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441. Militia Injectors bug? - in Technical Support/Bugs [original thread]
CCP already know of this bug. Militia scrambler pistols are also affected.
- by Velvet Overkill - at 2012.08.11 01:13:00
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442. Vehicle problem (skill shield management/mechanics) - in Technical Support/Bugs [original thread]
They already know of this problem.
- by Velvet Overkill - at 2012.08.11 01:11:00
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443. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Emphasis on Sci-Fi! Variations on muzzle flash based on weapon type and varient. The current muzzle flashes look bland and nonthreatening. The bland non-vibrant yellow sucks. A hybrid rail/plasma AR that shoots charged projectiles that lo...
- by Velvet Overkill - at 2012.08.10 12:55:00
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444. [Bug] The Match has Started but... - in Technical Support/Bugs [original thread]
No reinstall or rebuilding of the PS3 database is needed, just restart your PS3.
- by Velvet Overkill - at 2012.08.10 00:39:00
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445. Constant spin while using move - in Technical Support/Bugs [original thread]
You have to go to the sensitivity and change it from 8000 or 9000 something to the normal 1-100 range. No joke, that's what happened when I first tried the move on Dust.
- by Velvet Overkill - at 2012.08.10 00:37:00
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446. climbing skills/gear - in Feedback/Requests [original thread]
Duke Ikalla wrote: If it helps with getting rid of tower campers, I support the idea! There will probably have around the same number of tower campers because you won't need a DS to get up a tower.
- by Velvet Overkill - at 2012.08.09 23:34:00
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447. Options for DS3 players - in Feedback/Requests [original thread]
You guys should already know that CCP already confirmed that they plan on having customisable controls. You aren't the first to suggest either. And for R2 not always working is because of server lag. If you join a battle that has around 2 or 3 pe...
- by Velvet Overkill - at 2012.08.09 23:30:00
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448. climbing skills/gear - in Feedback/Requests [original thread]
Maken Tosch wrote: Until CCP resolves the terrain mesh issue (example: being forced to stop sprinting after running over a pebble), training up skills to run up steeper inclines would be useless or might present a possible exploit that we may n...
- by Velvet Overkill - at 2012.08.09 03:39:00
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449. Terrian planet and weather effect plus day and night cycles - in Feedback/Requests [original thread]
You should have posted this on the Sticky: Ideas/Themes for DUST 514 Maps thread Also EVERYTHING you posted was already posted in the Ideas/Themes for DUST 514 Maps thread.
- by Velvet Overkill - at 2012.08.09 03:34:00
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450. MAG Clans? - in General Discussions [original thread]
Clove PsyKoz wrote: MAG? What's that? You can download the trial on PSN which last forever and all the free DLCs work with the trial. What makes it a trial is that It caps you max level of 70 down to 30 or 40.
- by Velvet Overkill - at 2012.08.09 03:25:00
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451. [Feedback/Request] Location specific damage effects, mele, actice biotic modules... - in Feedback/Requests [original thread]
Here are some things that could improve this game: Some sort of scifi grenade used like smoke grenades for the purpose of blocking things from view. A jamming type equipment that displays falls enemies on the map Weapon fittings Add recoil and...
- by Velvet Overkill - at 2012.08.09 03:07:00
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452. Get 10,000,000 free skill points and 10,000,000 ISK - in Feedback/Requests [original thread]
Velvet Overkill supports this proposal. This will greatly speed up testing of skills and items for the beta.
- by Velvet Overkill - at 2012.08.07 03:30:00
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453. [Request] Add a time out counter - in Feedback/Requests [original thread]
A adding a time out counter for actions in the store and with skills will stopd endless loops/loading forever.
- by Velvet Overkill - at 2012.08.05 14:44:00
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454. less skirmish maps - in General Discussions [original thread]
Ad ski wrote: Th3rdSun wrote: michael McG wrote: any reason why there are only one map for skirmish and 3 servers when there are so many ambush with no one playing them. the most i see are maybe 2 matches in the USA servers but thats it. ...
- by Velvet Overkill - at 2012.08.05 03:41:00
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455. Asia skirmish server! WARNING!Epic protosuit only battle set for sunday at 7pm ... - in General Discussions [original thread]
Every1 will call in proto vehicles and have proto forge guns and proto swarms in proto protosuits. Sounds awesome I'll also b using my proto repair tool and proto nanite injecter (I'm pretty quick with it and revive like atleast 1 person ever 2 g...
- by Velvet Overkill - at 2012.08.05 03:23:00
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456. Draw distance still broken? - in Technical Support/Bugs [original thread]
Corvus Ravensong wrote: Could we possibly, please get an extended draw in range and the spawn point randomization given higher priority? The spawn points should be already fixed in the next build upcoming this month. It takes time for updates...
- by Velvet Overkill - at 2012.08.05 02:46:00
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457. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
Maken Tosch wrote: That's funny, I see that weapon pop up all the time in the kill feed. And I'm not bullshitting. EDIT: PS: Do not underestimate complex damage mods. Stop trolling, no one can get a decent kill with it without any help. It...
- by Velvet Overkill - at 2012.08.05 00:39:00
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458. Two round burst sniper riffles - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: I would say it's extremely impractical. An assault rifle or SMG can afford some inaccuracy at short/medium range, the target isn't really a pin head. However, at the range sniper rifles are meant for, even the slightes...
- by Velvet Overkill - at 2012.08.04 03:40:00
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459. Weapon Loadout - in General Discussions [original thread]
This belongs in the Feedback/Request section. More Devs view that section.
- by Velvet Overkill - at 2012.08.03 05:48:00
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460. Can Not confirm spawn location - in General Discussions [original thread]
This belongs in the Technical Support/Bugs section.
- by Velvet Overkill - at 2012.08.03 05:46:00
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