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Brush Master
HavoK Core
162
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Posted - 2012.10.19 12:26:00 -
[31] - Quote
Drops don't need any more debuffing, they just need to make low end swarmers feel like they can hit the drop and actually buff the hp of the drops to account for being hit by free swarmers that everyone and their grandma has and think that free pea shooters should be able to take down my million dollar ships without much effort. Pilots already have to sacrifice a lot to fly, level some AV and learn how to use team work. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.19 12:52:00 -
[32] - Quote
Tony Calif wrote:3-4 heavies who die in 1 hit... Ok...
Edit: didn't notice your sarcasm. Sorry. Too busy raging at my wasted SP & ISK.
Your forge-gun skills related to range and damage suppose to be all in level 5 to be able to do a single shot. I did this on the last build with breach forgegun with 10 percent damage boost, and it feels like playing a Duck Hunt. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.19 13:06:00 -
[33] - Quote
Last build you couldn't get OHK.
It's not the health that is the problem. It is the OHK on heavies. Look, we can either discuss a good counter with what we have now, which is what I'm looking for, or we can discuss how transport ships are getting 50-75% of the kills in a game of ambush. Game after game after game. Wtf is a GUNSHIP going to be like? 75-100%? |
Moochie Cricket
SyNergy Gaming
143
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Posted - 2012.10.19 14:32:00 -
[34] - Quote
I have made well over 2 million skillpoints this build and every single bit of that has gone into making my dropship as beastly as possible.
I have dedicated gunners with mikes that have done almost nothing but be my gunners this build, so our communicationand teamwork are second to none.
My dropship costs 735,000 isk. How much do forge guns and swarms cost again????
I also have proto missile launchers that cost 119,000 isk each and are further enhanced by a +20% damage module and my gunners have leveled up their missile operation to further increase the damage.
This much of an investment in both isk and teamwork should only be countered by a similar investment of isk and teamwork by enemy AVs.
I have had enough bitching about how OP dropships are. Its not my fault you dont use teamwork. Its not my fault you havent properly skilled up AV. Two average forge gunners worry me alot more then the entire team with swarm launchers.
With all that out of the way, let me explain what changes I think should take place to make it more fun for everyone...
1. Swarms should be much much faster so a pilot cannot outrun them
2. However, they should also have a much much larger turning radius so a skilled pilot could possibly dodge them.
3. Swarms should barely move the dropship. This would encourage pilots to soak up as much damage as the dare before running and hiding.
4. Swarm damage should be increased and the range shortened.
5. Forge damage should be decreased and the range extended
I am one of the best dropship pilots in the game flying with the best gunners in the best dropship money can buy and we are barely making a profit. Dropships should not be nerfed or changed in any way. It is the mentality of NO teamwork with anyone who runs AV plus a needed change to AV weapons that has resulted in dropships being labeled
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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.19 14:53:00 -
[35] - Quote
William HBonney wrote:you are suppose to have 3 to 4 heavies shooting forges too....it is call teamwork....duh' you need half your team to be dedicated AV so they can get sniped and owned by ARs...just so you can take out that DS/HAV
It's like, OK, so there are usually three people in a tank or dropship. So it is totally unfair that it would take at least three people on foot to kill them! And yeah, it is totally not worth it to skill up into higher level forge guns because they are so expensive! Especially compared to high level vehicle modules which only cost around 80,000 ISK a pop or something. Such a bargain.
So I thought on this some. And realized the same thing keeps happening to me! I keep running right at groups of two or three guys with these Duvolle or something assault rifles and I have a Blindfire or level one laser fitted on my militia assault suit and I keep getting owned. My squad is screaming at me in my headset to slow down and wait up but I want to get kills so I am just gonna keep charging groups of dudes. What am I supposed to do, duhGǪ let some guy in my squad steal my kill?
It's like oh, yeah, use teamwork so four guys in crappy to medium gear can take on two or three guys with proto gear in a really talented squad in some corp that always plays together and always tops the leader boards when we could all just run around randomly shooting at the first thing we see, get sniped, and run over by LAVs. Right, like I am gonna do that.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.19 15:28:00 -
[36] - Quote
Again, you fit the 20% mods but don't see the OHK as a problem. Btw, a single Proto forgegun costs 120, 280 for top end suit, so with no modules 400k. You can kill them in 1.6 seconds or less. Not even enough time to charge a forgegun. The cost issue is a joke. Forge gunner = 1 purpose. Dropship? Transport, AV, AP whatever you need.
Everyone seems to think my teamwork is terrible too it seems... Not like my corp are any good or anything or work like a team... |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.19 16:01:00 -
[37] - Quote
Tony Calif wrote:Again, you fit the 20% mods but don't see the OHK as a problem. Btw, a single Proto forgegun costs 120, 280 for top end suit, so with no modules 400k. You can kill them in 1.6 seconds or less. Not even enough time to charge a forgegun. The cost issue is a joke. Forge gunner = 1 purpose. Dropship? Transport, AV, AP whatever you need.
Everyone seems to think my teamwork is terrible too it seems... Not like my corp are any good or anything or work like a team...
I wouldn't take it personally. Yes, it sucks to be killed. But really at this point without all the air combat stuff in game it is difficult to say what, if anything, should be done.
I like more imbalance in game as long as there are lots of creative options to figure out how to deal woth something that might seem unbeatable at first.
Forge gun can take out gun installations, CRU, supply depot, and infantry. It is a good gun. I have not used it though so do not speak from experience. Will have to try it.
I have used dropships and I am getting destoyed everytime I leave the ground. Especially by decent forge gunners who can OHKO my ship. |
Moochie Cricket
SyNergy Gaming
143
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Posted - 2012.10.19 16:17:00 -
[38] - Quote
Tony Calif wrote:Again, you fit the 20% mods but don't see the OHK as a problem. Btw, a single Proto forgegun costs 120, 280 for top end suit, so with no modules 400k. You can kill them in 1.6 seconds or less. Not even enough time to charge a forgegun. The cost issue is a joke. Forge gunner = 1 purpose. Dropship? Transport, AV, AP whatever you need.
Everyone seems to think my teamwork is terrible too it seems... Not like my corp are any good or anything or work like a team...
We dont know you are there until you fire your first shot. Before you do that you are just another red dot on the ground (that is if we are lucky enough for you to show up with the red arrow.) By the time we figure out where you are you already have your next shot charged up.
That leaves us with two options.
1. Go right after you and hope we kill you before you get the next shot off ... 2. Or run away and pray you dont hit us again before we can hide
Not to mention that by the time someone gets a forgegun out there are 3+ enemy spamming swarms at me.
And lets be honest, how often do you think people use proto forgeguns? I would say almost never... People are just now starting to skill them up because they realize its the only way to take down a dropship consistently. |
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