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1761. [Idea] Squad order defaults to "defend squad leader" automatically - in Feedback/Requests [original thread]
The only thing squad leaders are able to do that is anything special is give orders, and the ones that don't give orders are just the same as everyone else, so having it default to defending a normal squad member that may or may not require defend...
- by Ulysses Knapse - at 2012.12.27 22:38:00
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1762. Exiting out of games - in Feedback/Requests [original thread]
Dust uses a contract system. The instant battle function is simply to help you find a quick NPC contract before you go onto corporation contracts. I think it's fine.
- by Ulysses Knapse - at 2012.12.27 19:53:00
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1763. [Request] Eve player installation drops - in Feedback/Requests [original thread]
Installations are called from the War Barge? That's news to me. I was pretty sure that they came from the MCC. Then again, I'm probably right. Installations would either take a long time to be launched from orbit, or wouldn't survive. I think it w...
- by Ulysses Knapse - at 2012.12.27 19:51:00
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1764. Ambush Spawn System. - in Feedback/Requests [original thread]
Gesist Attun wrote: I feel the spawning system in Ambush mode isn't all that great. After playing for 24 hours I have played Ambush mode about 20 times, and 19 out of those 20 I was slammed with less than helpful spawns that put me right in fro...
- by Ulysses Knapse - at 2012.12.27 19:47:00
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1765. MCC 2.0 - in Feedback/Requests [original thread]
God Hates Lags wrote: There are plans to eventually make MCC's far more nuanced than even this has suggested. Eventually they will be full fledged vehicles with modules and everything. There are multiple MCC models planned. This is something ...
- by Ulysses Knapse - at 2012.12.27 19:46:00
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1766. [Request] Squad leaders based on commulative war points - in Feedback/Requests [original thread]
I'm partially convinced there shouldn't even be squad leaders in NPC contracted battles. But this is not the solution. You act like Dust is going to be a common FPS forever.
- by Ulysses Knapse - at 2012.12.27 19:40:00
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1767. Hit sensitivity - in Feedback/Requests [original thread]
So, what would you suggest? You aren't going to kill a Heavy at long-range with a submachine gun in one clip but you will kill a scout with an assault rifle at close-range in a few seconds. You need to be more specific. You need to suggest a solut...
- by Ulysses Knapse - at 2012.12.27 11:05:00
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1768. MCC 2.0 - in Feedback/Requests [original thread]
epicsting wrote: I could see people using the siege mcc the most. I agree, so I replaced the increased health with increasing resistance over time. Also, I removed the +10% clone reserve effect, but kept the clone regeneration. Just to balanc...
- by Ulysses Knapse - at 2012.12.27 10:54:00
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1769. Fall damage too much too soon - in Feedback/Requests [original thread]
I agree. I once fell and died from a rather short height. I mean, we have inertia dampeners, but you can't activate those unless you spend a considerable amount of time falling. I think we should only take fall damage when we fall long enough to a...
- by Ulysses Knapse - at 2012.12.27 10:47:00
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1770. Fitting - in Feedback/Requests [original thread]
You certainly do not need to find a supply depot to fit something. If you find yourself fitting something at a supply depot, you were either incredibly unprepared, or improvising, none of which are good strategies, although you might get lucky wit...
- by Ulysses Knapse - at 2012.12.27 10:44:00
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1771. MCC 2.0 - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Interesting, except for the clone regeneration and the armor regen. I can see doing a shield regen at least, as for clones those are generally bought up in batches. Not manufactured on the MCC themselves. It takes a clon...
- by Ulysses Knapse - at 2012.12.27 07:24:00
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1772. Request, more free roaming - in Feedback/Requests [original thread]
It might take a while to program thousands of free-roaming planets, you know?
- by Ulysses Knapse - at 2012.12.27 02:20:00
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1773. MCC 2.0 - in Feedback/Requests [original thread]
New Abilities: Retreating -- MCCs can now retreat. This leaves them vulnerable for a period of time. Upon retreating, the battalion it is supporting will lose. It takes five minutes to retreat, and while retreating, damage taken from MCC ...
- by Ulysses Knapse - at 2012.12.27 02:09:00
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1774. The Analyst's Nightmare - Data - in Feedback/Requests [original thread]
The only way to know how something works is to use it. There isn't enough information given to us to assess and compare. This is okay when you are trying to get a general idea of how an entire vehicle works. We have plenty of fitting information g...
- by Ulysses Knapse - at 2012.12.26 23:38:00
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1775. [Request] Lottery System for Rare BPO's - in Feedback/Requests [original thread]
There is a reason why it was removed from EVE. Think about it.
- by Ulysses Knapse - at 2012.12.26 23:21:00
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1776. SMGs are getting worse with every build - in Feedback/Requests [original thread]
I agree. Submachine Guns are weaker than they should be at close-range. I know that submachine guns are supposed to be a sidearm, but they should at least be good at what their real-life equivalent is good at.
- by Ulysses Knapse - at 2012.12.26 23:19:00
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1777. A good one.. (request) - in Feedback/Requests [original thread]
Your title is misleading. Anyway, this is a bad idea since it would take away customization capabilities. No one in EVE complains that cruisers can use small turrets, or that battleships can use medium ones. (No respectable EVE players, to be mor...
- by Ulysses Knapse - at 2012.12.26 19:03:00
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1778. Include a Battlesuit Mech - in Feedback/Requests [original thread]
While they have been confirmed, I disagree that we need battle mechs. Realistically, even with advanced technology, you won't find a better armored land chassis than the kind a tank uses. Some of the more unrealistic parts a battle mech can hav...
- by Ulysses Knapse - at 2012.12.26 18:59:00
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1779. The MAV - in Feedback/Requests [original thread]
DarkShadowFox wrote: first off the mav is not being a stryker, this is not COD, it should be more m2 bradley like as that is more suitable and more protective and makes sense (see my post about a bradley and go find it, its here somewhere..) or...
- by Ulysses Knapse - at 2012.12.26 01:26:00
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1780. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Nah, not incendiary. That's a solid projectile coming out of those ARs. The round heats up as it comes out due to friction inside the barrel and the air surrounding it. Same thing happens to real live bullets. They don't...
- by Ulysses Knapse - at 2012.12.26 01:19:00
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