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1181. "The Gunplay is terrible" connundrum. - in General Discussions [original thread]
Baal Roo wrote: If the actually gameplay is THIS ******* boring, all the bells and whistles in the world don't matter. You can go ahead and fight over who gets to be king **** of turd mountain if you want, but if the gameplay itself isn't fun t...
- by Tony Calif - at 2012.10.06 22:47:00
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1182. "The Gunplay is terrible" connundrum. - in General Discussions [original thread]
/!\ veteran. Favorite game was 2kills 2 deaths 72 assists. But I disagree still. Because MAG had the fast paced combat with the dipty-duck-drop-wiggle game play I loved. AND it was tactical. Medkits were OP. No argument. Every team, every player ...
- by Tony Calif - at 2012.10.06 19:08:00
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1183. is corps in the beta common knowledge? - in General Discussions [original thread]
I actually think, if you spice it up a bit, the sheer size of corps will attract people to Dust. Say that space is limited to 1500 players, so apply today! That will attract people towards Dust.
- by Tony Calif - at 2012.10.06 19:00:00
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1184. CCP...911...CCP - in General Discussions [original thread]
Nah. My militia tank can survive OB. Just about. I certainly see the laser show, even when it does kill me :D
- by Tony Calif - at 2012.10.06 17:00:00
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1185. CCP...911...CCP - in General Discussions [original thread]
No. He has a point. He's probably just been unlucky though. I've had atleast 3 vehicles this build simply explode kill feed said "Tony Calif Died" which while amusing doesn't help me know what went wrong. I'm thinking there is a problem with the t...
- by Tony Calif - at 2012.10.06 16:49:00
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1186. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Aighun wrote: As a non FPS aficionado the thing that I find the most frustrating about the gunplay is waiting for the game to catch up. It feels like there is a total lack of moment to moment gameplay. Even though my reflexes are slow, the gam...
- by Tony Calif - at 2012.10.06 16:37:00
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1187. "The Gunplay is terrible" connundrum. - in General Discussions [original thread]
What he said ^^
- by Tony Calif - at 2012.10.06 16:29:00
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1188. Assault Rifles: too accurate? - in General Discussions [original thread]
Jack is a PERFECT example of specialisation. He's just about the single scariest person to walk round a corner and find your self face to face with.
- by Tony Calif - at 2012.10.06 16:24:00
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1189. Ok, I give up - in General Discussions [original thread]
Or join a bad squad / corp. you'll feel like a god
- by Tony Calif - at 2012.10.06 16:22:00
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1190. Ok, I give up - in General Discussions [original thread]
#1 your name is SO easily recognisable. If I see someone I recognise I shoot them over the guy I don't. I'll be nice to you from now on :P #2 have you mentioned to Jack Boost you'd like to group with him do he stops shooting you? Especially if you...
- by Tony Calif - at 2012.10.06 16:10:00
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1191. CCP...911...CCP - in General Discussions [original thread]
Yeah, mine keep driving through the sand and into limbo land. They then explode :(
- by Tony Calif - at 2012.10.06 16:01:00
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1192. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Steer clear of MAG gunplay simply because headshots were worked out locally, while body shots were worked out server side. Next time you get SUPERLAG while MAGing, shoot the frozen players in the head. You'll come back to a great deal of kills. MA...
- by Tony Calif - at 2012.10.06 16:00:00
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1193. "The Gunplay is terrible" connundrum. - in General Discussions [original thread]
Same game. Kill the enemy, don't die.
- by Tony Calif - at 2012.10.06 15:55:00
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1194. "The Gunplay is terrible" connundrum. - in General Discussions [original thread]
Deathmatch is called ambush. You haven't been paying attention Archer.
- by Tony Calif - at 2012.10.06 15:48:00
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1195. Vehicles suspension needs love. - in Feedback/Requests [original thread]
Agreed. Suspension seems to have become obsolete in the future. Tanks aren't difficult to aim while moving. They're difficult no to crash while firing though :P (same coin, other side).
- by Tony Calif - at 2012.10.06 15:20:00
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1196. [Feedback & Suggestions] Improving Dust514 - in Feedback/Requests [original thread]
The only thing I feel strongly about here is Parashooting as you said. If I didn't play MAG I'd call you out on a typo. But Parashooting/sniping was one of the WORST aspects of MAG. Only because you spawned in the same spot in the air. Ez target. ...
- by Tony Calif - at 2012.10.06 15:17:00
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1197. [Feedback] Vertical Play Experience (ladders) - in Feedback/Requests [original thread]
Big +1 on ladders. They make the buildings feel like they're used by humans. Such a small addition makes a huge difference to immersion.
- by Tony Calif - at 2012.10.06 15:10:00
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1198. [REQUEST] targeting system like in EVE online - in Feedback/Requests [original thread]
Nerf player skill more. Games too hard with all the movement shooting and stuff going on. Far to hectic to actually aim yourself. No.
- by Tony Calif - at 2012.10.06 15:08:00
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1199. Why would anyone spend they´re hard earned cash on someone else´s beta... - in General Discussions [original thread]
Have you managed to run out of AUR in any build?
- by Tony Calif - at 2012.10.06 15:03:00
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1200. Why would anyone spend they´re hard earned cash on someone else´s beta... - in General Discussions [original thread]
Let's just agree that UVT need to be cheap enough that EVERYONE will have them. They're only useful if EVERYONE has one.
- by Tony Calif - at 2012.10.06 14:37:00
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