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21. Tacnet and hud - in Feedback/Requests [original thread]
Good ideas. I like them.
- by Traynor Youngs - at 2012.08.12 03:07:00
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22. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Zerlathon wrote: I was thinking perhaps a particaulr weapon that is specifically designed against shields and to disorientate your opponent. Take this video for example. You could have a CQC weapon that does exellent damage against shields a...
- by Traynor Youngs - at 2012.08.11 17:13:00
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23. mechs - in Feedback/Requests [original thread]
Bailath Jun wrote: if the game's about FPS and vehicle control in a closed combat situation having large, practically indestructible, opponents wouldn't make it fun. As soon as a team was able to call one of them - considering the size and th...
- by Traynor Youngs - at 2012.08.11 17:12:00
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24. [Request] Delaying or removing the red/orange indicator during spawning - in Feedback/Requests [original thread]
The red arrow is an indication that you or someone else on your team has a sensor lock on an enemy position and is reporting that sensor lock via the TACNET. Spawn camping is only possible because of a known bug in the spawn mechanic that forces ...
- by Traynor Youngs - at 2012.08.11 17:09:00
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25. [Suggestion] Melee TK'ing? - in Feedback/Requests [original thread]
I am pretty sure that friendly fire will be on in the final build. CCP like it when people betray each other... Its called "emergent player driven content" and its awesome. Without friendly fire, it is impossible for players to be bribed to betr...
- by Traynor Youngs - at 2012.08.11 17:05:00
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26. Anti-Grind - in Feedback/Requests [original thread]
Ima Leet wrote: i'm certain the SP gain is based on games played. my first game is always the best/biggest. slowly going down thereafter. when we are at 1x SP you will see how slow it is to gain SP for everyone. you're not going to want to play...
- by Traynor Youngs - at 2012.08.11 17:02:00
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27. Anti-Grind - in Feedback/Requests [original thread]
The reduced skill point anti grind mechanism is based on a logarithmic decay function. Look at this graph which displays the properties of a logarithmic decay function. If you were to take the instantaneous y-axis value of the function at any ...
- by Traynor Youngs - at 2012.08.11 17:00:00
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28. EVE style dropsuit level and role bonuses - in Feedback/Requests [original thread]
You guys are missing the point. The bonuses the OP is talking about are not a bonus for every suit of a class being the same. Its not "All Caldari Assualt drop suits have a bonus to shield and all Galente scout suits have a bonus to speed" Its ...
- by Traynor Youngs - at 2012.08.11 16:37:00
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29. COUNTER MEASURES - in Feedback/Requests [original thread]
I think that this is a good idea. I believe it should be a high slot module, with a maximum ammo of 3. IT would be a "Chaff Launcher" that when deployed has a chance of preventing locked on swarm launcher rounds that are currently homing in on yo...
- by Traynor Youngs - at 2012.08.11 16:25:00
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30. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
All good ideas. +1 I think it is important for people to realize that the MTAC is only a little bit bigger than a person. its like this or this . Not this And I think there is room for more than one kind of MTAC. For instance, a small s...
- by Traynor Youngs - at 2012.08.11 16:14:00
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31. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Traynor Youngs wrote: Shamelessly bumping this thread so that new Eve players coming in will see it on the front page.... Again... but with slightly more shame...
- by Traynor Youngs - at 2012.08.11 03:39:00
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32. [FEEDBACK] E3 2011 Trailer... What did it do right? - in Feedback/Requests [original thread]
Agreed, the game in the trailer is one we have yet to see and that we would like to see.
- by Traynor Youngs - at 2012.08.11 03:37:00
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33. mechs - in Feedback/Requests [original thread]
Avenger 245 wrote: How would they fit into gameplay? What role could they possible have they isnt filled by something else? Warfare is nature every piece of equipment fills a niche what qould this mech role be in a dust battlefield? ummm, be...
- by Traynor Youngs - at 2012.08.10 23:38:00
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34. Request: Better item progression. new items through all skill lvls. - in Feedback/Requests [original thread]
Jin J'Rayle wrote: I don't think you necessarily need new items at each level. What I'd like to see are skill level bonus applied to weapons the same way it works for ship hulls in EVE. What the skill level bonus should be, I don't know reall...
- by Traynor Youngs - at 2012.08.10 21:26:00
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35. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Iceyburnz wrote: Really looking forward to non standard vision choices. Predator sniper time. Yay. I have wondered about the ability to change vision and I am not sure about it TBH. My sensor ideas were based mostly on what enemies were d...
- by Traynor Youngs - at 2012.08.10 16:44:00
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36. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Shamelessly bumping this thread so that new Eve players coming in will see it on the front page....
- by Traynor Youngs - at 2012.08.10 16:40:00
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37. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
I have noticed no capacitor in DUST, also in EVE cap warfare is ok because you activate a targeted module and forget about it, in DUST you could either make it a weapon (which would suck to use) or an AOE like grenade or something. not convinced...
- by Traynor Youngs - at 2012.08.09 20:08:00
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38. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Geirskoegul wrote: With proper reinforcement timers and appropriate mechanics station destruction is perfectly fine. You're taking a risk having it there as it is (you could lose control of the station and be unable to dock). CCP has already me...
- by Traynor Youngs - at 2012.08.08 17:16:00
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39. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Dante Daedrik wrote: Traynor Youngs wrote: Dante Daedrik wrote: Emerson Dante wrote: I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right the...
- by Traynor Youngs - at 2012.08.08 17:07:00
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40. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Dante Daedrik wrote: Emerson Dante wrote: I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right there; not even including the SP from the battle its...
- by Traynor Youngs - at 2012.08.08 16:36:00
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