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Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2012.10.19 14:31:00 -
[1] - Quote
Anyone else notice the drop in beta testers over the past few months? I know when we had 3k players on they had weekend passes etc. but it seems like the core of players has been dropping. Anyone else notice this?
Reminds me of playing the same people over and over again on Craterlake map back when we had 3-400 testers only. Hope we get an infusion of new blood soon.
Looked at Sisi online last night, between 6-700 people. |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.10.19 15:14:00 -
[2] - Quote
Cyn Bruin wrote: Anyone else notice the drop in beta testers over the past few months? I know when we had 3k players on they had weekend passes etc. but it seems like the core of players has been dropping. Anyone else notice this?
Reminds me of playing the same people over and over again on Craterlake map back when we had 3-400 testers only. Hope we get an infusion of new blood soon.
Looked at Sisi online last night, between 6-700 people.
Some of those 3,000 people were eve players, also its not 6-700 people in total.....its 6-700 people at any one time. Believe it or not there are a hell of alot of people playing dust. |
Sentient Archon
Red Star.
690
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Posted - 2012.10.19 15:24:00 -
[3] - Quote
Cyn Bruin wrote: Anyone else notice the drop in beta testers over the past few months? I know when we had 3k players on they had weekend passes etc. but it seems like the core of players has been dropping. Anyone else notice this?
Reminds me of playing the same people over and over again on Craterlake map back when we had 3-400 testers only. Hope we get an infusion of new blood soon.
Looked at Sisi online last night, between 6-700 people.
You are kinda sorta right! I know a lot of people dont get on anymore! The beta has been too buggy and it has been a frustrating experience for them! There are a lot more blue dots though! The ones crying for nerfs! |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.10.19 15:31:00 -
[4] - Quote
It's the time zones. When you look at Eve Online, the daily concurrent users logged in ranges between 40,000-50,000 in any given hour. However, the total number of subscribers is at least 500,000 users. That is more than the population of Iceland itself. This is because most subscribers in New Eden have lives outside the game (school, college, work, girlfriend [self if none], and families). I'm pretty sure there are thousands of players in Dust at this point. It's just that not all of them can stay awake at one time. |
Gaechti
BetaMax.
71
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Posted - 2012.10.19 15:47:00 -
[5] - Quote
Last beta build (where you had to restart every 2 battles) drove some of my friends away. They will check the game upon realease again. The last build was simply way more pain than fun.
Edit: and some went away after the wipe. Same here, they check the game again on release
Also, keep in mind there was no stress test 1mio sp events this build yet... |
Blue Buggs
L.O.T.I.S. Legacy Rising
19
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Posted - 2012.10.19 16:03:00 -
[6] - Quote
Maken Tosch wrote:It's the time zones. When you look at Eve Online, the daily concurrent users logged in ranges between 40,000-50,000 in any given hour. However, the total number of subscribers is at least 500,000 users. That is more than the population of Iceland itself. This is because most subscribers in New Eden have lives outside the game (school, college, work, girlfriend [self if none], and families). I'm pretty sure there are thousands of players in Dust at this point. It's just that not all of them can stay awake at one time.
You also forgot to say that in those 500,000 subs, multuple people have multiple accounts. I know afew people who have 5+ accounts. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.10.19 16:13:00 -
[7] - Quote
Blue Buggs wrote:Maken Tosch wrote:It's the time zones. When you look at Eve Online, the daily concurrent users logged in ranges between 40,000-50,000 in any given hour. However, the total number of subscribers is at least 500,000 users. That is more than the population of Iceland itself. This is because most subscribers in New Eden have lives outside the game (school, college, work, girlfriend [self if none], and families). I'm pretty sure there are thousands of players in Dust at this point. It's just that not all of them can stay awake at one time. You also forgot to say that in those 500,000 subs, multuple people have multiple accounts. I know afew people who have 5+ accounts.
Oh yeah, that too.
But those people are so few in numbers I doubt they make much impact. Only CCP would know the exact numbers since they can easily cross reference each account with CC numbers, emails, billing addresses, etc. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
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Posted - 2012.10.19 16:14:00 -
[8] - Quote
I blame weekly SP cap as main culprit, and more and more frequent lag map as accomplice.
Many people now only play until they hit the soft cap (which take 1-3 days at most). And some that still has incentive to play are not that patience to restart their PS3 after 3 match any more. |
Oxskull Duncarino
Shadow Company HQ
164
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Posted - 2012.10.19 16:17:00 -
[9] - Quote
I'd say a few people left before CCP stopped the main farming and increased how many WPs were needed for a precision strike. Being in back to back games that had 2 minutes of calm followed by the rest of the game being a constant barrage of strikes from the enemy soured the fun. Still, there's more than enough playing. |
Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2012.10.19 16:27:00 -
[10] - Quote
I understand not all can be on at once and this game has a wide range of people in different time zones in it.
But I have never seen more than 700 on during the weekends when I usually get to play however much I want since no work. I look at the Sisi population at 11amcst, 7pmcst and 4amcst and it always stays about the same if not lower. 300-700 people.
My point is I would like to see some new people in beta, no matter where they come from. It was very cool having 3k+ people online, going up against new people (new to me, not the game) is always a plus.
I'd like to know when they are going to open it up a bit, I don't mean open beta, although that might be the next time they add more people.
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ReGnUM ZionSLAYER DEI
18
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Posted - 2012.10.19 16:31:00 -
[11] - Quote
#1 reason
Why play a broken game? |
DEADPOOL5241
Doomheim
212
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Posted - 2012.10.19 16:31:00 -
[12] - Quote
You do also realize its mid terms for college students right? Right there is thousands of players not playing but studying. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.19 16:32:00 -
[13] - Quote
Slow collapse of gameplay, too few improvements to lag/hit detection/frame rate (well... sorta). Lack of ability to deploy as teams against teams, poor battle comms in comparison to some other games. Player count still low. Major balance issues that CCP don't understand, or wish to fix. Not sure which. Posted about all this before. Everyone said "Tony you're trolling".
I've given up caring. The "beta" is available to the entire PSN for less than -ú20. There's also the 100000 codes CCP sent out. (about 20k, then they gave us all 3 more codes... 80k... IGN ect top it up to 100k roughly). Population shows opinions of the game. |
ICECREAMK1NG
WARRIORS 1NC
391
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Posted - 2012.10.19 16:39:00 -
[14] - Quote
Let's see, shall I do something fun today or dig my eyes out with a stick ?.
Yup fun it is, why would you want to................................ Dig Ur eyeS ouT |
Ghost-33
ShootBreakStab
108
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Posted - 2012.10.19 17:53:00 -
[15] - Quote
ReGnUM ZionSLAYER DEI wrote:#1 reason
Why play a broken game?
Because as beta testers we play broken games and provide feedback on those broken elements; and try to find more things to break so that it can be fixed before release so you can come back and play a game that is released without those broken elements still present.
At least that's what I thought beta testing is. I could be wrong as this is my first real involvement in a beat test. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.19 17:57:00 -
[16] - Quote
LoL no. Beta testing is all about trying to persuade the DEVs to Nerf the other guys play style and not your own. Damn them...
Atleast, that's the idea when CCP say "**** balance, it's over rated. We'll make bf2bc but give people unlimited vehicles!!!" |
Revelations 514
Royal Uhlans Amarr Empire
38
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Posted - 2012.10.19 18:08:00 -
[17] - Quote
Hello,
Most have valid points. Some....eh.
I do think that the strafe got a lot of people upset. Right now it just seems like certain fits don't stand a chance. I have been dedicated to a Scout Shotty even though I can actually go faster with an Assualt due to the extra slots and have higher survivability; and let me tell you it has been painful. That being said, unless you use an Assualt AR or a Heavy HMG, you are very much outclassed and it's always an uphill battle. This tends to lead players who like to play other fits to feel like they don't have much of a chance to be "elite", and therefore it's not worth it to them.
If you are immediately outclassed, regardless of your skill points or actual "skill", it de-motivates you to try. Winning is fun, and while not everyone can be winners a good balance will keep a solid player base. Same thing happened to WoW. In the beginning everything was very balanced and they contantly tweaked things to keep it so. They introduced some new mechanics which skewed the balance, and became very slow at tweaking, which turned off much of the player base.
Essentially, balance is important and is only achieved through constant tweaks, even after release. WoW's pvp system was only a small part of play, yet was still heavily impacted. This game will be impacted even more cause the "pvp" aspect is damn near the entirety of the gameplay. Once new balance tweaks come out you should see an influx of players come back to try their fav fits once again. Right now about 1/3rd feels alienated due to Scouts becoming a bit irrelevent, and rebalancing them back to relevance has been a bit slow to come to fruition. (The longer this takes btw, the less people return. It is expected that some will leave and not come back during tweaks but is usually offset by the influx of new players which we don't really have the luxury of until full release; however the longer an imbalance is perpetuated without a tweak the less players of the alienated group are willing to return).
I know many people cry about nerfs and tweaks but honestly it will and should be a constant and repeated process for the entire life of the game.
I think this is the biggest contributing factor, (I too have noticed a severe drop off). Another big contributor is the skill cap (previously mentioned), and the fact it takes a week to reset; probably should make that a daily reset to promote daily play at the least. A small contributor is Borderlands 2. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.10.19 18:13:00 -
[18] - Quote
If there's more than a 1000 at any given time, then that's a great achievement. But you are right, slowly numbers are dwindling. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.10.19 18:14:00 -
[19] - Quote
Bugs Lag Lack of Communication |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.19 18:26:00 -
[20] - Quote
Icy Tiger wrote:If there's more than a 1000 at any given time, then that's a great achievement. But you are right, slowly numbers are dwindling.
Over 100000 codes and 1000 players is good... Kk |
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Mosley Harmless
Circle of Huskarl Minmatar Republic
17
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Posted - 2012.10.19 18:29:00 -
[21] - Quote
Gaechti wrote:Last beta build (where you had to restart every 2 battles) drove some of my friends away. They will check the game upon realease again. The last build was simply way more pain than fun.
Edit: and some went away after the wipe. Same here, they check the game again on release
Also, keep in mind there was no stress test 1mio sp events this build yet...
"Last beta build (where you had to restart every 2 battles) drove some of my friends away. They will check the game upon realease again. The last build was simply way more pain than fun." This about sums it up, right now it's just not worth the trouble. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
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Posted - 2012.10.19 18:36:00 -
[22] - Quote
Yeah, with the painfully slow gameplay speed mixed with huge maps and low in-game player caps, the gameplay just isn't very compelling.
The SP cap is GREAT, but with so many corporation features missing right now, the only thing a lot of the No Lifer crowd have pulling them back in is the SP grind. In the long term it's a brilliant solution, but for the beta it leaves those hours-a-day players with little to do.
So, between the backwards momentum in gameplay and the lack of incentive for no lifers, there just aren't many compelling reasons to spend much time playing this build. |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.10.19 21:02:00 -
[23] - Quote
I'm loving the lack of players. Less players -> more bandwidth per player -> less lag -> more fun.
In all honesty, back when I was QA engineer I had initial testing-builds of games that had a higher standard of quality than this game in the third iteration of it's beta. That's not pretty. |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.10.19 21:05:00 -
[24] - Quote
ReGnUM ZionSLAYER DEI wrote:#1 reason
Why play a broken game?
Then why be a beta tester? |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2012.10.19 21:18:00 -
[25] - Quote
well, I think last build drove a lot of people away, but this build will bring them back. The biggest game-breaking issue with this build is the framerate in 5 point maps, and there is still very rare occasions in which I freeze, and both times it's happened was when a match finished, once on the wrap-up screen, and again after pressing square to go to merc quarters.
At any rate, these are a lot less stressful than actual hard freezes every 2 or 3 games unless you restart. I think CCP should drop the 5 point maps for now until they figure out why the framerate is so terribad. I think it's not helping their numbers
All that said, I don't think the numbers are low enough to insight panic yet. |
Brahma El Indio
Bragian Order Amarr Empire
171
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Posted - 2012.10.19 22:31:00 -
[26] - Quote
Jak Teston wrote:
In all honesty, back when I was QA engineer I had initial testing-builds of games that had a higher standard of quality than this game in the third iteration of it's beta. That's not pretty.
Yeah. That's right.
I have more fun QA testing industrial robot software than playing dust. The GUI in the software my crew writes is far slicker than the dust UI. We can control industrial robots that make computer chips with it. Its fit for purpose by beta, beta just irons out operational bugs and glitches. Back in Alpha builds we address fit for purpose issues.
So if I think about dust in the proper context on the sdlc, its still alpha. Its not fit for purpose. Core elements are still broken.
Methodology is amateurish for FPS.
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Cinnamon267
The Southern Legion
30
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Posted - 2012.10.20 00:32:00 -
[27] - Quote
Tony Calif wrote:Icy Tiger wrote:If there's more than a 1000 at any given time, then that's a great achievement. But you are right, slowly numbers are dwindling. Over 100000 codes and 1000 players is good... Kk
There are 500,000 EVE subs and the amount of concurrent players is always significantly less. Obviously. |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
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Posted - 2012.10.20 00:37:00 -
[28] - Quote
VK deathslaer wrote:ReGnUM ZionSLAYER DEI wrote:#1 reason
Why play a broken game? Then why be a beta tester?
Real testers get paid. |
Poultryge1st
NECROMONGER'S
1
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Posted - 2012.10.20 01:22:00 -
[29] - Quote
I would say a percentage of them will be back when the game goes live. I do not test near as much as I did 3 builds ago, because I am getting tired of the SP wipes. I still play when I feel the need to shoot someone in the face though. Militia Gear 4TW! |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.20 01:27:00 -
[30] - Quote
It gets boring sometimes. Playing the same mode over and over. What about capture a flag mode? oh wait..that's a bad idea. |
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