Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Fixing Commandos: Heavy Assault done RIGHT - in General Discussions [original thread]
Changes needed by Commando 1. Dmg Bonus from 2% to 3% per lvl 2. Increase to CPU and PG 3. Grenade Slot 4. Better Native Shield Regen/Delay and Armour Repair Stats 5. "Optional" Increased Movement/Sprint Speed and Stamina (Definately Stamina)
- by Tyjus Vacca - at 2015.02.25 19:48:00
|
42. They fix sniping yet? - in General Discussions [original thread]
Iron Wolf Saber wrote: Tracking is more of a technical issue than a game play one. I for one would not mind it as it will tell other players of a wounded prey to go finish off. Maybe have an 'explosive tracking' variant that tags nearby peop...
- by Tyjus Vacca - at 2015.02.25 19:34:00
|
43. ferroscale plates v shields extenders - in General Discussions [original thread]
Cat Merc wrote: I mean in their most effective setups...... i could have made that more clear Most effective setup? My main suit I run all the time is a Gal Assault, I have 540 armor with 20hp/s (one kin cat). The average amount of shields ...
- by Tyjus Vacca - at 2015.02.23 05:18:00
|
44. They fix sniping yet? - in General Discussions [original thread]
sniping is better than its ever been..... you can actually play competitively in PC without using Officer gear
- by Tyjus Vacca - at 2015.02.23 04:57:00
|
45. ferroscale plates v shields extenders - in General Discussions [original thread]
Cat Merc wrote: Tyjus Vacca wrote: Cat Merc wrote: If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete ...
- by Tyjus Vacca - at 2015.02.20 23:52:00
|
46. ferroscale plates v shields extenders - in General Discussions [original thread]
Darken-Soul wrote: That said, I've come to the same conclusion as you have concerning AV -- shields are best for that role -- and I run my AV fit on a Cal Scout. I like it when they try to close the gap. My RR eats them for breakfast. W...
- by Tyjus Vacca - at 2015.02.20 21:47:00
|
47. ferroscale plates v shields extenders - in General Discussions [original thread]
Cat Merc wrote: If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any d...
- by Tyjus Vacca - at 2015.02.20 21:42:00
|
48. Proof that scouts are OP - in General Discussions [original thread]
JAKE REDBLOOD wrote: Expanding on what Leadfoot said, it was against forsaken empire... they probably have the worst heavies in pc..like ever! Besides in a scout it is all about how you think, situational awareness is what's op. If I can chuck ...
- by Tyjus Vacca - at 2015.02.20 21:32:00
|
49. Less Tank more Gank - in General Discussions [original thread]
Atiim wrote: Tyjus Vacca wrote: buffing dmg mods would just give SHEILD tankers something else to fill their highslot.... I mean myo's and precision mods are pretty useless on assaults and heavies Fixed, but I'm 95% sure that your re...
- by Tyjus Vacca - at 2015.01.29 19:57:00
|
50. Less Tank more Gank - in General Discussions [original thread]
Onesimus Tarsus wrote: Tyjus Vacca wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Why do we have SOOOOOOO many trolls in this forum ???? not trolling just would like to see more module diversity NERF one mod, BUFF the other isn't...
- by Tyjus Vacca - at 2015.01.29 19:27:00
|
51. Less Tank more Gank - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Why do we have SOOOOOOO many trolls in this forum ???? not trolling just would like to see more module diversity
- by Tyjus Vacca - at 2015.01.29 18:58:00
|
52. Less Tank more Gank - in General Discussions [original thread]
Heimdallr69 wrote: No why not
- by Tyjus Vacca - at 2015.01.29 18:40:00
|
53. Less Tank more Gank - in General Discussions [original thread]
add stacking penalties to HP mods and buff dmg mods
- by Tyjus Vacca - at 2015.01.29 18:34:00
|
54. Commando damage bonus 3% from 2% - in General Discussions [original thread]
Izlare Lenix wrote: I think a small buff to speed, hp, fittings and a grenade slot would be way more useful. I would like commandos to be different than assaults, better regen and dmg bonus would skyrocket their effectiveness while not step...
- by Tyjus Vacca - at 2015.01.27 03:00:00
|
55. Commando damage bonus 3% from 2% - in General Discussions [original thread]
Apocalyptic Destroyer wrote: Amazing useless proposition you have given ! Commandos already suck a^# and you want to make them worse ! how does a 5% dmg buff make them worse
- by Tyjus Vacca - at 2015.01.27 02:48:00
|
56. Commando damage bonus 3% from 2% - in General Discussions [original thread]
thoughts ?
- by Tyjus Vacca - at 2015.01.27 02:42:00
|
57. Want to improve PC? End Symmetric Warfare! - in General Discussions [original thread]
hfderrtgvcd wrote: pc should be about player skill and tactics, not zerging. thats a cop out and the go-to excuse anytime someone brings a numbers advantage. why cant it just be using resources? i love the idea of not being able to see the f...
- by Tyjus Vacca - at 2015.01.23 07:26:00
|
58. Hit detection with snipers is the worst in the game... - in General Discussions [original thread]
Sir Dukey wrote: [quote=Tyjus Vacca] So your Charge does 500+ damage? B.S. yeah im pretty sure and I only have prof 4......
- by Tyjus Vacca - at 2015.01.18 14:10:00
|
59. Hit detection with snipers is the worst in the game... - in General Discussions [original thread]
Sir Dukey wrote: Helghus Resther wrote: There does need to be something done about the snipers, even in prototype level it's useless on certain maps. Sometimes the shields just flare and targets take no damage, and in many cases the only one...
- by Tyjus Vacca - at 2015.01.18 13:59:00
|
60. Proposal to actually make Sniper Rifles decent - in General Discussions [original thread]
Breakin Stuff wrote: Any increase to sniper range should include proposals to make it so no less than two non sniper weapons can kill said sniper in those roosts without suicide redline runs. Anything less is unacceptable. There is no excuse ...
- by Tyjus Vacca - at 2015.01.13 23:52:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |