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241. [Feedback/Req] Running is awkward - in Feedback/Requests [original thread]
In Dust, the running feels very stiff and unnatural. You cannot look to the sides as you run, because you run in whatever direction you are looking. In reality however, you can turn your head, and slightly turn your hips, to get a view of the area...
- by Veigar Mordekaiser - at 2012.07.24 10:20:00
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242. Look Sensitivity, Dead Zone, Turn Rate - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Ima Leet wrote: Garrett Blacknova wrote: It definitely is already limited, but we don't have hard data (that I know of) on whether it's a hard or soft cap. If it's NOT a hard cap, then KB+M integration WILL cause...
- by Veigar Mordekaiser - at 2012.07.24 09:30:00
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243. Look Sensitivity, Dead Zone, Turn Rate - in Feedback/Requests [original thread]
Ima Leet wrote: Garrett Blacknova wrote: It definitely is already limited, but we don't have hard data (that I know of) on whether it's a hard or soft cap. If it's NOT a hard cap, then KB+M integration WILL cause problems, so I'm hoping it ...
- by Veigar Mordekaiser - at 2012.07.24 09:29:00
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244. Arum Dropsuits - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Badly Owned wrote: just make it the cost of the same as the isk version once the arum has been paid for the paint job. See, if you miss that one line, it changes the entire tone of what the OP was actually meaning....
- by Veigar Mordekaiser - at 2012.07.24 09:19:00
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245. Arum Dropsuits - in Feedback/Requests [original thread]
Osiris Greywolf wrote: Veigar Mordekaiser wrote: You are joking right? The whole idea in New Eden, is that nothing is permanent. If you had ever played EVE, you would know the phrase "Don't fly, what you cannot afford to lose". If you don't ...
- by Veigar Mordekaiser - at 2012.07.24 03:22:00
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246. [request] more non-hostile areas and NPCs? - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Veigar Mordekaiser wrote: Damn, for the life of me I simply cannot find that video... I think it was around January, but I'm not positive. Does anyone else remember a video where David was talking about having Mercs and ...
- by Veigar Mordekaiser - at 2012.07.24 03:10:00
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247. Arum Dropsuits - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Garrett Blacknova wrote: This is a bad idea, and you're a bad person. No pay to win. At MOST, any Aurum BPOs should be on a par with the Dragonfly - no better than Standard gear. ...yeah, the AURUM variant dropsuits ...
- by Veigar Mordekaiser - at 2012.07.24 01:07:00
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248. Arum Dropsuits - in Feedback/Requests [original thread]
You are joking right? The whole idea in New Eden, is that nothing is permanent. If you had ever played EVE, you would know the phrase "Don't fly, what you cannot afford to lose". If you don't want to lose $0.24 when you die in that full prototype ...
- by Veigar Mordekaiser - at 2012.07.24 00:51:00
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249. Look Sensitivity, Dead Zone, Turn Rate - in Feedback/Requests [original thread]
Limiting turn speed isn't really something I would like to see. However deadzone configuration would be awesome.
- by Veigar Mordekaiser - at 2012.07.24 00:36:00
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250. [request] more non-hostile areas and NPCs? - in Feedback/Requests [original thread]
Damn, for the life of me I simply cannot find that video... I think it was around January, but I'm not positive. Does anyone else remember a video where David was talking about having Mercs and Capsuleers in the same room?
- by Veigar Mordekaiser - at 2012.07.24 00:32:00
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251. [request] more non-hostile areas and NPCs? - in Feedback/Requests [original thread]
aden slayer wrote: Veigar Mordekaiser wrote: aden slayer wrote: Dust 514 is running on Unreal engine 3 and EVE is running on CCP's own engine so actual interaction on both sides won't happen. CCP has already stated in an interview that...
- by Veigar Mordekaiser - at 2012.07.23 22:31:00
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252. When will the player count go up? - in Feedback/Requests [original thread]
Muddybone wrote: Are we going to see 24 v 24 in next build? When will it be possible for the massive multiplayer matches with 64,100, 200 players? I am just prying to see if anybody knows time frames and are excited as I am about these huge bat...
- by Veigar Mordekaiser - at 2012.07.23 06:10:00
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253. [request] more non-hostile areas and NPCs? - in Feedback/Requests [original thread]
aden slayer wrote: Dust 514 is running on Unreal engine 3 and EVE is running on CCP's own engine so actual interaction on both sides won't happen. CCP has already stated in an interview that they would like to have EVE and Dust players be in...
- by Veigar Mordekaiser - at 2012.07.23 06:09:00
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254. All this endless Militia gear.. - in Feedback/Requests [original thread]
Templar Two wrote: @CCP Actually if this is for beta testing why ask us to unlock things? Give us everything you got and let us test it. Why do I have to play for several weekends to unlock a Tank when my only job is to test it; none of us is ...
- by Veigar Mordekaiser - at 2012.07.22 20:01:00
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255. [REQUEST] For high-sec matchmaking: balance each team by collective total SP - in Feedback/Requests [original thread]
Bresker Veyne wrote: I dunno about collective. One strong outfitted tank can demolish an entire enemy team! Then that enemy team is waltzing over to that tank and saying "Hey! Shoot me!". One under skilled team can take out a tank if they're...
- by Veigar Mordekaiser - at 2012.07.22 08:24:00
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256. DUST 514 Ideas - in Feedback/Requests [original thread]
CLONE 2774 wrote: I hope they add hostile wildlife or underwater levels. And also i think this game will be evelutionary.This game wil beat PS2.Well in different ways.Cause if it wasent for the playercount Dust would destroy PS2. The player ...
- by Veigar Mordekaiser - at 2012.07.22 08:01:00
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257. Do all assault rifles look the same? - in Feedback/Requests [original thread]
I doubt they will be stuck to a specific sight type, but they will probably come with a default sight that you can change.
- by Veigar Mordekaiser - at 2012.07.22 07:59:00
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258. Another Radar-icon for the MCC? - in Feedback/Requests [original thread]
Agreed, I hate swapping to my forge gun at one of those installations (forget what their called) only to realize I mistook the MCC for a dropship :/
- by Veigar Mordekaiser - at 2012.07.22 07:55:00
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259. (request)PVE Exploration - in Feedback/Requests [original thread]
KingBlade82 wrote: Would be cool to have the laid back stuff if it does then i might only be playing this game for years to come We're talking about CCP here, this game will probably a lot more than just another shooter.
- by Veigar Mordekaiser - at 2012.07.22 00:20:00
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260. [REQUEST] For high-sec matchmaking: balance each team by collective total SP - in Feedback/Requests [original thread]
Considering that match-making systems are generally made to balance players based on skill level, I'm sure this is already the goal.
- by Veigar Mordekaiser - at 2012.07.22 00:16:00
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