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281. [Proposition] Active Reloading - in Feedback/Requests [original thread]
To the OP, NO. ITs a bad idea in every way possible. Its campy and stupid. For things that reload one round at a time, I would be ok with interrupting the reload before complete, like the swarm launcher or something. Then you could hit reload a...
- by Traynor Youngs - at 2012.07.03 21:37:00
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282. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
Hawk Von Draum wrote: Mike Dobrowney wrote: To make the game harder I would remove the Target Arrows over the enemies heads. Only show us were our team mates are. Showing us where the enemies are all the time is very fake. And makes the game...
- by Traynor Youngs - at 2012.07.03 21:32:00
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283. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: i like the idea. but a troop nanohive shouldn't refill such large ammo for tanks. supply areas could be modified for troops and vehicles or just have specialized ones for vehicle ammo. I think supply depots should r...
- by Traynor Youngs - at 2012.07.03 21:30:00
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284. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
What you see on the battlefield is actually your drop suit's HUD. Not an open view. Look right << there. THat helmet has no eye sockets.
- by Traynor Youngs - at 2012.07.03 21:27:00
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285. [request] use the Left Click to Alert medics when shot down - in Feedback/Requests [original thread]
I think it should just be automatic. Downed people should show up as a blinky blink icon on the screen and the minimap.
- by Traynor Youngs - at 2012.07.03 21:16:00
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286. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
Jin J'Rayle wrote: Lilianna Sentinel wrote: Traynor Youngs wrote: Lilianna Sentinel wrote: I'm not certain if I like this idea. I think having to have a supply line would be a neat idea, but it might make things a little, how should I...
- by Traynor Youngs - at 2012.07.03 21:14:00
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287. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: I'm not certain if I like this idea. I think having to have a supply line would be a neat idea, but it might make things a little, how should I say, too complex. If, before release, we had APCs with a Nanohive module ...
- by Traynor Youngs - at 2012.07.03 21:09:00
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288. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
riven exige wrote: Arrows should always show teammates but maybe an option on some planets where enemy targeting systems wont work (blame it on unstable atmospheric conditions for added realism). Or put it in the hands of the players and mak...
- by Traynor Youngs - at 2012.07.03 21:02:00
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289. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
Zekain Kade wrote: the would slow the game down way too much. I dislike this idea. gameplay > realism. Good Gameplay > Flimsy Gameplay. Complexity = Good gameplay. Teamwork required logistics = Complexity. See where I am going? If...
- by Traynor Youngs - at 2012.07.03 21:00:00
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290. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
I would like to see a high power slot module that can make a vehicle a mobile supply depot, allowing suits to change fitting and reloading ammo. Would make dropships AWESOMESAUCE.
- by Traynor Youngs - at 2012.07.03 20:50:00
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291. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Jin J'Rayle wrote: +1 I'm all for this. Well written and thought out post. Thank you
- by Traynor Youngs - at 2012.07.03 20:47:00
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292. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
A big part of the game is sensors and ECM. Without arrows, they have no purpose. So I disagree. If you want to play lone wolf, go play another game.
- by Traynor Youngs - at 2012.07.03 20:46:00
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293. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
I agree with this idea. Driving to a supply depot to reload is good. Also, add a resupply module able to be fitted to Logistics vehicles (LAV and DS's) that can reload a tank on the front lines.
- by Traynor Youngs - at 2012.07.03 20:30:00
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294. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Ricktus Molikroth wrote: Being able to tap in to enemy voice comms would be neat kinda like that splinter cell multiplayer that was out for a while, eaves droping on the enemy team for a short period. Oooh.... Ok, voice comms jamming and s...
- by Traynor Youngs - at 2012.07.03 20:10:00
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295. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Sensor Installations: Deployable sensor towers that can also be jammed. Stronger sensors than suits or vehicles. More resistant to jamming. Deployed by the CDR in the MCC. Deployable Jammers: Same thing, but an AOE jammer deployed by the MCC, res...
- by Traynor Youngs - at 2012.07.03 20:07:00
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296. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Kiso Okami wrote: Traynor Youngs wrote: Also: Droplink Jammers: A targetted jammer that prevents a drop link from working. So targeted at a CRU or vehicle with a CRU would be incapable of bringing in spawns. The only indication on the depl...
- by Traynor Youngs - at 2012.07.03 20:04:00
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297. Defend from the ground up! - in Feedback/Requests [original thread]
Do a little research and it is easy to find. Like watch the videos from FANFEST on youtube. The Devs confirm TONS of things they are doing for DUST in those videos. Just look for it. ANd yes, we can build Orbital Artillery on a planet district...
- by Traynor Youngs - at 2012.07.03 19:44:00
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298. [REQUEST] More Vehicles - in Feedback/Requests [original thread]
Eirik DenRoue wrote: I would like to see a bomber. 2 maybe 3 seats. 1- pilot that can only fly the aircraft 2- a bombardier that can only bomb maybe 3- tail gunner to attempt a defense against something like a scout/fighter suggested above...
- by Traynor Youngs - at 2012.07.03 19:36:00
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299. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Also: Droplink Jammers: A targetted jammer that prevents a drop link from working. So targeted at a CRU or vehicle with a CRU would be incapable of bringing in spawns. The only indication on the deployment screen should be a frozen countdown tim...
- by Traynor Youngs - at 2012.07.03 19:34:00
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300. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Kiso Okami wrote: OMG, I was born for this thing! BTW, some of the stuff that mentioned here could also be included in the logistics type armors. Scout, obviously would have a Spec Ops type drop suit for jamming, while the logistics would have...
- by Traynor Youngs - at 2012.07.03 19:30:00
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