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2481. New Vehicle - in Feedback/Requests [original thread]
It's called and MTAC as was planned for Dust. With half the HP of an LAV on a vehicle frame it would be worth less than a Sentinel Suit. https://wiki.eveonline.com/wikiEN/images/3/3a/CCP_Games_-_EVE_Chronicles_-_Tibus_Heth_Caldari_Pilot_-_FD_02...
- by True Adamance - at 2014.06.22 21:57:00
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2482. Tanks should be... - in Feedback/Requests [original thread]
Satori Particle wrote: + More HP + More Damage Output + More Expensive + Higher ISK Reward and WP When Destroyed Make them monsters who stand and fight, not hit and run. Tanks should be less common but more devastating. Losing a tank should be...
- by True Adamance - at 2014.06.22 21:26:00
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2483. More Heavy Weapons - in Feedback/Requests [original thread]
One Eyed King wrote: I can't remember who it was that suggested it, but someone suggested a massive hammer that does melee damage. Like a heavies version of a nova knife. I think that would be interesting. Did they call it the Thunder Hamme...
- by True Adamance - at 2014.06.22 20:58:00
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2484. More Heavy Weapons - in Feedback/Requests [original thread]
DESTROYER STAR wrote: Dust 514 currently only has 2 heavy weapons , I propose that they make 2 more. For the first one it could be like a light machine gun but make sure it does not overpower other guns by making it overheat or reducin...
- by True Adamance - at 2014.06.22 20:54:00
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2485. Class bonus as innate ability - in Feedback/Requests [original thread]
Jasyn all I have to say about your Logi bonuses is http://wiki.eveuniversity.org/Inquisitor How Logistics bonuses should be.
- by True Adamance - at 2014.06.22 20:38:00
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2486. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
Are you factoring in Plasma Cannon Reload V into you calculations? I assume you are. 3.35 seconds sounds fine with a Reload V, not so much if you have to apply the skills after the fact.
- by True Adamance - at 2014.06.22 09:04:00
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2487. A General Idea For Specialist HAVs - in Feedback/Requests [original thread]
Bastion Modules brah. What Bastion Modules do is increase the defensive capabilities of the vehicle but make the vehicle itself a sitting duck. I mean the three primary aspects of Armoured Warfare are Armour, Firepower, and Mobility. Each HAV s...
- by True Adamance - at 2014.06.22 08:39:00
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2488. Militia Vehicles - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: The problem is not AVers not killing said militia tanks its said militia tanks rendering higher level tanks worthless. Indeed. As you say IWS its that the power of the MLT tank is the frame. So for your 0SP you recei...
- by True Adamance - at 2014.06.22 01:58:00
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2489. [Rant] Vehicle Armor Composition Skill (or Why Does CCP Hate Shields... - in Feedback/Requests [original thread]
I wish shields in Dust were like shields in EVE. Roughly similar HP values and Shields have a natural, albeit slow, constant reps. I always had it in my mind that the Caldari and Gallente would have the same HP values as one another but instead i...
- by True Adamance - at 2014.06.21 22:13:00
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2490. give vehicles their skills back. - in Feedback/Requests [original thread]
SCATTORSHOT RINNEGATE wrote: The old mods were perfect before this **** sorry but is the truth, i want my Enforcers/Marauders/BO's back with the PG/CPU that you promised to change! I Can't see a tank with rep and hardener, its ******* boring! Y...
- by True Adamance - at 2014.06.21 06:47:00
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2491. large railguns were needed too hard - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: True Adamance wrote: Alena Ventrallis wrote: The damage mod Nerf was good. The ROF Nerf was alright. The damage Nerf was too much. Bring the damage back. The damage mod Nerf was plenty to stop cheap glass cannons. N...
- by True Adamance - at 2014.06.21 02:51:00
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2492. large railguns were needed too hard - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The damage mod Nerf was good. The ROF Nerf was alright. The damage Nerf was too much. Bring the damage back. The damage mod Nerf was plenty to stop cheap glass cannons. Now the only reason rails are even viable is that b...
- by True Adamance - at 2014.06.21 02:13:00
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2493. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
Suit and Vehicle Mass= Great Especially if one day various gravities are applied to the different planets.
- by True Adamance - at 2014.06.20 03:29:00
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2494. Militia Vehicles - in Feedback/Requests [original thread]
Tebu Gan wrote: CCP Rattati wrote: Just throwing this out there. So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modules on militia chassis. Instead of changing anything about weapons ...
- by True Adamance - at 2014.06.20 03:17:00
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2495. [suggestion] nanite injectors - in Feedback/Requests [original thread]
I hope they never do that. not because I feel the need to inconvenience your or counter your statement but because on an open market those Injectors would sell for the quite the pretty penny. Exactly like Faction gear should.
- by True Adamance - at 2014.06.20 01:35:00
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2496. Militia Vehicles - in Feedback/Requests [original thread]
The-DON of-DOT-MAFIA wrote: True Adamance wrote: The-DON of-DOT-MAFIA wrote: CCP Rattati wrote: Just throwing this out there. So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modul...
- by True Adamance - at 2014.06.20 01:26:00
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2497. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
NICE!
- by True Adamance - at 2014.06.20 00:36:00
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2498. Militia Vehicles - in Feedback/Requests [original thread]
The-DON of-DOT-MAFIA wrote: CCP Rattati wrote: Just throwing this out there. So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modules on militia chassis. Instead of changing anything ab...
- by True Adamance - at 2014.06.20 00:31:00
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2499. Militia Vehicles - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: True Adamance wrote: -snip- This is exactly what I'm talking about. His pre-1.7 fit was very different to mine. I would run: 180 Poly 2 Carapace hardeners Heavy efficient armor repairer Scattered Neutron blaster For ...
- by True Adamance - at 2014.06.20 00:16:00
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2500. Militia Vehicles - in Feedback/Requests [original thread]
MINA Longstrike wrote: THUNDERGROOVE wrote: The issue isn't at all what was outlined in your OP and is quite the opposite as True already said. The problem really lies with the fact there's hardly a difference between a 20 million SP tanker ...
- by True Adamance - at 2014.06.19 23:04:00
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