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61. Suggestion for the upcoming wipe - in Feedback/Requests [original thread]
Theres no "pill to swallow" Its a BETA. These characters are not your own. You don't get to keep them. Try not to get attached.
- by Traynor Youngs - at 2012.08.06 18:45:00
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62. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
Arramakaian Eka wrote: Why make it a ratio at all? How does the # of deaths matter? Just make it # of points per match, or per minute. Which of these is a better player? Player A: Receives 100 points for a successful hack. This is the only ...
- by Traynor Youngs - at 2012.08.06 18:42:00
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63. Suggestion for the upcoming wipe - in Feedback/Requests [original thread]
In all the beta's I have been in ever, there has never been a soft wipe between builds. It just doesn't happen because it takes a lot of work to do and it typically not worth the dev time to help beta testers keep some of their stats. You can't ...
- by Traynor Youngs - at 2012.08.06 18:21:00
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64. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
You get points for killing others, but also for assists, hacks, repairs, nano-s, uplinks, etc. The KDR measures how many people died to you per your death. Your PDR would measure how much you contribute for each death. IF all you do is shoot p...
- by Traynor Youngs - at 2012.08.06 18:08:00
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65. I'm a bit disappointed - in Feedback/Requests [original thread]
Avenger 245 wrote: new build next week Source?
- by Traynor Youngs - at 2012.08.06 17:56:00
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66. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
RzrTrek wrote: As an EVE Online player I say you most ADD ALL SOLAR SYSTEMS, PLANETS AND MOONS! Yes, this 10000X Let dust mercs assault moons and prevent mining of those moons. Thus allowing DUST mercs to take a contract to shut of...
- by Traynor Youngs - at 2012.08.06 17:54:00
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67. APC HAV Conversion - in Feedback/Requests [original thread]
Normally I would say yes, However, CCP are kind of famous for putting in "temporary" things that end up being permanent. A better solution would be an actual APC. A vehicle with one driver, one turret, and 6 passengers who automatically get re-...
- by Traynor Youngs - at 2012.08.06 17:48:00
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68. This game is probably going to fail ='[ - in Feedback/Requests [original thread]
First problem with your post: You said MAG was an MMO, it wasn't, it was a lobby game with lots of players and no persistence. Second Problem: You are forgetting that we are playing on less than 1% of the mechanics of the game, with no team b...
- by Traynor Youngs - at 2012.08.06 17:11:00
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69. [Request] Spawn protection - in Feedback/Requests [original thread]
Arbitrary rules are stupid. If you are getting spawn camped its because your team is not very good. WHen they fix the bug with spawns, spawning will be in a random area around the spawn and not in the exact same spot each time.
- by Traynor Youngs - at 2012.08.04 01:56:00
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70. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
I disagree with the spawn camping thing. Everything else I agree with, but let me explain. In warfare, it is a legitimate and effective strategy to focus your fire on a choke point (a location where the enemy is funneled into one place). A spawn...
- by Traynor Youngs - at 2012.07.31 19:45:00
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71. Tanks - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Debacle Nano wrote: Their raising the price next build to 1.4 million. AV weapons are just fine. Tanks are just fine. 1.4M now? Until I see an official DEV post on it ,I am assuming this price hike is a load of boll...
- by Traynor Youngs - at 2012.07.29 05:42:00
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72. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
Agreed. We need another layer before death. WIthout structure, shield tanking will always be superior. THere is a reason no one structure tanks in Eve, its cause you have nothing underneath it. Armor in dust is currently the same, nothing underne...
- by Traynor Youngs - at 2012.07.27 18:09:00
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73. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
Baron Rittmeister wrote: agreed. lower RoF, splash dmg and give it a falling trajectory. I've taken out plenty of vehicles, but the times i've rolled in them if they have missiles then it's easy mode full on. Falling trajectory on a rocket...
- by Traynor Youngs - at 2012.07.26 17:37:00
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74. [request] ccp brewery - in Feedback/Requests [original thread]
Like This
- by Traynor Youngs - at 2012.07.18 18:33:00
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75. PVE !! LETS DO IT !!! - in Feedback/Requests [original thread]
CCP Frame wrote: Let's see ... If you have specific feedback/requests or suggestions on the PVE side of things please post a little bit more constructively. Thank you! Best Dev post ever. Well played sir.
- by Traynor Youngs - at 2012.07.17 20:27:00
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76. Z: Spawning Suggestions - in Feedback/Requests [original thread]
Z-72 wrote: Give spawn points a capacity over time. E.g. a spawn installation can spawn up to 4 players every 10 seconds. A player spawn hive can spawn 2 players every 16 seconds. When you die and highlight a spawn point, you get a time sho...
- by Traynor Youngs - at 2012.07.17 20:26:00
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77. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Bump
- by Traynor Youngs - at 2012.07.17 19:55:00
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78. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
Arbitrary "gamey" mechanics have no place in this sandbox.
- by Traynor Youngs - at 2012.07.17 19:52:00
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79. [Idea] Drones - in Feedback/Requests [original thread]
I think that drones should not be flying around shooting people. You shouldn't die to an AI in a PvP match. Drones should be support, like sensors or jamming.
- by Traynor Youngs - at 2012.07.15 15:36:00
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80. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
H arpoon wrote: I agree with most of these however it seems like an awful lot of options. I'd suggest cutting out a few. EMP and the sensors were some of my favorite. I think the number of options was the point. The more complicated the gam...
- by Traynor Youngs - at 2012.07.15 15:25:00
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