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381. What's the deal with good players from good corps staying in the MCC - in General Discussions [original thread]
Because there are people below your MCC who want to kill you? If they aren't there now, they will be soon. If they're not then it's safe to assume that the enemy team are in their MCC, being redlined. We're just a bit bored, and I'm not even in ...
- by Tony Calif - at 2013.03.21 22:42:00
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382. MAKE A NEW GAME MODE - in General Discussions [original thread]
Yay for PDIGGY. Need more caps tbh :P Steal all the MAG game modes. Zipper won't mind :D CCP can then release working gameplay footage of them all, then release them every 6 months. Just to troll us a bit :)
- by Tony Calif - at 2013.03.20 23:24:00
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383. Will PvE Effect PvP? - in General Discussions [original thread]
I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lin...
- by Tony Calif - at 2013.03.20 20:22:00
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384. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
MAG bunker > Dust CRU
- by Tony Calif - at 2013.03.20 13:00:00
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385. War Council (Beta) Speculation Thread - in General Discussions [original thread]
If there is no good candidate for emo ranting, I will happily step up :)
- by Tony Calif - at 2013.03.19 17:19:00
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386. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
+1 XiBangbang @Gunnut We're in the minority thinking Spawn camping is a **** mechanic for CCP to actually build into their game? Have you played since replication? I think you just don't want to have to work for your ISK. My whole point is that w...
- by Tony Calif - at 2013.03.19 09:52:00
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387. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
K/D stat isn't the problem. It's the fact that containing 1 objective > taking all objectives. That is the problem. Btw people grow a pair please and say if you WANT spawn killing. If so we might as well go back to the Replication build spawn ...
- by Tony Calif - at 2013.03.18 18:42:00
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388. MOAR E-MOTES! - in General Discussions [original thread]
Can we fix game before fixing forums? Kthanxbai
- by Tony Calif - at 2013.03.18 11:49:00
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389. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
Leave this discussion to those who aren't fatsuit redline scrub snipers ratscrub. You're still **** after a year. Go play some **** space game where time played > skill.
- by Tony Calif - at 2013.03.18 11:26:00
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390. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
Gunnut88 wrote: If you get spawncamped its your fault for spawning in the same place as reds are at. Sorry you just need to HTFU or go back to BF3 where they hold your hand cuz that's obviously more for you. Right you are. I should just spaw...
- by Tony Calif - at 2013.03.18 10:06:00
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391. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
They said they are "looking at" spawning. So shhh :P
- by Tony Calif - at 2013.03.17 22:33:00
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392. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
@Gunnut I agree, but the same could be said for AFK SP farming. I think we need to explain our actions and reasoning as you have. I would simply state if you like the way it is or if you could think of something better also.
- by Tony Calif - at 2013.03.17 22:08:00
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393. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
Cheap and I don't like it being part of the game. It takes no skill to kill someone spawning in. There is no challenge. No risk. Thread I posted about it; https://forums.dust514.com/default.aspx?g=posts&t=64169&find=unread
- by Tony Calif - at 2013.03.17 19:32:00
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394. 17/03 Test Mercenary battles. - in Feedback/Requests [original thread]
The Titan was too big IMHO, it'd be better as BS / Freighter. Aside from that, a Titan hits a planet, the planet is going to lose. Big time.
- by Tony Calif - at 2013.03.17 17:36:00
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395. 17/03 Test Mercenary battles. - in Feedback/Requests [original thread]
Stunning. Get rid of the crashed spaceship or whatever the thing is. Except for that, some excellent effects. When my corpy said to play them I expected disappointment. I was honestly impressed.
- by Tony Calif - at 2013.03.17 14:21:00
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396. Game dynamics, ideas and discussion. - in General Discussions [original thread]
So a lot of people are bored. IMHO, the game modes need more structure. The general dynamic of each battle is obvious. The dominant team takes all objectives bar 1, and proceeds to farm the ground spawn, MCC spawn, and objective. The weaker team...
- by Tony Calif - at 2013.03.16 22:23:00
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397. DUST IS ****. ONE YEAR LATER - in General Discussions [original thread]
Game dynamics are the biggest problem for me. 1xredline tank, 2xredline sniper, 13xWhatever. Take 2 objectives farm the 3rd. Until this ISN'T how every match ever plays out, I'm sick of it all.
- by Tony Calif - at 2013.03.16 17:14:00
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398. anyone else bored as ****? - in General Discussions [original thread]
Except he won't be ripped to pieces, because he's right. I just want this new star map stuff to come out. Then things might get interesting. Maybe. I have to agree with the op though, things are pretty boring.
- by Tony Calif - at 2013.03.16 16:43:00
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399. The "new" Assets CCP added - in General Discussions [original thread]
"-Creodron Breach HAV -Kaalakiota Tactical HAV" Oh. My. God. Breach rail + damage mods FTW!!!!
- by Tony Calif - at 2013.03.15 22:20:00
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400. Please... - in General Discussions [original thread]
Actually, you've talked me around. Remove ALL AV and give the AR&laser 100% efficiency vs vehicles. Bring back the replication Sleek AV nades which could kill full squads of infantry too :p Zerg FTW!!! (the more you invest in these topics, ...
- by Tony Calif - at 2013.03.14 15:33:00
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