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961. The tourny will suck if SL v Dropships isn't fixed - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=41902&find=unread Missiles are Op, due to Passive skill bonuses and insane damage modules. Dropships are simply the best delivery method. Swarms need fixing. Forgeguns would be sufficien...
- by Tony Calif - at 2012.10.20 22:05:00
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962. Are dropships overpowered.... - in General Discussions [original thread]
Nothing needs more damage. Thats the whole point. Fragmented ones are easily capable of OHK vs militia heavy. 700+ damage. I've been testing vs a seriously tough Dropship. The whole "teamwork and Forgeguns" argument just isn't an effective counte...
- by Tony Calif - at 2012.10.20 21:35:00
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963. So Who's Still Poor As Kitten? - in General Discussions [original thread]
Meeeee :D Militia killa
- by Tony Calif - at 2012.10.20 21:24:00
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964. Did the flux grenades get nerfed? - in General Discussions [original thread]
Well, I haven't been killed by flux grenades yet if that's what you mean.
- by Tony Calif - at 2012.10.20 21:23:00
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965. CCP, Betas and QQing - in General Discussions [original thread]
The thing is, I don't see why I should give CCP special credit for how they develop games. They're making an FPS, which is a far more competative market than space sims. I preferred Microsfts Freelancer to EvE. Do I prefer microsoft to CCP? Not re...
- by Tony Calif - at 2012.10.20 21:20:00
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966. Are dropships overpowered.... - in General Discussions [original thread]
The sheer damage out of missiles is insane. Skills, modules, and high grade launchers results in the ability to do insane amounts of damage. At an unlimited range. With huge splash damage and radius. They also screw up your aim. CCP have been idio...
- by Tony Calif - at 2012.10.20 20:58:00
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967. STB vs SYN now - in General Discussions [original thread]
Rosters please :D
- by Tony Calif - at 2012.10.20 19:50:00
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968. Just noticed this... New game mode for corp comp? - in General Discussions [original thread]
Quote: Match style is Skirmish, with a 20-minute time limit. The first team to deplete enemy clone reserves or capture the opposing Mobile Command Center (MCC) wins. CAPTURE the MCC :D I might be reading too much into it. Or be unaware of...
- by Tony Calif - at 2012.10.19 21:16:00
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969. Petition to Change Tourney Times - in General Discussions [original thread]
Unless people have commitments at the weekend. I'm only playing devils advocate here because of my past MAG based timezone hassles. Personally, I'm not that bothered. There might not even be a full 16 teams, in which case I think CCP needs to fix ...
- by Tony Calif - at 2012.10.19 20:59:00
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970. Petition to Change Tourney Times - in General Discussions [original thread]
The bottom line is Uk-Us-Australia/Russia someone loses out. Get 4 players on, get some ringers, jobs a good'un. I've played too many MAG battles at 4:00am because they want to start at 10-11 est.
- by Tony Calif - at 2012.10.19 20:11:00
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971. Petition to Change Tourney Times - in General Discussions [original thread]
http://www.dust514.com/beta/tournament/ Look at EST on Fridays. Bad times for the US guys.
- by Tony Calif - at 2012.10.19 19:22:00
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972. Petition to Change Tourney Times - in General Discussions [original thread]
Something to do with people signing up to things and not reading the small print I believe.
- by Tony Calif - at 2012.10.19 19:18:00
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973. Rapidly declining beta testers - in General Discussions [original thread]
Icy Tiger wrote: If there's more than a 1000 at any given time, then that's a great achievement. But you are right, slowly numbers are dwindling. Over 100000 codes and 1000 players is good... Kk
- by Tony Calif - at 2012.10.19 18:26:00
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974. Petition to Change Tourney Times - in General Discussions [original thread]
Noc Tempre wrote: Tony Calif wrote: Well, us EU guys have to not go get drunk on Friday night if it's later. Tbqh I don't care. They want If it was 9PM EST I would be supporting this type of thread too. Does SI have any objection to cutt...
- by Tony Calif - at 2012.10.19 18:06:00
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975. Rapidly declining beta testers - in General Discussions [original thread]
LoL no. Beta testing is all about trying to persuade the DEVs to Nerf the other guys play style and not your own. Damn them... Atleast, that's the idea when CCP say "**** balance, it's over rated. We'll make bf2bc but give people unlimited vehic...
- by Tony Calif - at 2012.10.19 17:57:00
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976. Petition to Change Tourney Times - in General Discussions [original thread]
Well, us EU guys have to not go get drunk on Friday night if it's later. Tbqh I don't care. CCP decided the times.
- by Tony Calif - at 2012.10.19 17:52:00
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977. Dear CCP, where's the missing game mode from old beta build? - in General Discussions [original thread]
Yeah, anything unique and cool will be removed for imbalanced mediocrity.
- by Tony Calif - at 2012.10.19 17:11:00
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978. Rapidly declining beta testers - in General Discussions [original thread]
Slow collapse of gameplay, too few improvements to lag/hit detection/frame rate (well... sorta). Lack of ability to deploy as teams against teams, poor battle comms in comparison to some other games. Player count still low. Major balance issues th...
- by Tony Calif - at 2012.10.19 16:32:00
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979. Any way to kill Dropships without being killed 10 times? - in General Discussions [original thread]
Again, you fit the 20% mods but don't see the OHK as a problem. Btw, a single Proto forgegun costs 120, 280 for top end suit, so with no modules 400k. You can kill them in 1.6 seconds or less. Not even enough time to charge a forgegun. The cost is...
- by Tony Calif - at 2012.10.19 15:28:00
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980. Any way to kill Dropships without being killed 10 times? - in General Discussions [original thread]
Last build you couldn't get OHK. It's not the health that is the problem. It is the OHK on heavies. Look, we can either discuss a good counter with what we have now, which is what I'm looking for, or we can discuss how transport ships are getting...
- by Tony Calif - at 2012.10.19 13:06:00
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