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281. Disconnected with servers after replacing equipment and renaming fitting - in Technical Support/Bugs [original thread]
I went to a fitting, swapped a militia SMG for a standard assault SMG, went to restock the fitting to see the price, and finaly changed the name of the fitting then disconnected with servers.
- by Velvet Overkill - at 2012.10.27 13:12:00
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282. [REQUEST] Please remove the "would you like to fit this" from the market - in Feedback/Requests [original thread]
No, I like it. That feature is useful and its not that hard to press circle.
- by Velvet Overkill - at 2012.10.25 21:51:00
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283. Experiencing low FPS in Codex? Post here! - in Technical Support/Bugs [original thread]
This bug happens sometimes when my FPS drops to the point I can't play anymore. Using vehicles makes the FPS decrease even faster. I am posting from my phone and will add a lot more details later.
- by Velvet Overkill - at 2012.10.19 20:54:00
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284. Coolest [BUG] ever: Space holes, and giant towers materializing - in Technical Support/Bugs [original thread]
Happened again on a biomass 5-point match that ended around 16 minutes ago since my last eddit on the enemy gallente MCC.
- by Velvet Overkill - at 2012.10.18 06:03:00
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285. Dust / EVE Server? - in Feedback/Requests [original thread]
I too feel the same way. I would like some clarification from CCP as to when EVE players will regain acess to SiSi.
- by Velvet Overkill - at 2012.10.17 23:07:00
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286. Instead of faster strafing speeds should there be a evasive mechanic? - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Even as a scout user i hated the neo bullet dodging strafing speed, being able to change directions on a dime, but i also do think suits should still have differences in lateral movement, so I thought of a smoother alter...
- by Velvet Overkill - at 2012.10.17 23:01:00
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287. [Request] STEALTH: Nova Knives, range-based shot detection, & stealth gun va... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: More knife variants would indeed be nice, but my main concern is to make the weapon actually have a purpose since right now the shotgun does its job much better, cheaper, and with less limitations. Having the charge...
- by Velvet Overkill - at 2012.10.14 18:39:00
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288. [REQUESTING DEV feedback] active scanner-infantry equipment - in Feedback/Requests [original thread]
Eskel Bondfree wrote: I did some testing with the hand held scanner today, here's what I found: it's working in a 360-¦ radius and through walls / terrain
the scan pulse is emitted once you pull the trigger ( it does the same sound as a ...
- by Velvet Overkill - at 2012.10.14 16:14:00
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289. [Bug/Feedback] Please fix hacking to be more stable - in Feedback/Requests [original thread]
Gcember wrote: I think that the hackings secuence should go backwards instead when you are being interrupted, you know when you are hacking and the bars in the wheel fill up. When you stop to hack, imagine it going backwards instead and if you ...
- by Velvet Overkill - at 2012.10.14 15:56:00
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290. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Dust needs, this. It will explain why some1 died or got a kill so quickly and is rewarding to the person making the headshot.
- by Velvet Overkill - at 2012.10.14 15:51:00
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291. Name labels for Squad members, while viewing the map. - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2012.10.14 15:22:00
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292. Remove generic weapon names - in Feedback/Requests [original thread]
Rename assault rifle to plasma rifle and rename sniper rifle to railgun rifle. Their names are too vague and seem like catagories instead of the gun type.
- by Velvet Overkill - at 2012.10.14 15:20:00
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293. Weapons and equipment models clipping together - in Technical Support/Bugs [original thread]
When you switch from equipment to a weapon, sometimes the equipment will be inside the gun. For example if you try this with an active scanner and an assault rifle, you'll be holding the active scanner with the rifle sticking out at the end. So fa...
- by Velvet Overkill - at 2012.10.14 14:58:00
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294. Persistant vehicle selection menu blocking the veiw - in Technical Support/Bugs [original thread]
Open vehicle selection menu, and right as your select the vehicle fitting, press down on the D-pad to bring up the overview map. Exit the map and you should have the vehicle selection menu permanently blocking your veiw until you die and select a ...
- by Velvet Overkill - at 2012.10.14 14:44:00
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295. armor and shield balancing - in Feedback/Requests [original thread]
Sounds interesting but could make heavies OP if not done correctly.
- by Velvet Overkill - at 2012.10.11 23:14:00
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296. Seraphim Initiative. - in Corporation Recruitment [original thread]
Doesn't matter. Just as long as you speak english. You can be from EU, US, AU, or anywhere.
- by Velvet Overkill - at 2012.10.10 16:33:00
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297. skill plan - in Feedback/Requests [original thread]
Also have the total SP needed for the plan. This would be a very useful tool.
- by Velvet Overkill - at 2012.10.10 08:04:00
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298. [Request] Omnidirectional Spawn Emergence & Dynamic Spawn Entry - in Feedback/Requests [original thread]
+1 to the OP and drop uplinks actually matching their description by making you spawn in the sky above them and inertial dampen down.
- by Velvet Overkill - at 2012.10.10 07:39:00
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299. Feedback/Request Breach Assault Rifle un-nerf - in Feedback/Requests [original thread]
xprotoman23 wrote: The breach has been useless since precursor it needs a performance boost increase the clipsize to 42 and slightly increase the RoF The RoF is fine, it just needs a slight damage and major accuracy buff.
- by Velvet Overkill - at 2012.10.10 07:25:00
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300. laser rifles - in Feedback/Requests [original thread]
The LR needs a damage buff and something needs to be done so it does decent damage at close range. Maybe make it have a higher base damage and remove the increased damage over distance, but keep the increased damage over time. According to the of...
- by Velvet Overkill - at 2012.10.10 06:59:00
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