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Tibolin Wargan
HavoK Core
12
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Posted - 2012.07.05 15:22:00 -
[1] - Quote
I'm sure others have thought of that before, but I don't think I've seen it addressed here so far. I don't play many shooters online (Mag and this one are the only ones I really got into) but I've tried my hand a bit at Battlefield 3 the other day. There was one feature I wish Dust had: If you press "select" (Playing with a 360 controller) when having your cursor over an ennemy infantry or vehicle, you can tag that enemy for it to be displayed for a short while to your team members on the radar/map. I think such an ability would work great in Dust, maybe a skill to unlock for scouts?
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Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.07.05 15:31:00 -
[2] - Quote
This is something I would like to see too, as it promotes teamwork. The left D-pad slot is currently empty, any chance we could get a tag option? |
Tibolin Wargan
HavoK Core
12
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Posted - 2012.07.05 15:39:00 -
[3] - Quote
Ronin Odachi wrote:This is something I would like to see too, as it promotes teamwork. The left D-pad slot is currently empty, any chance we could get a tag option?
I like that. |
Jagen Marez
Resheph Interstellar Strategy Gallente Federation
2
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Posted - 2012.07.05 15:56:00 -
[4] - Quote
Dev posted in the "don't show enemy arrows" thread that with respect to the futuristic nature of the game (paraphrasing of course) if your teammate sees an enemy, that enemy location is broadcast over the data net allowing you to see it. So bam, its already in game just with less tedium and more automatic...ness. |
Tibolin Wargan
HavoK Core
12
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Posted - 2012.07.05 16:01:00 -
[5] - Quote
Jagen Marez wrote:Dev posted in the "don't show enemy arrows" thread that with respect to the futuristic nature of the game (paraphrasing of course) if your teammate sees an enemy, that enemy location is broadcast over the data net allowing you to see it. So bam, its already in game just with less tedium and more automatic...ness.
I see, well cool then, I just hope it works... no way to tell if it's possibly bugged or not, as I can't look at my team-mates radars. |
Jagen Marez
Resheph Interstellar Strategy Gallente Federation
2
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Posted - 2012.07.05 16:06:00 -
[6] - Quote
Tibolin Wargan wrote:Jagen Marez wrote:Dev posted in the "don't show enemy arrows" thread that with respect to the futuristic nature of the game (paraphrasing of course) if your teammate sees an enemy, that enemy location is broadcast over the data net allowing you to see it. So bam, its already in game just with less tedium and more automatic...ness. I see, well cool then, I just hope it works... no way to tell if it's possibly bugged or not, as I can't look at my team-mates radars. Hehe, good point.
I think it could definitely be visualized or somehow communicated better.
Perhaps like you see the teammates chevron and the enemy he has visual on blink in sync so you can tell who sees what.. something like that maybe.
I too often find myself shooting at teammates because I cant tell if they are friendly towards me... and more often than not they are doing the same so we get this feedback loop of shooting each other until we realize neither of us are dying and then become aware of the moment of mutual futility we just took part in. |
RoBoJerk
41
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Posted - 2012.07.05 16:22:00 -
[7] - Quote
Also I've encountered some situations where I see someone with no arrow above their head, and not at long range, maybe 30 meters, and there was no arrow. I took a chance and popped off a round the BAM, red chevron. I realize the different sides will be more recognizable at launch, but with the current distance limitations on friendlies markers showing up it would really help if the enemy wes reliably tagged. |
Deus Risus
Amarr Templars Amarr Empire
19
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Posted - 2012.07.05 16:50:00 -
[8] - Quote
Quote:The left D-pad slot is currently empty, any chance we could get a tag option?
I second this. Tagging could end up being really useful. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.05 17:35:00 -
[9] - Quote
There is no need for tagging.
If you don't see a red chevron, upgrade your sensor skills and your suit will identify them sooner.
As I understand it, the base sensor range is VERY short and line of sight.
Better skills boosts the range considerably.
The tagging thing takes something that is currently automatic and makes it tedious to accomplish.
However, if a scout had a sidearm kind of weapon that silently planted a bug that ALWAYS reported somethings location, then that I would support as tagging.
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Tibolin Wargan
HavoK Core
12
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Posted - 2012.07.05 23:07:00 -
[10] - Quote
Jagen Marez wrote:Tibolin Wargan wrote:Jagen Marez wrote:Dev posted in the "don't show enemy arrows" thread that with respect to the futuristic nature of the game (paraphrasing of course) if your teammate sees an enemy, that enemy location is broadcast over the data net allowing you to see it. So bam, its already in game just with less tedium and more automatic...ness. I see, well cool then, I just hope it works... no way to tell if it's possibly bugged or not, as I can't look at my team-mates radars. Hehe, good point. I think it could definitely be visualized or somehow communicated better. Perhaps like you see the teammates chevron and the enemy he has visual on blink in sync so you can tell who sees what.. something like that maybe. I too often find myself shooting at teammates because I cant tell if they are friendly towards me... and more often than not they are doing the same so we get this feedback loop of shooting each other until we realize neither of us are dying and then become aware of the moment of mutual futility we just took part in.
I've throwen about 3 AV grenades at a friendly tank yesterday cause I didn't see a marker... lol |
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Knight Durandal
Algintal Core Gallente Federation
12
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Posted - 2012.07.06 00:29:00 -
[11] - Quote
Traynor Youngs wrote:There is no need for tagging.
If you don't see a red chevron, upgrade your sensor skills and your suit will identify them sooner.
As I understand it, the base sensor range is VERY short and line of sight.
Better skills boosts the range considerably.
The tagging thing takes something that is currently automatic and makes it tedious to accomplish.
However, if a scout had a sidearm kind of weapon that silently planted a bug that ALWAYS reported somethings location, then that I would support as tagging.
So if you see an enemy through your sniper scope you should just upgrade your sensors or get closer?
I accept the sensor argument for non-line of sight detection, but if I have eyes on target I should be able to mark them. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.07.06 00:37:00 -
[12] - Quote
Give us a drone that can be flown that tags them when you push R1. Or make it where dropship pilots can tag enemies they can see on screen by pressing R1. They don't get guns anyway and dropships are great for recon. |
S-Park Finner
1
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Posted - 2012.07.06 00:58:00 -
[13] - Quote
Here is a thread with a lot of references to this discussion so far Here. Here's what I think the consensus is...
- Always mark friendlies - because we have advanced systems that tell us where our mates are an so that if you see someone / thing that is outside someone's sensor range you will know it is an enemy.
- If your sensor skills / modules are good enough and the enemy sensor skills / modules are low enough for them to be detectable at a particular distance -- mark the enemy.
- Some enemy actions make them more visible (reduce their ability to dampen their profile) like firing a weapon.
- If any player can mark an enemy they are marked for all the people on the players team - because we have advanced systems that share that intelligence with the team.
Under these rules the bottom line is "If it's not blue/green you can shoot it."
I also think that in CQC -- where the enemy and your team mates are too close to the the marker chevrons -- the suits should glow slightly red or blue/green so you can stab the bad guys instead of the good guys. |
Tibolin Wargan
HavoK Core
12
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Posted - 2012.07.06 21:35:00 -
[14] - Quote
Knight Durandal wrote:Traynor Youngs wrote:There is no need for tagging.
If you don't see a red chevron, upgrade your sensor skills and your suit will identify them sooner.
As I understand it, the base sensor range is VERY short and line of sight.
Better skills boosts the range considerably.
The tagging thing takes something that is currently automatic and makes it tedious to accomplish.
However, if a scout had a sidearm kind of weapon that silently planted a bug that ALWAYS reported somethings location, then that I would support as tagging.
So if you see an enemy through your sniper scope you should just upgrade your sensors or get closer? I accept the sensor argument for non-line of sight detection, but if I have eyes on target I should be able to mark them.
I agree, often time I'm yelling in the mic to tell my allies where an ennemy is, cant I just mark it for them to see whith their own eyes? |
Tus'sken Beebop
11
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Posted - 2012.07.06 22:38:00 -
[15] - Quote
+1
and why not swap over to the Frostbite engine as well. |
Tibolin Wargan
HavoK Core
12
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Posted - 2012.07.06 23:34:00 -
[16] - Quote
Tus'sken Beebop wrote:+1
and why not swap over to the Frostbite engine as well.
That's a great idea! |
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