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241. [email protected] vs. forums.dust514.com - in Feedback/Requests [original thread]
Here's where you should file your bugs http://bugreports.questionpro.com
- by Velvet Overkill - at 2012.09.23 17:40:00
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242. Request Training Arena - in Feedback/Requests [original thread]
Having a training mode or some kind of tutorial will definitely help with friendlies trying to kill enemies with swarm launchers and flipping over +300K dropships.
- by Velvet Overkill - at 2012.09.23 17:38:00
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243. [Request] Improvements for animations + weapons feel. - in Feedback/Requests [original thread]
I mostly agree with this. The animations needs work and guns feel weightless. Arma 3, Battlefield 3, and Killzone 3 is are perfect examples of games that have great placement and animations. Killzone 3's gunplay is spectacular, the guns have weigh...
- by Velvet Overkill - at 2012.09.23 17:29:00
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244. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Replaces dropships more than you know It doesn't have missiles
It can't have a CRU
It can't fly very high
It can't fly for long
It's very squishy
It can't take passengers
It can't camp or get to to...
- by Velvet Overkill - at 2012.09.23 17:08:00
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245. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
Pt3D wrote: No, hell no. You want jetpacks go play Halo. 1] Halo isn't the only game with jetpacks. 2] Why would he or she switch consoles to play a game with jetpacks when there's great games on PS3 that have jetpacks like Section8? 3] Why ...
- by Velvet Overkill - at 2012.09.23 16:54:00
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246. [Suggestion] Bringing back E3 build version of restocking? - in Feedback/Requests [original thread]
Why was it even removed? It was perfect.
- by Velvet Overkill - at 2012.09.23 16:26:00
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247. Other Improvement (Part 3) - in Feedback/Requests [original thread]
RedBleach wrote: You have alot of ideas, very good. I can see it took some time to write them and organize your thoughts. However a blanket article may not be the best way for people to side with your post and get it noticed. Because if one per...
- by Velvet Overkill - at 2012.09.17 02:18:00
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248. Social Improvements (Part 2) - in Feedback/Requests [original thread]
MAG chat channels FTW
- by Velvet Overkill - at 2012.09.17 02:14:00
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249. Gameplay Improvements (Part 1) - in Feedback/Requests [original thread]
Responses to most of ur ideas in descending order of importance... KAGEHOSHI Horned Wolf wrote: -Players should be able to summon the RDV to take back their vehicles if armor is still intact. Why keep a vehicle deployed if it already served it...
- by Velvet Overkill - at 2012.09.17 02:08:00
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250. [Suggestion} Sansha's Nation as PVE Opponants and lootable gear? - in Feedback/Requests [original thread]
Here's my idea for 1 game mode against Sansha's Nataion. One of their bases crashed on a planet that has lots of resources. The crashed base should be mostly berried with some wreckage on top. Their soldiers should spawn underground and crawl up l...
- by Velvet Overkill - at 2012.09.17 01:43:00
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251. [Request] Flares - in Feedback/Requests [original thread]
Khun-Al wrote: yes but without a cooldown timer they should rather have a percentage of disturbing missles. 33% at standard, 40% at avanced and 50% at proto. If it was done that way, what would you propose would be best way to prevent pilots ...
- by Velvet Overkill - at 2012.09.05 05:25:00
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252. So, small turrets. - in Feedback/Requests [original thread]
Khun-Al wrote: blasters are AV turrets. they have the highest dps and are very easy to aim at a vehicle. While that may me true, the descriptions for them in the store say that they are anti-infantry weapons which I find pretty lolzy.
- by Velvet Overkill - at 2012.09.02 09:34:00
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253. Timestamps for the chat - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2012.09.02 09:13:00
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254. Squad Advertising - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2012.09.02 08:50:00
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255. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
How is this even "Stress testing" when there's so little battle going on?
- by Velvet Overkill - at 2012.09.01 00:47:00
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256. So I hear there are vehicle weak spots... - in Feedback/Requests [original thread]
Zero Harpuia wrote: ...would a DEV mind posting what/where they are? Would really be nice to be kept in the loop on the forums. DS vs land LAV/tank Get a dropship and fly over a tank/LAV blindspot close to directly above it. Tank vs DS Shoo...
- by Velvet Overkill - at 2012.09.01 00:26:00
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257. stacking penalties on dropsuit modules - in Feedback/Requests [original thread]
Arwen Bochs wrote: I really wish they'd drop the stacking penalty. What's it for anyway? Balance. Do you want it to be possible for tanks to have 100% damage reduction, somebody to have a like 70% extra damage on a weapon (I took into account...
- by Velvet Overkill - at 2012.09.01 00:20:00
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258. stacking penalties on dropsuit modules - in Feedback/Requests [original thread]
From what I've tried and been told, its 50% for each duplicate item. For example 1, there is no penalty since they are different modifiers. You have one for sidearms and one for light weapons. For example 2 you aren't stacking two of the same it...
- by Velvet Overkill - at 2012.08.31 22:22:00
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259. Melee - in Feedback/Requests [original thread]
The knifing animation needs to be more like battlefield bad company 2. I also don't support a lockon for knifing.
- by Velvet Overkill - at 2012.08.30 01:01:00
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260. [Request] Flares - in Feedback/Requests [original thread]
Flares would be an awesome thing to have to increase the tiny lifespan of dropships. The flares modules would hold 5 flairs for standard, 6 flairs for advanced, and 7 for prototype. These can be deployed individually by pressing X or all at on...
- by Velvet Overkill - at 2012.08.29 23:39:00
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