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1261. Corp Rankings #6: What The French - in General Discussions [original thread]
Wtf don't boost. Tracky, Rafiki and the guys are simply good killers, and good team players. So you get LEGIT orbital strikes very quickly. Good clan. If I was French I'd think about joining. As an English man, I will be reserved and wait to see w...
- by Tony Calif - at 2012.10.04 17:16:00
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1262. [Feedback] Mass Driver CODEX - in Feedback/Requests [original thread]
The mass driver should lose almost every 1 vs 1 tbqh. It's a suppression / support weapon.
- by Tony Calif - at 2012.10.04 13:04:00
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1263. Official Codex feedback thread - in Feedback/Requests [original thread]
Get reading CCP https://forums.dust514.com/default.aspx?g=posts&t=38832&find=unread https://forums.dust514.com/default.aspx?g=posts&t=39048&find=unread Basically Precursor had great gameplay. That has changed for the worse.
- by Tony Calif - at 2012.10.04 10:30:00
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1264. wouldnt the obvious fix be.. - in General Discussions [original thread]
Khortez D wrote: "ok so am i the only one that can think without QQ." no, no you're not QQ is what the Internet was made for.
- by Tony Calif - at 2012.10.04 03:04:00
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1265. BURN IN HELL TANKS - in General Discussions [original thread]
Yeah, were CCP smoking the good stuff when they did vehicle module durations and cool down? I think so. Looking forward to invincible tanks SOONtm.
- by Tony Calif - at 2012.10.04 03:02:00
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1266. Melee with the butt of the gun - in General Discussions [original thread]
I want to see 2 heavies have an elbow fight.
- by Tony Calif - at 2012.10.04 03:00:00
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1267. Mass Drivers - in Feedback/Requests [original thread]
I will skill mass drivers this build. They were plenty effective enough last build, simply had animation troubles. They'll be sick this build.
- by Tony Calif - at 2012.10.04 02:55:00
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1268. More information needed on Strafe Speed Nerf - in General Discussions [original thread]
Look around the forums. There is more hate here than there was when tanks got nerfed. But there's no happy gloating side provoking anyone. CCP must change things back to precursor speeds.
- by Tony Calif - at 2012.10.04 02:47:00
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1269. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
I was heading here to post a lengthy reply. But after reading the whole thread I can say this... Laurent for president!!! +1 on Everything that man has written.
- by Tony Calif - at 2012.10.04 02:43:00
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1270. Joining the ranks of the nay-sayers or, Don't fix what ain't broke - in General Discussions [original thread]
No patch for added enjoyment you lemon
- by Tony Calif - at 2012.10.04 02:03:00
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1271. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
No compromise from me I'm afraid. And I do exaggerate a little. There is a slight decrease in accuracy when moving. But it's certainly not enough to give someone standing still an advantage. Nor should it in Dust. @Laurent I haven't played CS for...
- by Tony Calif - at 2012.10.04 02:00:00
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1272. Joining the ranks of the nay-sayers or, Don't fix what ain't broke - in General Discussions [original thread]
Aighun, I could not agree more. After the "fast & frantic" gameplay the video promises, it's just lacking. It wasn't last build.
- by Tony Calif - at 2012.10.04 01:50:00
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1273. Tactics. You Ninja Way. - in General Discussions [original thread]
This build? Ok... Jump from MCC, camp, take HAV/LAV to objective, camp, leave HAV/LAV and take letter, proceed to next letter. Camp. HAV/LAV takes too much damage so jump out, camp, take objective. Repeat. With more camping. Obviously anytime out...
- by Tony Calif - at 2012.10.04 01:35:00
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1274. Not having fun - in General Discussions [original thread]
Yeah, I think I'll jump on each day for a couple of games, but it's a real disappointment after the enjoyment after precursor. So much improvement with stability and everything you mention in the OP. Especially hit detection. It's working great. H...
- by Tony Calif - at 2012.10.04 01:25:00
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1275. More information needed on Strafe Speed Nerf - in General Discussions [original thread]
@Kade No. They can quite easily put the strafing back to precursor standards, dial in a bit more recoil again (just a touch, going overboard would be disaster for AR's), and make lasers do a little more damage, a little quicker. I also think bein...
- by Tony Calif - at 2012.10.04 00:49:00
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1276. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
Aim > Strafe Look @ CS, a VERY realistic game. Strafing is dealt with by decreased weapon accuracy. Tbh, in CS, if you want to shoot anyone, you want to be crouching and stationary, and burst fire. That's quite a lot to add to the mechanics to ...
- by Tony Calif - at 2012.10.03 22:59:00
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1277. More information needed on Strafe Speed Nerf - in General Discussions [original thread]
Laurent Cazaderon wrote: i wont let that straffing deal fade. it pretty much killed the game for me and a lot of folks i know. Agreed
- by Tony Calif - at 2012.10.03 22:22:00
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1278. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Which we don't have to do anymore vs a SPRINTING scout. Therefore it was a hit detection/latency issue. The scout never moved faster than bullets. Never has never will.
- by Tony Calif - at 2012.10.03 22:03:00
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1279. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Yeah, watching noobs who can't aim is pretty funny.
- by Tony Calif - at 2012.10.03 21:52:00
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1280. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
IMHO AR's and movement were pretty much perfect last build. Edit: except the poor old breach.
- by Tony Calif - at 2012.10.03 21:48:00
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