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81. Vehicular impact damage is FAR too much (particularly drop ships and the "a... - in General Discussions [original thread]
Oh yeah, other posters... You're right. This happens as well. It shouldn't happen at all . And CCP should make a mechanic that fixes it. RDVs should spawn NOWHERE NEAR an aerial vehicle. Also, if you're in an Aerial vehicle, there should be a...
- by Valentine Crendre - at 2013.08.11 21:24:00
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82. Vehicular impact damage is FAR too much (particularly drop ships and the "a... - in General Discussions [original thread]
Collions with the ground or obstacles, especially by dropship, do far too much damage. Also I've lost way too much ISK, literally millions, because this silly "auto-land" mechanism pulls my DS towards the ground like a magnet, when I fly low. It ...
- by Valentine Crendre - at 2013.08.11 21:10:00
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83. Plasma Cannon < Swarm Launchers - in General Discussions [original thread]
Okay, other posters, I get some of your points about it actually being some sort of Anti-Infantry weapon, as well. I agree, with a little skill, it can be... Then how about making an AV Assault variant of the PLC (Like the burst and tac ARs - whi...
- by Valentine Crendre - at 2013.08.11 16:22:00
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84. SMALL RAILGUN TURRET & Sml. Blstr. Turret Damages bad against vehicles and i... - in General Discussions [original thread]
Small hybrid turrets (both Blaster and Railgun) do somewhere along the lines of 50% damage to other armor and shield vehicles as well as installations, if you've ever looked at the HUDs weapon effectiveness reader after zooming in... This makes t...
- by Valentine Crendre - at 2013.08.11 09:58:00
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85. AV GRENADES!! - in General Discussions [original thread]
Need some sort of nerf... Am I right Armor Vehicle drivers? I know they're supposed to have a bonus against armor and blah blah.. But having THREE quickly throwable tiny grenades at 1k or higher damage a piece? That and the Proto SLs are just...
- by Valentine Crendre - at 2013.08.10 09:44:00
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86. Plasma Cannon < Swarm Launchers - in General Discussions [original thread]
The PlasmaCannon obviously needs a huge overhaul compared to the SL in order to make them comparable AV weapons. Either: 1. Buff the Plasma Cannon damage since it is a single shot weapon with a slow reload. or 2. Increase the clip size/RoF An...
- by Valentine Crendre - at 2013.08.09 00:34:00
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87. my take on the plasma cannon - in General Discussions [original thread]
THUNDERGROOVE wrote: What is that? OMG That idiot is ACTUALLY using a PLASMA CANNON ?!?!?! * Laughs hysterically * * Gasps for air but fails because I can't stop laughing * * Die from laughter * I think it's pretty balanced, with it's kill...
- by Valentine Crendre - at 2013.08.02 05:26:00
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88. Effing seriously... get rid of this "new" LAV driver hit detection - in General Discussions [original thread]
FATPrincess - XOXO wrote: Yup those blaster turrets (be a tank or installation) are ******* ridiculous. I don't understand why do they auto-lock on your clone driver. Why the hell are blasters the only ones able to do this? Surely pilot suits w...
- by Valentine Crendre - at 2013.08.01 06:05:00
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89. Effing seriously... get rid of this "new" LAV driver hit detection - in General Discussions [original thread]
I've lost a stupid amount of ISK in LAVs just because I drive near a computer-controlled blaster turret and it practically head shots me out of my seat in like 2 shots. Then by the time I get back to my LAV, its gone or destroyed. Must I use a ML...
- by Valentine Crendre - at 2013.08.01 05:48:00
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90. Dust 514 to move towards "pay-to-play" - in General Discussions [original thread]
Panther Alpha wrote: CCP could me alot more cash, and appeal to more people, by creating a "virtual life" ; Expansion: - Quarters Decorations ( Windows, Music player, tv, ....) just use your imagination. - Character Cosmetics ( Casual Clothin...
- by Valentine Crendre - at 2013.06.04 23:34:00
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91. Dust 514 to move towards "pay-to-play" - in General Discussions [original thread]
EKH0 0ne wrote: You just admited this is a bad game.......now you wanna start charging people to play it, as if thats gonna magically make it better....Dafuq You have to be CCP's Secret propaganda machine; or extremely brainwashed tool. Hey m...
- by Valentine Crendre - at 2013.06.04 23:01:00
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92. Dust 514 to move towards "pay-to-play" - in General Discussions [original thread]
Nova Knife wrote: You do realize, that done well : A microtransaction model will massively outprofit a subscription based model, any day? The problem here is key ; CCP isn't doing it well. The price points are outrageous, the 'packs' offer ve...
- by Valentine Crendre - at 2013.06.04 22:49:00
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93. Dust 514 to move towards "pay-to-play" - in General Discussions [original thread]
Asher Night wrote: No way in hell am I paying money to play this game after seeing it the way it is. Paying money to play this game after what we've seen the devs do would be like giving you drug addict uncle $200 to go get that "really nice t...
- by Valentine Crendre - at 2013.06.04 21:44:00
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94. Dust 514 to move towards "pay-to-play" - in General Discussions [original thread]
Travi Zyg wrote: I cant help but STRONGLY disagree with anyone that says CQC scout is useless this build. As cliche as it sounds...HTFU. no joke, running proto knives and proto nades on my proto minnie and have ZERO problems going positive and...
- by Valentine Crendre - at 2013.06.04 21:32:00
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95. Dust 514 to move towards "pay-to-play" - in General Discussions [original thread]
So that we may have a quality game. Sorry, poor people and no-lifers... go get a job (or unemployment, prostitution, etc. whatever, I don't care) Otherwise, we will continue to have a poorly built game. With continuously bad mechanics. In every ...
- by Valentine Crendre - at 2013.06.04 20:23:00
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96. Another HMG post... - Introduce a "HSG" - in General Discussions [original thread]
I'm not a heavy, But I'm well aware of the HMG fiasco... This is probably hardly relevant or even a fix, but I had a cool thought heavies would appreciate... Give HMGs their range back so they and get their suppression fire back... (and technica...
- by Valentine Crendre - at 2013.05.12 00:54:00
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97. Remove nova knife charge, or make it so you can ******* sprint with it - in General Discussions [original thread]
Ok, well if the sprint charge is considered OP... then allow a lock-on lunge forward when your in X meters from your target... I actually make more kills with the standard melee because it actually LOCKS on my target. Yes , the knives are appar...
- by Valentine Crendre - at 2013.05.12 00:11:00
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98. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
Ageed. CCP cannot expect the majority of players to crunch all these numbers for hours on the skill trees. Most did not account for the increase in SP sinks (which is fine, but if you weren't aware of them, you missed alot of other core skills tha...
- by Valentine Crendre - at 2013.05.08 04:35:00
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99. The new Uprising build and respec... - in General Discussions [original thread]
Here, for example, is a post I had made prior to this one about AR mechanics https://forums.dust514.com/default.aspx?g=posts&t=73172&find=unread
- by Valentine Crendre - at 2013.05.07 05:28:00
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100. The new Uprising build and respec... - in General Discussions [original thread]
looks nice, but other than that... it's not ready for release. Not even close, sorry. The improvements to the game are superficial (though needed, like graphics and interface) However the fixes were not thought out well... The gameplay now see...
- by Valentine Crendre - at 2013.05.07 02:30:00
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