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1. New build, New testing by us. - in General Discussions [original thread]
I know you guys are sick of hearing it, but I gotta say it. Unless these issues are addressed this game will not have the impact and balance it needs to remain a stable game: Vehicle damage zones, infantry climbing tanks should be able to damage...
- by Uber Dragonlord Valkarish - at 2012.09.17 18:57:00
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2. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
There is no way I'm reading all 550+ replies to this to see if what I suggest is already suggested, so I'll just rattle off a few and let you sort it out. 1. Inside an Underwater Mining Station (on a water planet where the station is used to mine...
- by Uber Dragonlord Valkarish - at 2012.09.17 18:22:00
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3. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
But that makes no sense really. Logically a smaller vehicle would be harder to lock on to, however the people who spend massive amounts on tanks would complain that their more expensive loadouts should be harder to lock on to. By making it based o...
- by Uber Dragonlord Valkarish - at 2012.09.17 18:05:00
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4. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Agreed +1 likes! I think anything short of dropsuits should be usable by the other side including weapons and ammo dropped when they die. Just leave the bodies on the field for like 46 seconds after they die and add a scavenge option while over t...
- by Uber Dragonlord Valkarish - at 2012.09.17 17:56:00
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5. Why are so many of you all so bad? (trying to understand nOObs) - in General Discussions [original thread]
spccarmona wrote: I'm with you Tony... I am sort of a noob and just getting the hand at this, I try and track squad mates down but they are usually scattered. If I can't get to a squad mate then I try and stick with other allies as I made mysel...
- by Uber Dragonlord Valkarish - at 2012.09.17 17:48:00
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6. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
Absolutely, not to mention there are tanks in this game, unlike most FPS shooters. Campers can be easily scared out of a camping spot if a tank rolls over them or someone calls in an orbital strike, or hell just fly a drop ship over their heads an...
- by Uber Dragonlord Valkarish - at 2012.09.17 17:40:00
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7. Why are so many of you all so bad? (trying to understand nOObs) - in General Discussions [original thread]
I admit that on my first day on the server I wandered around a lot just to get a feel for the map layout (and because I hadn't realized this was a squad-based tactical shooter yet), but since then I've noticed the same thing. Maybe there is just a...
- by Uber Dragonlord Valkarish - at 2012.09.17 17:30:00
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8. Cheating in Dust - in Technical Support/Bugs [original thread]
Cross Atu wrote: DOOMSDAYAKAHEINZ wrote: I saw 2 infamous dust players exploiting this yesterday, they were on my team and instead of capturing the 5 objectives, they did this .all game I wouldnt mind if it were noobs doing this but these ...
- by Uber Dragonlord Valkarish - at 2012.09.17 17:05:00
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9. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
I agree that this isn't a modern combat game, but the basics have been the basics for a long time, and as far back as war goes people have known to duck when you are shot at whether it's a bullet, an arrow, a spear, or a freakin' rock aimed at you...
- by Uber Dragonlord Valkarish - at 2012.09.17 16:52:00
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10. [Request/Suggestion] Tanks Issue=Solved. - in Feedback/Requests [original thread]
Eh? I found no duplicate. I've seen the scattered ideas floated around, but none that brought them all together in a way that satisfies all parties.
- by Uber Dragonlord Valkarish - at 2012.09.17 16:08:00
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11. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
I could agree to that if they allowed prone position. Like perhaps prone position blocks of some life support system and you can only stay down a certain amount of time before you die. then you have to wait a set period of time before you go prone...
- by Uber Dragonlord Valkarish - at 2012.09.17 16:04:00
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12. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
So in your view the soldier of the future shouldn't be able to take full advantage of the cover around them just because other people feel it's cheating? That's what grenades are for. You can walk up behind someone camping and pop them EASILY on a...
- by Uber Dragonlord Valkarish - at 2012.09.17 15:52:00
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13. [Request/Suggestion] Tanks Issue=Solved. - in Feedback/Requests [original thread]
PLEASE hear me out. I know, yet another tank thread, but I think I have this hammered out so that everyone is happy and no one can complain that things are too one sided . I've posted about these ideas in several places, and I've yet to see any...
- by Uber Dragonlord Valkarish - at 2012.09.17 15:30:00
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14. First two matches after hotfix freeze - in Technical Support/Bugs [original thread]
I've played two matches since the hotfix this morning and in both my system locked up after I died and it was loading back to the map view. Total lock up, wouldn't even bring up the PS menu. I hit the power putton to turn it off and after 5 minute...
- by Uber Dragonlord Valkarish - at 2012.09.17 14:50:00
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15. REQUEST adding more points for healing people with repair guns - in Feedback/Requests [original thread]
How about a longer ratio that is all inclusive? I mean it might take a while for FPS players to get used to it, but it would allow support players to have their contributions to the fight known better. How's a 6 part sound? Is that to hefty of a s...
- by Uber Dragonlord Valkarish - at 2012.09.17 13:28:00
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16. Dust 514 will be open world ? - in General Discussions [original thread]
As awesome as all of this is, and it is insanely epiAWESOME, I feel there will be a need for destructible buildings, vegetation, etc.. This makes me think back to the Mercenaries games that, while semi-entertaining for a bit before sucking all the...
- by Uber Dragonlord Valkarish - at 2012.09.17 13:20:00
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17. Penalty for logistics - in General Discussions [original thread]
Virex Staz wrote: The whole revive procedure needs some proper love, tbh. 1. The "revive me" indicators should have a distance cue of some sort 2. Medics need to be able to acknowledge revive requests so the downed player knows help's on the ...
- by Uber Dragonlord Valkarish - at 2012.09.17 13:03:00
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18. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
Look, I know what a lot of you are going to say. "People are gonna camp like crazy if they do that!" and "Snipers are bad enough as it is!", I understand all that but please hear me out. When you have a tank barreling towards you and only a short ...
- by Uber Dragonlord Valkarish - at 2012.09.17 12:31:00
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19. Penalty for logistics - in General Discussions [original thread]
Medic here! I think there should be a healed/death stat and an ISK saved/lost stat next to the k/d stat at the end of battle so the nanite injector carriers and repair tool carriers can be properly appreciated for their contributions. Also I think...
- by Uber Dragonlord Valkarish - at 2012.09.17 11:51:00
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20. TO THE TANKERS!! - in Feedback/Requests [original thread]
As I've said many times in many places, here's what you do: Un-nerf the tanks, increase the ammo and capacity for swarmers, add the ability for infantry to damage tanks by climbing on top and dropping in grenades or hacking it, make swarm missile...
- by Uber Dragonlord Valkarish - at 2012.09.17 03:54:00
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