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Uber Dragonlord Valkarish
29
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Posted - 2012.09.17 13:03:00 -
[31] - Quote
Virex Staz wrote:The whole revive procedure needs some proper love, tbh.
1. The "revive me" indicators should have a distance cue of some sort 2. Medics need to be able to acknowledge revive requests so the downed player knows help's on the way 3. Both parties need to be able to notify the other that its too hot so abandon the attempt 4. Revive points clearly need to be where the body is, always (assuming this is still broken) 5. Revive/Death ratio should be published with Kill/Death ratio 6. An indicator of distance to nearest friendly logistics might help prevent players from rushing off and leaving their logi behind
For example, when you are holding a nanite injector the "aim down scope" button could become a "list fallen team-mates" button. Press this and you get a list of players needing assistance, sorted by distance. You scroll up/down and acknowledge, at which point the list disappears and you get an indicator like the one used when a squad leader sets a target, with a distance cue. The downed player gets an indicator that his request has been ack'd, with the same distance cue. The logi might get another indicator showing (roughly) how long till the guy bleeds out. Acknowledged revive requests should be marked on the revive-request lists as well to help prevent multiple logis going for the same revive.
I agree with this. However maybe make it a 6 part ratio that is all inclusive, I don't want anyone to feel left out. K/R/H/ISKR/ISKL/D (Kill/Revived/Healed/ISK Restored/ISK Lost/Death). It's long and might be a bit confusing at first, but if you put each number in a different color and have a legend above that briefly describes it, or even just throw in a short tutorial window that explains it, people will get used to it. This way no one will be excluded from the after battle tally and everyone can be appreciated for their contributions.
I agree whole heartedly with your suggestions for fixing the medic bug situation, but I would change a few things. Instead of a list popping up with L1, maybe enlarge and highlight the needle indicators on your screen and show the distance to them, and add a cross hair which lights up when it crosses over the downed teammate. That way it's easier to point yourself in the right direction and you can tell how far out of the way you need to go to save them and determine whether or not it's worth the risk. |
spccarmona
5
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Posted - 2012.09.17 13:40:00 -
[32] - Quote
Dalton Smithe wrote:Might get some flak for this one but here goes. I have played in matches where the logi does what he/she is supposed to do, revive your teammates, rep the armor...yada yada. However I am still playing in matches where I get killed, there is a triage unit in the area, cleared of enemies, and no one comes to revive me. I end up bleeding out anyways. So for the most part, I refuse to bring in any drop suits that have a substantial investment in them. I propose that logistic players that don't revive teammates when there are no hostiles in the area get a reduction in SP and ISK they receive from a match. Have a radius in which if there is no enemy, it makes it very important to revive your teammate.
This might not be a bad idea. The only problem I face in trying to revive a teammate is usually finding them, another would be that I don't get to them in time... I'm usually too far away and the help icon displayed shows them as being close, I hope they fix that, I end up going to save someone that's too far away rather than someone who is actually closer (really frustrating). If you find me on the battle field, I'll stay close to you and do the best I can!!! |
spccarmona
5
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Posted - 2012.09.17 13:47:00 -
[33] - Quote
Uber Dragonlord Valkarish wrote:Virex Staz wrote:The whole revive procedure needs some proper love, tbh.
1. The "revive me" indicators should have a distance cue of some sort 2. Medics need to be able to acknowledge revive requests so the downed player knows help's on the way 3. Both parties need to be able to notify the other that its too hot so abandon the attempt 4. Revive points clearly need to be where the body is, always (assuming this is still broken) 5. Revive/Death ratio should be published with Kill/Death ratio 6. An indicator of distance to nearest friendly logistics might help prevent players from rushing off and leaving their logi behind
For example, when you are holding a nanite injector the "aim down scope" button could become a "list fallen team-mates" button. Press this and you get a list of players needing assistance, sorted by distance. You scroll up/down and acknowledge, at which point the list disappears and you get an indicator like the one used when a squad leader sets a target, with a distance cue. The downed player gets an indicator that his request has been ack'd, with the same distance cue. The logi might get another indicator showing (roughly) how long till the guy bleeds out. Acknowledged revive requests should be marked on the revive-request lists as well to help prevent multiple logis going for the same revive. I agree with this. However maybe make it a 6 part ratio that is all inclusive, I don't want anyone to feel left out. K/R/H/ISKR/ISKL/D (Kill/Revived/Healed/ISK Restored/ISK Lost/Death). It's long and might be a bit confusing at first, but if you put each number in a different color and have a legend above that briefly describes it, or even just throw in a short tutorial window that explains it, people will get used to it. This way no one will be excluded from the after battle tally and everyone can be appreciated for their contributions. I agree whole heartedly with your suggestions for fixing the medic bug situation, but I would change a few things. Instead of a list popping up with L1, maybe enlarge and highlight the needle indicators on your screen and show the distance to them, and add a cross hair which lights up when it crosses over the downed teammate. That way it's easier to point yourself in the right direction and you can tell how far out of the way you need to go to save them and determine whether or not it's worth the risk.
Sorry, I didn't see your post till after I put mine in... I'm with you guys all the way!!! |
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