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141. What is the SINGLE most important thing in your opinion CCP need to work on? - in General Discussions [original thread]
There's more than 80 people on these forums. Don't be shy. If someone has already said your answer, say it again!!!
- by Tony Calif - at 2013.06.17 20:01:00
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142. Being on the PS4 on launch day is not going to save Dust 514. - in General Discussions [original thread]
People are also missing the fact that the ps4 being released, doesn't mean all the ps3's will suddenly implode. Dust WILL be the best FPS on ps3, and that is why Dust is a niche game. Because it's being aimed at the ps3 faithful. Just to put tha...
- by Tony Calif - at 2013.06.17 19:58:00
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143. The Reason PC Failed - in General Discussions [original thread]
So many people in NPC corps have a lot to say about PC...
- by Tony Calif - at 2013.06.17 17:29:00
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144. What is the SINGLE most important thing in your opinion CCP need to work on? - in General Discussions [original thread]
Pseudogenesis wrote: Gear-tiered matchmaking. I want to play matches with players only using militia and standard gear. This would singlehandedly save the game for me. Big +1
- by Tony Calif - at 2013.06.17 09:19:00
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145. What is the SINGLE most important thing in your opinion CCP need to work on? - in General Discussions [original thread]
Sam Tektzby wrote: WORK ON GAME WITH PLAYERS Not agains them. That's why I made the thread.
- by Tony Calif - at 2013.06.17 00:22:00
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146. How would people feel about a small but possibly fun change to OMS. - in General Discussions [original thread]
Vermaak Doe wrote: Why not both? Hopefully that would be viable too :)
- by Tony Calif - at 2013.06.16 23:21:00
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147. How would people feel about a small but possibly fun change to OMS. - in General Discussions [original thread]
So, assets drop from the sky right? What if CCP made them Neutral vehicles instead? @CCP Is this feasible? Can you please just copy the good tanker fits and not make fail fits if so :)
- by Tony Calif - at 2013.06.16 23:10:00
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148. What is the SINGLE most important thing in your opinion CCP need to work on? - in General Discussions [original thread]
Michael Cratar wrote: Dose the entire game count? No. Pick one. Be general, I.e. balance, gameplay, performance.
- by Tony Calif - at 2013.06.16 22:11:00
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149. Eliminate the Redline for PC - in General Discussions [original thread]
Not IMHO. The redline could perhaps be far closer to the spawn perhaps, but I really would be quite bored just standing around under an MCC, or looking at the enemy ground spawn waiting for a kill. Boring. For all parties involved. Edit; please ...
- by Tony Calif - at 2013.06.16 21:59:00
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150. About Constructive Criticism... - in General Discussions [original thread]
It does seem that core elements such as frame rate drop & disconnects from corp battles were identified very early on in the beta. They need to address these issues ASAP.
- by Tony Calif - at 2013.06.16 21:52:00
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151. What is the SINGLE most important thing in your opinion CCP need to work on? - in General Discussions [original thread]
@Baal Roo No long complicated sentences please. Hercules will think you are mocking his intellect and lock this thread fast than my frame rate drops on the orbital cannon complex. ;)
- by Tony Calif - at 2013.06.16 21:15:00
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152. who else is looking forward to matchmaking? - in General Discussions [original thread]
There is match making. It requires more players to work properly though. What we need is militia only mode.
- by Tony Calif - at 2013.06.16 21:12:00
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153. What is the SINGLE most important thing in your opinion CCP need to work on? - in General Discussions [original thread]
fenrir storm wrote: Tony Calif wrote: For me it's frame rate. Drops in FPS are not acceptable to me in competative games. Remember, only 1 choice, Ahh tony, with so many issues still not sorted from beta how can you choose only 1 Y...
- by Tony Calif - at 2013.06.16 20:39:00
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154. What is the SINGLE most important thing in your opinion CCP need to work on? - in General Discussions [original thread]
For me it's frame rate. Drops in FPS are not acceptable to me in competative games. Remember, only 1 choice,
- by Tony Calif - at 2013.06.16 19:58:00
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155. Winning Districts By Attrition.... - in General Discussions [original thread]
Agreed. In time, the good corps just won't give a rats ass, so long as they have 80 mil to throw down when they do want a fight. So districts can be taken by all sorts of super scrubs who can then fight their battles until they don't give a poop e...
- by Tony Calif - at 2013.06.16 19:37:00
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156. Do you like the aesthetics of Dust 514? - in General Discussions [original thread]
Aesthetics yes, graphics meh. The Gallente medium frame looks badass. The concept art for the Gallente heavy however looked like a green Staypuft marshmallow man :-s
- by Tony Calif - at 2013.06.16 18:44:00
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157. Dust DEVs and GMs Disappearance - in General Discussions [original thread]
GM Hercules wrote: Hey I am here ... Anyway, so far I can see a couple of announcements explaining to our community what had happened during the disconnection issues, example of this Tranquility Connectivity Issues - 01:00 UTC - June 12, 2...
- by Tony Calif - at 2013.06.16 18:22:00
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158. So I tried MAG - in General Discussions [original thread]
I know what the problem is. You're running. You show up on the minimap depending on how fast you move (that's why lvl 40, maxed jammer skills, a silencer, acoustic locator & medkit was a standard loadout for many). Run that fit for a few days...
- by Tony Calif - at 2013.06.16 14:17:00
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159. So I tried MAG - in General Discussions [original thread]
Oh and Panther, look at the hours people have played MAG. Thats only in game hours and doesn't count sitting around on menus. CCP need to get that stat added ASAP. Oh how I miss the MAG stat tracking. Best in anygame ever. Can't think of a stat ...
- by Tony Calif - at 2013.06.16 11:49:00
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160. So I tried MAG - in General Discussions [original thread]
Skill counts for 90% of MAG. From the duck dip dodge, to the T1 sniper insta kill, to the medkit groove, it all required faster reaction times, quicker thumbs, and more thought than anything in Dust. The other 10% was lag.
- by Tony Calif - at 2013.06.16 11:24:00
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