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201. My ideas for the item system - in Feedback/Requests [original thread]
In Eve, each race has certain weapons manufacturers that manufacture things for just their race, but anyone can use anything they are skilled for. So having racial items is not an arbitrary restriction on you preventing you from using 3/4 of the ...
- by Traynor Youngs - at 2012.07.05 17:49:00
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202. [Request]Lock on alert and counter-measure module - in Feedback/Requests [original thread]
A regular (non militia) Dropship can OUTRUN swarm launcher missiles. IF you are paying attention and see them coming you can run away, then it gets fun when you have to try to make them run into something that isn't you by taking quick turns behin...
- by Traynor Youngs - at 2012.07.05 17:45:00
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203. A little idea about tagging enemies. - in Feedback/Requests [original thread]
There is no need for tagging. If you don't see a red chevron, upgrade your sensor skills and your suit will identify them sooner. As I understand it, the base sensor range is VERY short and line of sight. Better skills boosts the range consider...
- by Traynor Youngs - at 2012.07.05 17:35:00
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204. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Traynor Youngs wrote: Next time just say what you mean. I'm sorry. I do have a problem with that sometimes (actually... rather often). I'll try and be more coherent with my feedback in here. You people are more fr...
- by Traynor Youngs - at 2012.07.05 17:30:00
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205. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Fat Axel wrote: edit.. while im at it why not a skill that decreases the range in wich u can be scaned Like drop suit command? Thats already in there.
- by Traynor Youngs - at 2012.07.05 17:28:00
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206. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
CCP are trying to make a tactical game where a scout without a mic can contribute by keeping eyes on the enemy, providing that data automatically to your heads up display. You guys who want it gone think its like cheating or wall hacks and makes ...
- by Traynor Youngs - at 2012.07.05 17:26:00
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207. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Traynor Youngs wrote: Garrett Blacknova wrote: Thermal sensore detect heat. All energy weapons in the game direct heat against targets. Lighting fires produces heat. Explain the logic behind the "no spoofing th...
- by Traynor Youngs - at 2012.07.05 17:16:00
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208. Speculation for Commander/Fleet Boss mode? Add your ideas - in Feedback/Requests [original thread]
Commander Xtreme wrote: I'd love to see only the best people being commanders aswell, i.e. commander isn't voted, or isn't highest SP, but rather is selected via Corp leader in corp battles - that way, if your CEO chooses crappy commander, then...
- by Traynor Youngs - at 2012.07.05 14:08:00
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209. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
HAV's can't shoot straight up. Dropships can shoot straight down. When I see a hull down tank pickling off rounds from afar, I bring my happy little dropship over and get right on top of him and let my gunners go to work. Without a supporting s...
- by Traynor Youngs - at 2012.07.05 14:05:00
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210. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
shameless bump
- by Traynor Youngs - at 2012.07.05 13:53:00
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211. Speculation for Commander/Fleet Boss mode? Add your ideas - in Feedback/Requests [original thread]
At Fanfest, the lead designers said that the commander flies the MCC, has the view of the 3D map that you use when you spawn in, and can call down installations and such onto the battlefield. The Commander is also able to set objectives that pop ...
- by Traynor Youngs - at 2012.07.05 13:53:00
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212. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Cloak should take an equipment slot, so you would have to sacrifice some utility to use it, and you would have to switch to it and activate it and then switch back to a weapon before use. Should have a ripple effect while there is relative motion...
- by Traynor Youngs - at 2012.07.05 13:40:00
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213. Spawn points - in Feedback/Requests [original thread]
Its a known bug. The intended spawn system is random and it isn't working.
- by Traynor Youngs - at 2012.07.05 01:48:00
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214. "Possible CCP impersonator" - in Feedback/Requests [original thread]
You should send an email to [email protected] and let them know who it was and what they said.
- by Traynor Youngs - at 2012.07.05 01:33:00
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215. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Thermal sensore detect heat. All energy weapons in the game direct heat against targets. Lighting fires produces heat. Explain the logic behind the "no spoofing thermal" part of this system? I understand in a game s...
- by Traynor Youngs - at 2012.07.05 01:29:00
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216. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Valel Halon wrote: Very well thought out post Traynor. Another idea that could use exploring is EWAR vs Orbital Bombardment / Planetary Defense Installations. While we are not sure how the interaction will fully play out until launch (or a fu...
- by Traynor Youngs - at 2012.07.04 17:49:00
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217. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
bjorn morkai wrote: Heres the problems with that: What if there aren't any supply stations that your team currently owns? What if the enemy has taken them all? how are you suppose to reload your tank then? What, then, is the point of using a t...
- by Traynor Youngs - at 2012.07.03 23:21:00
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218. Dust 514 PVE - in Feedback/Requests [original thread]
There is a PVE mode where you fight rogue drones. Its confirmed at launch. THink it was in an E3 interview.
- by Traynor Youngs - at 2012.07.03 21:47:00
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219. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Kuruk Roden wrote: this is concerning is the FPS point of view like the mini map? and the names over the players heads? because in the overview you can see tanks, and soldiers running around... MMC commander can relay that information and dire...
- by Traynor Youngs - at 2012.07.03 21:45:00
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220. [Proposition] Active Reloading - in Feedback/Requests [original thread]
To the OP, NO. ITs a bad idea in every way possible. Its campy and stupid. For things that reload one round at a time, I would be ok with interrupting the reload before complete, like the swarm launcher or something. Then you could hit reload a...
- by Traynor Youngs - at 2012.07.03 21:37:00
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