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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.03 15:59:00 -
[91] - Quote
STB DEADPOOL5241 EV wrote:One of the suggestions I really like is a skill book that can increase strafing speed, that is one great solution to this issue.
It isn't anything like a solution to this issue. All making it tied to a skill would do is put a delay in before you could expect everyone to be strafing at fast speeds again. It is entirely irrelevant to the question of whether fights should or should not emphasize strafing in the first place.
Laurent Cazaderon wrote:How does that make sense compared to EVE's mechanics ? This comparison is made for a reason. Because it's mostly EVE players who have trouble dealing with the movement of ennemies in Dust 514 that complained about "dancers". Completely obliterating the fact that those parameters exists in EVE.
You have absolutely no evidence that this is the case and are making totally blind assertions. It isn't necessary to make things up in order to have an opinion on this issue.
Free Beers wrote:I would like to just add that nerfing strafing is also nerfing individual skill.
It emphasizes different skills beyond the ability to rapidly move side-to-side while shooting a target doing the same. As others have said, it emphasizes tactical play over arcade-style play. It is not simply a matter of more skill-demanding versus less. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.03 16:17:00 -
[92] - Quote
Fivetimes Infinity wrote:STB DEADPOOL5241 EV wrote:One of the suggestions I really like is a skill book that can increase strafing speed, that is one great solution to this issue. It isn't anything like a solution to this issue. All making it tied to a skill would do is put a delay in before you could expect everyone to be strafing at fast speeds again. It is entirely irrelevant to the question of whether fights should or should not emphasize strafing in the first place. Laurent Cazaderon wrote:How does that make sense compared to EVE's mechanics ? This comparison is made for a reason. Because it's mostly EVE players who have trouble dealing with the movement of ennemies in Dust 514 that complained about "dancers". Completely obliterating the fact that those parameters exists in EVE. You have absolutely no evidence that this is the case and are making totally blind assertions. It isn't necessary to make things up in order to have an opinion on this issue. Free Beers wrote:I would like to just add that nerfing strafing is also nerfing individual skill. It emphasizes different skills beyond the ability to rapidly move side-to-side while shooting a target doing the same. As others have said, it emphasizes tactical play over arcade-style play. It is not simply a matter of more skill-demanding versus less.
With strafing and with out strafing you have tactical fighting, thats a separate part of this conversation. Its not like strafe players don't do that already. But in the middle of a gun fight its not about two players dueling and standing still.
As it is now, its a duel to see who can get a faster head shot. Its like two players take ten paces turn and fire at each other. Thats not really skill is it? I think also a lot of players confuse bunny hopping and dancing in the box. They are two different styles, Halo players and a few other games are bunny hoppers. Strafe fighting with out bunny hopping has been a viable style of 20 years of gaming both PC an Console.
Look Im not a bunny hopper, I will on a reload jump and reload to buy time for myself and then I am back to moving around as I fire, thats dancing in the box.
Players that don't strafe, just sit in one spot and fire at the enemy.. um where is the fun, where is the skill? Oh look Ma, I can point my controller mouse faster then he can.. man I must be a beast player.. FML |
DrunkardBastards
Inebriated Liberation Front
23
|
Posted - 2012.10.03 16:35:00 -
[93] - Quote
Laurent Cazaderon wrote:I thought about something : In Eve Online, you have speed tanking. For those who don't know what it is, here's a short but obvious explanation.
Quite frequently, fights in EVE see people orbiting around their target to ease gun tracking of their turrets. During those fights, one thing is of great importance : The opposition between the speed of your target and the tracking speed of your turret.
Thus, some fights can be very disturbing. A very fast frigate can in the end take down a battleship as its turrets wont be able to follow it properly while the frigate can peacefully kill the battleship. But speed is not the only thing that matters, there's also dealing with the distance from wich you orbit the target. The closer you get, the harder it is for the turrets to track you.
So in EVE speed and movement is of great matter in the tactical approach of a fight. You can't just say "Hey got the big ship, big guns and massive HP amount, i'll screw anything muahahaha"
=> There is a a dynamic of movement in gun fights. Dodging and adapting to target's agility
=> Now, let's transpose that to Dust 514.
We have various speed depending on the suit you pick. A bit like frigates, cruiser, BS etc... But now, we have a strafe speed that's mostly equivalent for all of them and has been overall reduced.
Wich means that no matter who you're facing, your tracking skills (AIM) dont need to adapt to the mobility of the target. Except when it's running wich is not a problem as it cant fire while doing so. While in EVE a fast ship orbiting and changing the distance from where it's firing IS firing.
How does that make sense compared to EVE's mechanics ? This comparison is made for a reason. Because it's mostly EVE players who have trouble dealing with the movement of ennemies in Dust 514 that complained about "dancers". Completely obliterating the fact that those parameters exists in EVE.
Some will say that some suits can still flee a fight faster than others, but to me, this would be closer to alignment time and throttle to reach warp speed and flee from a solar system than actual "fight skill"
Other will say that it is now fighting clever and take cover. But that's not GunFight Dynamics to me. It's basic brain game and no matter how arcadey a game is, working with covers is ALWAYS required if you're at least a decent player. I dont remember playing like a crazy rush guy in previous dust build. And if running out of cover wasnt as punishing as it was supposed to be, it was all on hit detection flaws.
So, here is my conclusion. I couldnt understand CCP's choice regarding this major cut in gunfights gameplay but i couldnt find why. Then it hit me. Because it's basically in contradiction with EVE. Give us back Precursor strafe speed.
More or less sums up my thoughts on this. +1 |
DrunkardBastards
Inebriated Liberation Front
23
|
Posted - 2012.10.03 16:46:00 -
[94] - Quote
How i feel about this is, strafing speeds were fine, the suits already took a good notch out of stamina when you jumped so you could only jump a few times anyway.. to fix the bunny hopping issue why not just decrease over all stamina for the scout while increasing its regen rate? so it could only jump like twice.. leave the strafe speed alone.
Edit: i guess to elaborate more, make running consume less stamina and jumping consume the same, with less overall stamina. |
m621 zma
Seraphim Initiative. CRONOS.
22
|
Posted - 2012.10.03 16:53:00 -
[95] - Quote
I'm not sure if I'm imagining it or not, but on the Assault it feels like strafing is actually slightly biased to the right? |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.03 16:53:00 -
[96] - Quote
DrunkardBastards wrote:How i feel about this is, strafing speeds were fine, the suits already took a good notch out of stamina when you jumped so you could only jump a few times anyway.. to fix the bunny hopping issue why not just decrease over all stamina for the scout while increasing its regen rate? so it could only jump like twice.. leave the strafe speed alone.
Edit: i guess to elaborate more, make running consume less stamina and jumping consume the same, with less overall stamina.
As a player who is tactical and does strafe, the speeds on the scout suit strafe speed were to high. But in doing that they also reduced all the others suits lateral movements.
Again CCP/Devs took an axe to the problem instead of a scalpel.
Adjustments need to be made in small increments not HUGE. If CCP would have done a reasonable amount of adjustment to scout suits, and left the others alone. Would we be having this conversation? |
DrunkardBastards
Inebriated Liberation Front
23
|
Posted - 2012.10.03 17:09:00 -
[97] - Quote
STB DEADPOOL5241 EV wrote:DrunkardBastards wrote:How i feel about this is, strafing speeds were fine, the suits already took a good notch out of stamina when you jumped so you could only jump a few times anyway.. to fix the bunny hopping issue why not just decrease over all stamina for the scout while increasing its regen rate? so it could only jump like twice.. leave the strafe speed alone.
Edit: i guess to elaborate more, make running consume less stamina and jumping consume the same, with less overall stamina. As a player who is tactical and does strafe, the speeds on the scout suit strafe speed were to high. But in doing that they also reduced all the others suits lateral movements. Again CCP/Devs took an axe to the problem instead of a scalpel. Adjustments need to be made in small increments not HUGE. If CCP would have done a reasonable amount of adjustment to scout suits, and left the others alone. Would we be having this conversation?
Ah i play mostly a scout with tactical/SMG for the spray n pray, so i will blame that for me only noticing it on the scout. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.03 17:11:00 -
[98] - Quote
DrunkardBastards wrote:STB DEADPOOL5241 EV wrote:DrunkardBastards wrote:How i feel about this is, strafing speeds were fine, the suits already took a good notch out of stamina when you jumped so you could only jump a few times anyway.. to fix the bunny hopping issue why not just decrease over all stamina for the scout while increasing its regen rate? so it could only jump like twice.. leave the strafe speed alone.
Edit: i guess to elaborate more, make running consume less stamina and jumping consume the same, with less overall stamina. As a player who is tactical and does strafe, the speeds on the scout suit strafe speed were to high. But in doing that they also reduced all the others suits lateral movements. Again CCP/Devs took an axe to the problem instead of a scalpel. Adjustments need to be made in small increments not HUGE. If CCP would have done a reasonable amount of adjustment to scout suits, and left the others alone. Would we be having this conversation? Ah i play mostly a scout with tactical/SMG for the spray n pray, so i will blame that for me only noticing it on the scout.
No, you are fine. It was the most noticeable of the reductions in movement speeds. The Assault should have stayed the same, again I really think its only about 10-15% off, bring that back and it would be ok. Scout, that needs more work, further tests are needed. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.03 17:12:00 -
[99] - Quote
m621 zma wrote:I'm not sure if I'm imagining it or not, but on the Assault it feels like strafing is actually slightly biased to the right?
Hmm, odd. Ill test tonight again, but I did strafe both sides, then forward and back to test. Could be just a lag spike that happened, but will test again for you. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.03 18:51:00 -
[100] - Quote
Free Beers wrote:I would like to just add that nerfing strafing is also nerfing individual skill. Add to that the use of hit scan verse ballistics and what you get is a completely different game. The continual push towards a shoot first gear quality game and away from individual skill is really concerning.
I hate that attitude that some of ye have about oh its nerfing skil,l wrong its nerfing a if not 2 skills evading and tracking(debatably) there are far more skills that have been brought up previously, while i agree that it was over nerfed and that strafe speed should be Scout>assult>logi>heavy, if this was implemented as strafing is fixed to the line then their should not be modules or skills to increase this as then it would be made imbalenced,
Another thing to the person talking about speed tanking in eve and saying straffing is dusts version of that, i have a few opinions that are flawed with your logic
In eve we fly ships in dust we are soldiers there is a massive difference EVE is lock and fire, dust is manual A battle ship or hell even a BC vrs frig cant be compared to heavy or assult vrs scout because in relation a scout hasfar more armour in relation to a heavy than a frig to a BS or BC In eve ships can be fitted to counter such tactics using tacle tactics webs so on so forth but in DUST we do not have ways to tackle yet In most cases of frig vrs BC or BS where frig wins the BC or BS was not fitted to deal with them
Iam not trying to take away from the comparision but some elements were left out, if anything this tread is thorough |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.03 18:52:00 -
[101] - Quote
Fivetimes Infinity wrote:STB DEADPOOL5241 EV wrote:One of the suggestions I really like is a skill book that can increase strafing speed, that is one great solution to this issue. It isn't anything like a solution to this issue. All making it tied to a skill would do is put a delay in before you could expect everyone to be strafing at fast speeds again. It is entirely irrelevant to the question of whether fights should or should not emphasize strafing in the first place. Laurent Cazaderon wrote:How does that make sense compared to EVE's mechanics ? This comparison is made for a reason. Because it's mostly EVE players who have trouble dealing with the movement of ennemies in Dust 514 that complained about "dancers". Completely obliterating the fact that those parameters exists in EVE. You have absolutely no evidence that this is the case and are making totally blind assertions. It isn't necessary to make things up in order to have an opinion on this issue. Free Beers wrote:I would like to just add that nerfing strafing is also nerfing individual skill. It emphasizes different skills beyond the ability to rapidly move side-to-side while shooting a target doing the same. As others have said, it emphasizes tactical play over arcade-style play. It is not simply a matter of more skill-demanding versus less.
First, i agree with you that a skillbook isnt actually a good idea. It may open a breach to reach higher straf speed than we had in precursor if badly calibrate. Once more, i want to be very clear ! I, personnaly, don't want a rush and jump FPS either. I just want to feel like my character can actually pull off a decent dodge movement by straffing (as we can't prone or else) so i can be sure, when i died, that the guy in front of me is actually a good one and didnt just kill me because he started firing 1 sec before i did. And hell, i hate bunny hopping and now it's pretty much all i can do (2-3 times) when i need some air in a fight where i can't get cover.
Precursor movement speed were perfectly fine. As i said before, the sole problem was hit detection that made some bad straffing move work anyway. I'm pretty confident that with this new improved HD, precursor straffing wouldnt be as powerfull as everyone is implying. A guy behind a cover, playing smart would beat the **** out of a strafffing guy in the open quickly IF he knows his way with aiming. If he doesnt, is that a reason to help him through slowing down the game ? REALLY not my opinion.
Nova said that this game needs people to die. Again, this improved HD would have been way sufficient to avoid people going with madmen ratio. Also, CODEX wont prevent some guy having extraordinary high ratio. (Wait till heavies wake up with this slow movement for all suits.....)
Second, regarding my "assumption", i'll let you know that i'm here for a long time and actually know where biggest posters come from : PS3 or EVE. And believe me, only a few PS3 dude bitched about straffing. I dont want to blame EVErs especially as they're not the ones making changes to the game. But i'm kinda pissed of by the movement in the game in CODEX. Altough, in the end my comparison regarding EVE online and straf speed being more or less speed tanking in EVE is still valid.
Sorry if you took this misplace agression for you.
Once more, cause i want that to be very clear, i dont think many of us wants this game to go "light speed". Just not that slow, not to a point where i have trouble even recognizing the gun play at some point
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.03 19:07:00 -
[102] - Quote
Laurent Cazaderon wrote:Fivetimes Infinity wrote:STB DEADPOOL5241 EV wrote:One of the suggestions I really like is a skill book that can increase strafing speed, that is one great solution to this issue. It isn't anything like a solution to this issue. All making it tied to a skill would do is put a delay in before you could expect everyone to be strafing at fast speeds again. It is entirely irrelevant to the question of whether fights should or should not emphasize strafing in the first place. Laurent Cazaderon wrote:How does that make sense compared to EVE's mechanics ? This comparison is made for a reason. Because it's mostly EVE players who have trouble dealing with the movement of ennemies in Dust 514 that complained about "dancers". Completely obliterating the fact that those parameters exists in EVE. You have absolutely no evidence that this is the case and are making totally blind assertions. It isn't necessary to make things up in order to have an opinion on this issue. Free Beers wrote:I would like to just add that nerfing strafing is also nerfing individual skill. It emphasizes different skills beyond the ability to rapidly move side-to-side while shooting a target doing the same. As others have said, it emphasizes tactical play over arcade-style play. It is not simply a matter of more skill-demanding versus less. First, i agree with you that a skillbook isnt actually a good idea. It may open a breach to reach higher straf speed than we had in precursor if badly calibrate. Once more, i want to be very clear ! I, personnaly, don't want a rush and jump FPS either. I just want to feel like my character can actually pull off a decent dodge movement by straffing (as we can't prone or else) so i can be sure, when i died, that the guy in front of me is actually a good one and didnt just kill me because he started firing 1 sec before i did. And hell, i hate bunny hopping and now it's pretty much all i can do (2-3 times) when i need some air in a fight where i can't get cover. Precursor movement speed were perfectly fine. As i said before, the sole problem was hit detection that made some bad straffing move work anyway. I'm pretty confident that with this new improved HD, precursor straffing wouldnt be as powerfull as everyone is implying. A guy behind a cover, playing smart would beat the **** out of a strafffing guy in the open quickly IF he knows his way with aiming. If he doesnt, is that a reason to help him through slowing down the game ? REALLY not my opinion. Nova said that this game needs people to die. Again, this improved HD would have been way sufficient to avoid people going with madmen ratio. Also, CODEX wont prevent some guy having extraordinary high ratio. (Wait till heavies wake up with this slow movement for all suits.....) Second, regarding my "assumption", i'll let you know that i'm here for a long time and actually know where biggest posters come from : PS3 or EVE. And believe me, only a few PS3 dude bitched about straffing. I dont want to blame EVErs especially as they're not the ones making changes to the game. But i'm kinda pissed of by the movement in the game in CODEX. Altough, in the end my comparison regarding EVE online and straf speed being more or less speed tanking in EVE is still valid. Sorry if you took this misplace agression for you. Once more, cause i want that to be very clear, i dont think many of us wants this game to go "light speed". Just not that slow, not to a point where i have trouble even recognizing the gun play at some point
Just comment on your last paragraph. Yes just a small adjustment and tiered suits that offer a range in lateral movement and turning speed.
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semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.10.03 20:59:00 -
[103] - Quote
I completely agree that the straffing speed was turned down way too much. And I like most of the posts here but would like to add a little side note.
Regarding what has been mentioned about Halo. I personally think that Halo Combat Evolved is perhaps one of the best FPS to come out. And when I started playing this game it reminded me so much of Halo. If done right this game can easily kick Halo's butt and before this patch I felt that it was definately headed in that direction. The complexity of this game is amazing but couple that with good gun play and you will have an FPS game that will last years with a strong following. But if you try to dumb this game down for the masses then this game may have an initial large spike of players but it will eventually fall into relative obscurity. And from what I have seen so far I do not want this to happen. Tactical shooters are fun in their own right but there are already too many of these in the market......almost all FPS games try to copy COD or BF3 so that they can get the same kind of sales. But if this game can buck the trend and really make it about the gunplay with all the other factors involved then that will turn it from a run of the mill shooter to a game that can last. Personally I am tired of the run of the mill tactical shooters thats why I am interested in this game.
That being said I also dont want to run around like a crazy man on kitten. I do think that the movement speed in general needs a slight boost and then straffing and backing speeds need to be about 2/3 to 3/4 of the foward movement speed. Jumping already takes stamina so bunny hoppers can only hop a few times before they have to wait for the bar to recharge. I mean for goodness sakes we are in a super powered drop suit. Why we cant run at least as fast as the fastest sprinters in the world boggles my mind. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.10.04 00:28:00 -
[104] - Quote
This being my first FPS, i am happy with whatever i get. So i have no qualms with this build aside from the SP and Orbital issue. Peace to you all |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.04 00:33:00 -
[105] - Quote
Well said. I agree 100%. I am, for the most part, liking where it is now. Some tweaks are needed but we're getting there.
STB DEADPOOL5241 EV wrote:So I think we are coming down to suits and speed of those suits. The strafing is all equal in all the suits, when it should be
Scout>Assault>Logistics>Heavy as far as speed of strafing and movement. But thats not the case, as others have pointed out, all the suits have the same strafing speed.
I also agree with a previous post, weapons and strafing should be tied in somehow. If I have a heavy machine gun or Forge gun, that should change my strafing speed, while a SMG should be lighter and offer more strafing speed.
Edit:
CCP is any of the devs reading this thread, just a yes or no would be sufficient for us all, we just want to make sure our threads that are civil discussion are not falling on deaf ears.
And there are the tweaks. Also, consider having strafing movement hinder accuracy. Given heavies are basically walking weapon platforms, and under this suggestion would strafe the slowest, have them affected least, perhaps. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.04 02:43:00 -
[106] - Quote
I was heading here to post a lengthy reply. But after reading the whole thread I can say this...
Laurent for president!!! +1 on Everything that man has written. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.04 06:21:00 -
[107] - Quote
Tony Calif wrote:I was heading here to post a lengthy reply. But after reading the whole thread I can say this...
Laurent for president!!! +1 on Everything that man has written.
Hate on the field, love on the forums
thanks mate |
Mitchman 514
Seituoda Taskforce Command Caldari State
26
|
Posted - 2012.10.04 19:29:00 -
[108] - Quote
I think the strafing speed change can be reverted now with the improved hit detection. Maybe also buff the HPs of suits too to compensate? My gun plays is gone too with this build, and I was never big on straifing to begin with. It just feels "wrong" now and I die much more that previously. Could just be down to gear right now, though. I sure hope so or I won't play this for much longer. |
DEADPOOL5241
Doomheim
212
|
Posted - 2012.10.04 19:41:00 -
[109] - Quote
Laurent Cazaderon wrote:Tony Calif wrote:I was heading here to post a lengthy reply. But after reading the whole thread I can say this...
Laurent for president!!! +1 on Everything that man has written. Hate on the field, love on the forums thanks mate
Agreed, TY for your replies. Good to see intelligent conversations going on for the community by the community.
Looking forward to more of this for years to come in Dust.
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.04 19:56:00 -
[110] - Quote
Mitchman 514 wrote:I think the strafing speed change can be reverted now with the improved hit detection. Maybe also buff the HPs of suits too to compensate? My gun plays is gone too with this build, and I was never big on straifing to begin with. It just feels "wrong" now and I die much more that previously. Could just be down to gear right now, though. I sure hope so or I won't play this for much longer.
Well the previous builds hit detection was not working so in general most players could not take down a target at any range other than close, which meens people have built play styles that while it worked fine then and there now that everyone has a equal chance to make the shot not only the fellas that realised we had to aim 6 feet infront of the target, it will take a while to get used to new more deadly battlefield (personaly i think its welcome no longer can i just run out into the open and expect jumping around to keep me alive)
Also after playing it for quite a while today i think the slower movement has made the game better it meens that it takes more skill to get away with dodging at cqc its stillpossible but know you have to mix it up a bit more than left right left got to make it more irregular or at least if using assult iam not sure about scouts have not tried it yet, but there are still people that can strafe well in this build it just takes a new method
Another bit of advice to anyone saying its gone too slow try the assult type 2 suit it has a much better straffing speed ive tried that out recently and found it was quicker than i expected |
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Anax 01
Crux Special Tasks Group Gallente Federation
17
|
Posted - 2012.10.04 20:37:00 -
[111] - Quote
STB DEADPOOL5241 EV wrote:Ok, so you like the tactical side more. But I have to disagree with your thought on " It's easy enough to beat people with better gear than you have. You just have to play it smart", once you get better gear then it becomes less and less about skill and more about the gear you have earned.
The other day I had the pleasure of entering a Skirmish map with a very specific combination of capped points that gave me the best chance to farm kills. Since I haven't played much during the latest build, which is still fresh anyway, I was using basic gear. So, I got 13-0 in that match because the enemies kept spawning at a very disadvantageous for them spot and (if memory serves) all but 2 kills took 2 shots.
If I was equipped with an Ishukone however, maxed out damage skills and light weapon damage enchancers it would have been a much more gruesome tale. I don't remember how many people I shot once and then they hid from me and recovered/got killed by someone else, but they were a lot. It happens all the time. Hell, I changed from a default Scout suit into a default Assault suit specifically to avoid getting OHK'd by enemy snipers who have gear as crappy as mine =/
Yes, I too want the Scout to be the guy who runs like the wind carrying profile dampeners, sneaks behind the enemies, possibly drops an unplink and then finds a good place to watch over the map through his scope and take potential cappers out. Right now though I don't really feel it =/
...and should cloaking be introduced, I wonder what that'll do to the counter-sniping game, but that's another story for a different thread :p |
Antilles Maximus
ZionTCD Legacy Rising
80
|
Posted - 2012.10.04 20:38:00 -
[112] - Quote
The game has a good feel to it right now. I will admit that the movement is a little too slow, especially for Scouts. We have to remember that our Dust characters aren't restricted to "human" traits as much as we think. From what I gathered out of the Dust story-line, the clones are larger, faster and more agile than standard humans. With that kept in the back of your minds, we should be able to run faster and jump higher than normal. The only thing I would like to see change is the movement speeds have to be adjusted based on dropsuits, mods and skills. Obviously, a Scout should be able to out-manuever a Heavy any day. The strafing speed should not be the same for each suit and the mercs should be able to jump higher than an average person... with some limitations (Scouts jumping over tanks is a little extreme).
Overall, I think the game is moving in the right direction. Of course, there will be changes that we all will have to adapt to and that most people won't like simply because it's not what they're used to (see OP). It obviously warrants some discussion and I think everyone here has some very good input on the subject. With that being said, I think CCP will release a game that we will all enjoy.
Antilles Maximus Zion TCD
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DEADPOOL5241
Doomheim
212
|
Posted - 2012.10.04 20:53:00 -
[113] - Quote
Antilles Maximus wrote:The game has a good feel to it right now. I will admit that the movement is a little too slow, especially for Scouts. We have to remember that our Dust characters aren't restricted to "human" traits as much as we think. From what I gathered out of the Dust story-line, the clones are larger, faster and more agile than standard humans. With that kept in the back of your minds, we should be able to run faster and jump higher than normal. The only thing I would like to see change is the movement speeds have to be adjusted based on dropsuits, mods and skills. Obviously, a Scout should be able to out-manuever a Heavy any day. The strafing speed should not be the same for each suit and the mercs should be able to jump higher than an average person... with some limitations (Scouts jumping over tanks is a little extreme). Overall, I think the game is moving in the right direction. Of course, there will be changes that we all will have to adapt to and that most people won't like simply because it's not what they're used to ( see OP). It obviously warrants some discussion and I think everyone here has some very good input on the subject. With that being said, I think CCP will release a game that we will all enjoy. Antilles Maximus Zion TCD
See OP, well thats me.
I adjust to just about everything, like I stated I am more of a hybrid player. Played PC games where strafe dancing was the style and other games where tactical was the only way to play.
What I offered was a bit of history to players wondering what the griefing and QQ threads were about. Then we discussed ways to work together to make both sides happy. I think that middle ground was the tiered suits that should have different turning and strafing speeds.
I do agree, this game is a work in progress and this is not going to be the last time they touch this matter at CCP. But I think we are a few weeks away from seeing those changes in game.
Thanks for you post Antilles (great name), Look forward to seeing you in game.
Cheers DP |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.10.05 17:53:00 -
[114] - Quote
STB DEADPOOL5241 EV wrote:Iron Wolf Saber wrote:Battlefield is an acrade shooter... How do you think that? BF is one of the most tactical games on the market. That its selling point. But Please explain. TY
http://www.youtube.com/watch?v=FOaGhE_sejI
This explains why its an arcade shooter. |
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