being the best looking
- by Vermaak Doe - at 2013.03.29 08:08:00
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219. [Suggestions] Pilot Dropsuit - in Feedback/Requests [original thread]
What about a module that can only go on pilot suits that raises a particular attribute of the vehicle you're piloting, it'll be limited to one per pilot suit
- by Vermaak Doe - at 2013.03.29 07:55:00
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220. [Suggestions] Pilot Dropsuit - in Feedback/Requests [original thread]
If it does have a bonus, it should be separated between hull sizes. For light hulls maneuverability sounds perfect, I can't really say for dropships because of how nerfed they currently are, and for heavy hulls possibly a rof bonus
- by Vermaak Doe - at 2013.03.29 07:42:00
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