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61. Why don't the Scout LAVS... - in General Discussions [original thread]
perhaps, they could easily make ones with more hp, pg/cpu, slots by introducing ADV/PRO... but there's all this sentiment against that for some reason, even though PRO AV is wrecking most vehicles atm.
- by Valentine Crendre - at 2013.08.14 04:40:00
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62. SMALL RAILGUN TURRET & Sml. Blstr. Turret Damages bad against vehicles and i... - in General Discussions [original thread]
yeah... well they could easily fix the damn thing in a few days - tops- with a quick hot fix... jeezuss..
- by Valentine Crendre - at 2013.08.14 04:37:00
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63. AV GRENADES!! - in General Discussions [original thread]
Xender17 wrote: Xi Vi wrote: Stay away from AV nades!! AV nades are just fine !!! I tell you this as a tanker. Yes - I drive the tanks! With 4 mil SP dumped into tanks if I cant sink those proto tankers then SL & AV'nades comes into ...
- by Valentine Crendre - at 2013.08.14 02:17:00
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64. AV GRENADES!! - in General Discussions [original thread]
Jason Pearson wrote: Rynoceros wrote: missles outrange most of the maps. Get the **** out of here you scrub, I can't believe anything else you post simply for this idiotic statement. Missiles have **** range, it's atrocious. King of t...
- by Valentine Crendre - at 2013.08.14 02:14:00
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65. AV GRENADES!! - in General Discussions [original thread]
Thank you, Genny. Mostly, you just gotta ignore the trolls, but then there are those really inbred ones who just spout the most irrelevant and assuming spew...
- by Valentine Crendre - at 2013.08.14 00:16:00
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66. Vehicular impact damage is FAR too much (particularly drop ships and the "a... - in General Discussions [original thread]
it wouldn't be so bad if they just balanced it properly... it was too little then, now its just too much
- by Valentine Crendre - at 2013.08.14 00:13:00
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67. SMALL RAILGUN TURRET & Sml. Blstr. Turret Damages bad against vehicles and i... - in General Discussions [original thread]
I really don't understand why they just ignore the glaring imbalances and bugs the way they do.. or take so excruciatingly long to correct them
- by Valentine Crendre - at 2013.08.14 00:10:00
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68. Seriously fix the active module wheel selector - in General Discussions [original thread]
Scheneighnay McBob wrote: It's also impossible to close the wheel without selecting a module, once you've highlighted one. actually, you can just release the stick (you may have to wait a split moment...) then it will "deselect" any module, ...
- by Valentine Crendre - at 2013.08.13 22:39:00
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69. Seriously fix the active module wheel selector - in General Discussions [original thread]
It's so bad that it is immediately deactivating modules once you select them. I just saw it do this: I activate my repper, and then it just immediately went red and started cool down... needless to say, it got me killed. WTF CCP you owe me so man...
- by Valentine Crendre - at 2013.08.13 22:29:00
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70. Put in ADV and PRO vehicle already. - in General Discussions [original thread]
all vehicles - LAVs, HAVs, DSs - can hardly contend with all this PRO AV (esp. the OP as f*ck AV nades and swarms because, correct me if I'm wrong... there are all essentially standard... even the specialized variant vehicles - I'm an armor vehicl...
- by Valentine Crendre - at 2013.08.13 21:44:00
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71. Why don't the Scout LAVS... - in General Discussions [original thread]
Have built in active scans? Theyre already not used by anyone at all because the have the same slots and HP as militia LAVS... They could use a buff... an extra low (or high for the Caldari) slot would be ideal so you could run a resist, because...
- by Valentine Crendre - at 2013.08.13 21:31:00
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72. SMALL RAILGUN TURRET & Sml. Blstr. Turret Damages bad against vehicles and i... - in General Discussions [original thread]
Yeah, the small turrets need these weird undercover nerfs fixed.
- by Valentine Crendre - at 2013.08.13 20:32:00
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73. PLCs need an Assault and Breach variant - in General Discussions [original thread]
Dunno why this wasn't done when the PLC first came out...
- by Valentine Crendre - at 2013.08.13 20:31:00
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74. Get rid of or expand the redline in pub and CBs - in General Discussions [original thread]
Chances Ghost wrote: theres no way to prevent one of two things from happening 1: people get extreme camped in their redline or 2: people have no reason to leave the redline and just sniper out of it when things go sour personally i think...
- by Valentine Crendre - at 2013.08.12 20:48:00
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75. Get rid of or expand the redline in pub and CBs - in General Discussions [original thread]
So that snipers and rail tanks who exploit this to get kills and be in the safety of a magical timed barrier that kills enemies can be properly killed. I shouldn't have to use a suicide suit just to get these guys Some people have exploited this ...
- by Valentine Crendre - at 2013.08.12 20:18:00
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76. Vehicle Active Module Wheel selector is reaaaaaallly bad - in General Discussions [original thread]
daishi mk03 wrote: i started to waste half a sec and select carefully, no problems since then And if they put in custom and savable macros for module wheel (such as R1 + UP for active resist and R1+Triangle for rep) you wouldn't have to wast...
- by Valentine Crendre - at 2013.08.12 20:00:00
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77. Vehicle Active Module Wheel selector is reaaaaaallly bad - in General Discussions [original thread]
ratamaq doc wrote: Meeko Fent wrote: My vehicle alt never had a problem with the wheel.... You using KBM? If so........ GTFO. Welcome to consoles. No problems here either. Love the wheel. I use DS3 when I Drive or Fly, and I ...
- by Valentine Crendre - at 2013.08.12 19:48:00
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78. PLCs need an Assault and Breach variant - in General Discussions [original thread]
If done properly by CCP ( ...) the PLCannon will actually be of more use. ZDub 303 wrote: Needs more variants... an assault variant with low damage and high splash for anti personnel and a breach/std variant with zero to almost no splash and ...
- by Valentine Crendre - at 2013.08.12 06:14:00
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79. Please don't buff the Plasma Cannon, PLEASE! - in General Discussions [original thread]
Protocake JR wrote: With the plasma cannon, I have to lead an LAV so far that the LAV is off-screen. Increase the projectile speed because, so far, i'm unable develop the ability to predict the future. These are actually good points. Breach ...
- by Valentine Crendre - at 2013.08.12 02:27:00
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80. Vehicle Active Module Wheel selector is reaaaaaallly bad - in General Discussions [original thread]
Almost every vehicle driver here can agree, that when you run a number of active modules (that are really important to active quickly, split second moments)... The module wheel selector is trash. Put in savable controller macros using the wheel s...
- by Valentine Crendre - at 2013.08.12 00:39:00
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