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1261. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
MetalWolf-Cell wrote: Spkr4theDead wrote: MetalWolf-Cell wrote: Bringing Marauders back with old stats will just ensue vehicle chaos again. They were extremely tough to kill and some would even withstand a orbital strike or two on top of ...
- by True Adamance - at 2014.12.28 07:33:00
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1262. Amarr flashbang - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I literally made this same suggestion a few months ago and everyone bitched that it was too OP. When you watch how smokes are used in games of CS:GO (especially if they temporarily disrupted the mini maps somehow) I cou...
- by True Adamance - at 2014.12.28 07:21:00
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1263. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: The biggest advantage that an armor tanked suit has to shield tankers is the ability to use dmg mods without sacrificing their primary hp. Allow damage mods to be used in either low or high slots and that will bring about so...
- by True Adamance - at 2014.12.28 07:17:00
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1264. Nova Knife Damaging Tank - in Feedback/Requests [original thread]
Pokey Dravon wrote: A tank that gets knifed to death, deserves to die. Yup.... also when you read into the technologies of the Nova knife you realise that DAMN dat thing is crazy. Still logically no Nova Knife could penetrate meaningfully 1...
- by True Adamance - at 2014.12.28 06:44:00
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1265. How to balance instalations and reduce camping - in Feedback/Requests [original thread]
Mad Kras wrote: Breakin Stuff wrote: Mad Kras wrote: Breakin Stuff wrote: If it were possible to have installations respawn after destruction I'd say reduce their HP. It would lead to tankers camping Instalations. And making thems...
- by True Adamance - at 2014.12.27 13:16:00
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1266. How to balance instalations and reduce camping - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: True Adamance wrote: Breakin Stuff wrote: If it were possible to have installations respawn after destruction I'd say reduce their HP. Think more invulnerable. Except instead of the +100 WP on destruction they ...
- by True Adamance - at 2014.12.27 12:56:00
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1267. How to balance instalations and reduce camping - in Feedback/Requests [original thread]
Breakin Stuff wrote: If it were possible to have installations respawn after destruction I'd say reduce their HP. Think more invulnerable. Except instead of the +100 WP on destruction they become "reinforced for X mins" (between 180 seconds ...
- by True Adamance - at 2014.12.27 12:49:00
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1268. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Sir Dukey wrote: Jaysyn Larrisen wrote: Sir Dukey wrote: what suit cost 235k isk? My protosuits cost freeing 130-150k isk. Run a proto Logi suit. 230k ISK is pretty normal. Lol, tanks can go up to 700k ...
- by True Adamance - at 2014.12.27 11:47:00
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1269. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: True Adamance wrote: Fizzer XCIV wrote: True Adamance wrote: Fizzer XCIV wrote: Alright. I made my own. I took Cass-Nova's template and made some improvements. Mostly just cleaning up some lines, and fillin...
- by True Adamance - at 2014.12.27 08:38:00
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1270. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Sir Dukey wrote: Well, come up against my squad. I'll show you how it feels to be batterd to sh*t as soon as you leave the redline. Seriously, I'll bring my Minmatar commando and kill you and you'll have no other choice than accept death. Als...
- by True Adamance - at 2014.12.27 07:37:00
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1271. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Fizzer XCIV wrote: True Adamance wrote: Fizzer XCIV wrote: Alright. I made my own. I took Cass-Nova's template and made some improvements. Mostly just cleaning up some lines, and filling in all the little white spots... Without further...
- by True Adamance - at 2014.12.27 07:31:00
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1272. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Sir Dukey wrote: It instantly kills tanks. Like wtf CCP. Dude you got blapped by a larger calibre gun/laser/whatever. I'll take this slowly for you since I'm sure you probably won't understand this anyway. A Rifle Calibre bullet does not h...
- by True Adamance - at 2014.12.27 07:25:00
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1273. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Alright. I made my own. I took Cass-Nova's template and made some improvements. Mostly just cleaning up some lines, and filling in all the little white spots... Without further adieu... Left: My idea of what a Blood Raid...
- by True Adamance - at 2014.12.27 07:16:00
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1274. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Breakin Stuff wrote: Lazer Fo Cused wrote: because you never tanked through the old days Been a madrugar pilot since early beta. Love how you nerds assume that because I'm primary AV I don't have a clue what I'm...
- by True Adamance - at 2014.12.27 03:23:00
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1275. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Sir Dukey wrote: The-Errorist wrote: Pokey Dravon wrote: While I don't like to consider Flux Warbarge Strikes as a balancing mechanic since they supposed to only exist in Pubs and not FW or PC...I do have some concerns about Flux Strikes ...
- by True Adamance - at 2014.12.26 11:20:00
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1276. Amarr flashbang - in Feedback/Requests [original thread]
I'd definitely use Flash and Smoke Grenades.
- by True Adamance - at 2014.12.26 03:50:00
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1277. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Sir Dukey wrote: True Adamance wrote: The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base roughl...
- by True Adamance - at 2014.12.25 21:41:00
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1278. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Could these warbarge fleet apply to FW? Hell I'd grab one for PCLAS if we could attack districts using them.
- by True Adamance - at 2014.12.25 10:52:00
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1279. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: True Adamance wrote: Lost faith in this initiative. Thanks for trying CCP Rattati. It's been stated. All the good pilots are long gone after waiting nearly a year for CCP to fix vehicles and they never did. Now that ...
- by True Adamance - at 2014.12.25 03:51:00
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1280. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base roughly 30 points, plus Shield regen skill to unlo...
- by True Adamance - at 2014.12.25 02:08:00
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