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261. Random Laser Rifle thought - in General Discussions [original thread]
I thought it was the amarr version of a sniper.
- by Tyjus Vacca - at 2014.01.17 19:04:00
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262. CCP, 100% of the Community Wants This - in General Discussions [original thread]
CCP Logibro wrote: I've seen them. I'll see what I can get for you guys. No promises. Keep in mind Art might be making more passes on them before they're finalized, so we won't show them until that's done and signed off by Art. sweet. thn...
- by Tyjus Vacca - at 2014.01.17 17:58:00
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263. CCP Remnant, please dont... - in General Discussions [original thread]
Scout Registry wrote: Jack McReady wrote: Joel II X wrote: I still think there should be a Covert Ops class (current scout) and Scout class (single weapon, more Intel-based, 1 light weapon, 2 equipments). This way everybody's happy. I ...
- by Tyjus Vacca - at 2014.01.17 08:02:00
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264. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
range isnt the issue with RR. the range is fine...the issue is the too good hipfire when it should be downright horrible. in another thread they mentioned how slower ADS, bad hipfire and a longer charge time would limit it realistically.
- by Tyjus Vacca - at 2014.01.17 07:49:00
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265. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
+1 should have tons of range.
- by Tyjus Vacca - at 2014.01.17 03:17:00
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266. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Pokey Dravon wrote: Well here is the issue, it has to be stable and accurate to hit from far away, but that advantage is also reflecting onto the hip-fire as well, making it extremely powerful at close range. There are a couple factors you can...
- by Tyjus Vacca - at 2014.01.15 22:18:00
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267. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Mordecai Sanguine wrote: Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon bu...
- by Tyjus Vacca - at 2014.01.15 21:52:00
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268. Suit Tuning: The Scout - in General Discussions [original thread]
a full meter of additional speed might be too much but .3 to .5 is just about perfect.
- by Tyjus Vacca - at 2014.01.14 16:41:00
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269. Suit Tuning: The Scout - in General Discussions [original thread]
the ladder one should be really ez. ecstatic about the new my MN scout keeps its sidearm :)
- by Tyjus Vacca - at 2014.01.14 13:21:00
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270. Suit Tuning: The Scout - in General Discussions [original thread]
finally. someone sees the light.
- by Tyjus Vacca - at 2014.01.14 01:10:00
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271. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Arkena Wyrnspire wrote: Aero Yassavi wrote: Arkena Wyrnspire wrote: Tyjus Vacca wrote: i dont have to qualify myself. plenty of people know ive been here from the beginning and have excelled in every build. ur welcome to look up my s...
- by Tyjus Vacca - at 2014.01.13 19:27:00
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272. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Aero Yassavi wrote: Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but ri...
- by Tyjus Vacca - at 2014.01.13 18:03:00
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273. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Aero Yassavi wrote: Tyjus Vacca wrote: Garrett Blacknova wrote: Dusters Blog wrote: ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all suits should have hp tota...
- by Tyjus Vacca - at 2014.01.13 17:53:00
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274. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Garrett Blacknova wrote: Dusters Blog wrote: ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all suits should have hp totals reasonably close to other suits of the sam...
- by Tyjus Vacca - at 2014.01.13 17:10:00
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275. Hey tankers you do know how "OP" you guys are right ? - in General Discussions [original thread]
Racro 01 Arifistan wrote: how to avoid a blaster tank. 1. dont get in its face. 2. dont be within 200m shooting at me. 3. dont have a AV weapon 4. dont get in my way when theres nothing else to shoot at. he 5. lose the factional contract beca...
- by Tyjus Vacca - at 2013.12.22 11:06:00
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276. Hey tankers you do know how "OP" you guys are right ? - in General Discussions [original thread]
True Adamance wrote: Tyjus Vacca wrote: This is one nerf hammer I can't wait for...... :D Really because I don't see the issue. Smart AVers hit us when our actives are down or use AV en masse to breach our resistances with ease. Other pl...
- by Tyjus Vacca - at 2013.12.22 00:41:00
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277. Hey tankers you do know how "OP" you guys are right ? - in General Discussions [original thread]
Charlie Barkin wrote: Use teamwork like a good infantry and you won't run into OP Tanks. Tanks are supposed to be a shock and awe weapon. They are meant to demoralize the weak and uncoordinated. In other words, they are functioning perfectly. A...
- by Tyjus Vacca - at 2013.12.22 00:36:00
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278. Hey tankers you do know how "OP" you guys are right ? - in General Discussions [original thread]
This is one nerf hammer I can't wait for...... :D
- by Tyjus Vacca - at 2013.12.21 22:44:00
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279. Want more game modes in Dust? ME TOO. Let's do something. - in General Discussions [original thread]
locked and loaded :) #doitCCP
- by Tyjus Vacca - at 2013.12.20 23:10:00
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280. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
8213 wrote: Tyjus Vacca wrote: 8213 wrote: Neo Hyperthron wrote: Snipers are the part of this game no matter what your opinion about them is. And your attitude is kinda funny and very childish. After reading all your posts here i can s...
- by Tyjus Vacca - at 2013.12.12 21:08:00
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