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161. Dear CCP Can we have a chat? - in Feedback/Requests [original thread]
RPGio wrote: I recommend you "have a chat with CCP" and join us on the IRC BetaChannel (officially NDA approved). You will find devs and gms regularly there as well as some other very well informed sources like grideris or nova. A little dos...
- by Traynor Youngs - at 2012.07.06 14:30:00
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162. [Request] Spawn location requires changes (LONG) - in Feedback/Requests [original thread]
Spawn locations is a known issue/bug that they are working on. If you had looked for it, you wouldn't have had to write a wall of text about it.
- by Traynor Youngs - at 2012.07.06 14:27:00
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163. Devs Needed: Dust 514: Questions? - in Feedback/Requests [original thread]
You don't get Developer feedback by titling your thread "Devs Needed". Also, they do not owe you an explanation. If you were Atli, the creative director, then you could ask them why they did it that way and they would have to answer. You are a ...
- by Traynor Youngs - at 2012.07.06 14:26:00
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164. [Request] Active Module "Equip" - in Feedback/Requests [original thread]
I think that they should be shown on the screen along the bottom, selected with left and right D-pad (since those either aren't used, or not needed while already in a vehicle) and then activated with R2. This way, if you had dual reppers you coul...
- by Traynor Youngs - at 2012.07.06 14:19:00
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165. The Game Works Fine.... Unfortunately =) - in Feedback/Requests [original thread]
Im a dropship pilot. They do all have Swarm launchers. Compound that with the fact that so many people just use dropships for getting onto the towers, smashing people, or personal fast transit that I can never get anyone to join me as a gunner. ...
- by Traynor Youngs - at 2012.07.06 14:16:00
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166. [Feedback&suggestions] High SP vs Low SP. Will New players in 1-2years stay? - in Feedback/Requests [original thread]
Ronin Odachi wrote: [ Vets get shafted, would take months to advance just one level in some skills. This would only be the case when vets are in games against noobs. Also don't forget that they would be getting passive skilling as well. A...
- by Traynor Youngs - at 2012.07.06 14:12:00
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167. [Feedback&suggestions] High SP vs Low SP. Will New players in 1-2years stay? - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I think it would be nice if they incorporate a system where low-level players gain bonus SP for taking out more experienced players, and those high-level players get less reward for beating on the cannon fodder. I'm n...
- by Traynor Youngs - at 2012.07.06 14:05:00
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168. Job Application or Email for CV Request - in Feedback/Requests [original thread]
James Trendall wrote: To whom it may concern, My name is James Trendall, I would like to apply for a job within CCP. Im a very versatile person and could contribute alot to the company big and small. If i could be sent an job application form...
- by Traynor Youngs - at 2012.07.06 14:01:00
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169. [request] use the Left Click to Alert medics when shot down - in Feedback/Requests [original thread]
BetaTesters wrote: CCP, please give us a call button, kthanx CCP Wolfman wrote: We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next b...
- by Traynor Youngs - at 2012.07.06 13:57:00
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170. [request] use the Left Click to Alert medics when shot down - in Feedback/Requests [original thread]
Nocure wrote: I've mentioned this in a couple of posts, but this one seems to have some Dev attention (which is nice) so thought I'd mention it here: Is there some way that we can have the revive function combined with tthe "Use" button? So in...
- by Traynor Youngs - at 2012.07.06 13:57:00
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171. [FEEDBACK] Clunky Controls - in Feedback/Requests [original thread]
The way that the controls work for vehicle modules is really really clunky. It should be easier to use vehicle modules while fighting. As it is now, you can't really keep shooting your tanks main gun while simultaneously activating a repair module...
- by Traynor Youngs - at 2012.07.06 04:10:00
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172. Massive Request List - in Feedback/Requests [original thread]
Khun-Al wrote: 3. No Thats what the buildings are for This doesn't make any sense. The buildings are for exiting dust to change characters? I think you numbered it wrong.
- by Traynor Youngs - at 2012.07.06 03:55:00
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173. [Feedback] Mesa's Skirmish Map - in Feedback/Requests [original thread]
I have been getting more and more frustrated each time I play this map. I am not sure what it is exactly but it seems that people are getting less and less apt to organize and play smart and it has become a race to see who can push the other team ...
- by Traynor Youngs - at 2012.07.06 03:51:00
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174. [Feedback&suggestions] High SP vs Low SP. Will New players in 1-2years stay? - in Feedback/Requests [original thread]
I have been thinking about the SP issue and my thoughts are that the amount of SP's you get for active skilling should be asymptotic and by that I mean that it when you first start the game it should rise quickly, and as you progress, the SP gain ...
- by Traynor Youngs - at 2012.07.06 03:41:00
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175. (Request) Game Modes WITHOUT Vehicles. (NT) - in Feedback/Requests [original thread]
Request no gamey "modes" outside of the Arena. modes are for "games" not "wars". I want to fight wars, not play games.
- by Traynor Youngs - at 2012.07.06 03:16:00
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176. [Request + Idea] Micro jump drive - in Feedback/Requests [original thread]
Asno Masamang wrote: Greetings, Traynor Youngs wrote: The main role of the dropship IMO is to provide transport for heavies and cover at objectives. So I think that your idea, while having some merit, would detract from the mission of the Dr...
- by Traynor Youngs - at 2012.07.05 21:14:00
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177. Feedback on Business model - in Feedback/Requests [original thread]
To the OP. NO! The game is FREE FOREVER. Paying doesn't let you win, it just lets you get better stuff SOONER than you would otherwise but someone with SP and ISK will always be at least as good if not better. And paying for separate servers i...
- by Traynor Youngs - at 2012.07.05 21:08:00
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178. Request: Remove Militia Vehicles - in Feedback/Requests [original thread]
Lorebot wrote: Aighun wrote: Lilianna Sentinel wrote: Okay, how do you expect someone to get the necessary practice driving tanks? Do you really expect them to pay 100k every time they need to learn a difficult lesson? Virtual training...
- by Traynor Youngs - at 2012.07.05 21:03:00
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179. Faction Warfare - in Feedback/Requests [original thread]
Suanar Daranaus wrote: Very cool! And I WISH I was able to go to Fanfest So I am not as up to date as I want to be. Everything of substance just about is on CCPgames Youtube channel. ITll take you about 2 days to watch it all, but its mo...
- by Traynor Youngs - at 2012.07.05 20:54:00
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180. Faction Warfare - in Feedback/Requests [original thread]
Awiergan Snowcash wrote: I'm fairly sure that they confirmed this was in the works at fanfest. And with the recent revamp, I'd say it's fairly likely. Confirmed at E3. Look up the videos. Atli? (creative director) says so in an interview.
- by Traynor Youngs - at 2012.07.05 20:52:00
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