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21. So.... - in General Discussions [original thread]
"Drop uplinks" is a cop out. If they truly do want the game to rely on drop uplink usage (which I honestly don't think they do), this needs to be drilled into players that it is a requirement , not just frosting on the cake. Literature should rea...
- by Tinodi - at 2012.12.22 10:36:00
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22. when will we be able to sell our items - in General Discussions [original thread]
Same here. I lucked into 5 Prometheus dropships. I plan to skill into using them. :p
- by Tinodi - at 2012.12.22 10:08:00
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23. The Sniper Debate: What's Really Going On.... - in General Discussions [original thread]
Sleepy Zan wrote: :facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be po...
- by Tinodi - at 2012.11.08 05:45:00
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24. Tanks are OP like never before! They are blasting people to the other side of th... - in General Discussions [original thread]
Tank aren't OP, missiles just need a nerf.
- by Tinodi - at 2012.10.26 04:54:00
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25. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Doesn't matter to me. Just a matter of learning which it is and adapting accordingly. Not really a big deal. If it saves performance to use elsewhere, more power to 'em. I'm sure for lore purposes the fact this is sci-fi you can come up with reaso...
- by Tinodi - at 2012.10.25 01:54:00
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26. Just thought of a analogies for assault rifles - in General Discussions [original thread]
I feel like if they would just add a little more recoil it would be pretty balanced. Introduction of lasers helped a lot. Before they dominated at that range, and were only really vulnerable CQ and long sniper range. Lasers did a lot to help give ...
- by Tinodi - at 2012.10.24 13:44:00
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27. I hope Controller and Keyboard/mouse can be separated - in General Discussions [original thread]
Veigar Mordekaiser wrote: Tinodi wrote: Veigar Mordekaiser wrote: So basically "give controller users aimbots, and all will be well". I just summed up your entire TL:DR. *sigh*. No. You just don't know how game development works. Oh...
- by Tinodi - at 2012.10.22 23:34:00
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28. I hope Controller and Keyboard/mouse can be separated - in General Discussions [original thread]
Veigar Mordekaiser wrote: So basically "give controller users aimbots, and all will be well". I just summed up your entire TL:DR. *sigh*. No. You just don't know how game development works. As I said, ALL console shooters have aim assist. ...
- by Tinodi - at 2012.10.22 22:27:00
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29. I hope Controller and Keyboard/mouse can be separated - in General Discussions [original thread]
There's no question mouse and keyboard wins over controller every time, all things being equal. A killer player with a pad just doesn't have the same tactile ability. This isn't really debatable and no point in arguing it here... we've seen it tim...
- by Tinodi - at 2012.10.22 22:15:00
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30. I was watching the 6 o'clock news earlier... - in General Discussions [original thread]
Bunny hopping prevalent in Dust? lol, go play some Counterstrike then come back and talk to me. Especially back in the day. Nowhere near as bad as most shooters.
- by Tinodi - at 2012.10.22 22:05:00
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31. Prediticion When Orbital Strikes are allowed. - in General Discussions [original thread]
RayRay James wrote: I think some of you are missing his point. He's not talking about the planetary strikes you see in game now. He's talking about when EVE players are actually allowed to Orbital Strike us. How is a random new dust player goin...
- by Tinodi - at 2012.10.22 20:43:00
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32. Update on Strafing - in General Discussions [original thread]
Tmills6 wrote: I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy As a TF2 scout, I take offense at this :p.
- by Tinodi - at 2012.10.22 20:35:00
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33. after Pay to Win it's now a play EVE to Win?! - in General Discussions [original thread]
Fivetimes Infinity wrote: Ty 'SweetCheeks' Borg wrote: Besides, it's not that hard to get money in this game. I've earned around 4-5mill in 2 days play. Just manage your finances and don't worry about your epeen so much or having the best ge...
- by Tinodi - at 2012.10.22 17:32:00
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34. Life, this game doesn't have it - in General Discussions [original thread]
STB Vermaak Doe wrote: **** it, you got me good and if you look closely you can see litter surrounding dumpsters. You let capsulers interact with planets and that is what happens I totally facepalmed when I saw that. Really? All this futurist...
- by Tinodi - at 2012.10.22 17:27:00
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35. Laser rifles need nerf. - in General Discussions [original thread]
dent 308 wrote: Tinodi wrote: dent 308 wrote: I like the sound they make. The hell with the numbers. ZOOOOOORRRRRRRRRRRR. This, lol. I just like them because I'm a noob and it's easier to aim when I can see exactly where my kill-beam ...
- by Tinodi - at 2012.10.22 15:52:00
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36. This game is releasing in 2013....right? - in General Discussions [original thread]
It won't be going out in it's current state. The EVE hookup and a lot of the add-ons (webs, etc) aren't even in play yet. Those are really big deals. Way too early to say it's no good as-is... we're at the tip of the iceburg. The core mechanics ne...
- by Tinodi - at 2012.10.22 15:46:00
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37. after Pay to Win it's now a play EVE to Win?! - in General Discussions [original thread]
Thing is, it isn't usually just one team rolling in ISK. Both sides usually have high rollers with top equipment, and cannon fodder noobs... just like EVE. You'll probably never have as much fancy equipment, but that doesn't mean you're useless. T...
- by Tinodi - at 2012.10.22 15:40:00
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38. Swarms aren't the problem - in General Discussions [original thread]
Reout Karaal wrote: It's not an exploit if it was designed that way. Some normal red zones are too small to even make a turn, that's why dropships have wider area. So... nothing is ever an exploit, since by definition it was designed that wa...
- by Tinodi - at 2012.10.22 15:29:00
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39. Swarms aren't the problem - in General Discussions [original thread]
Scheneighnay McBob wrote: hey, we finally took one down in a skirmish! The dropship literally had to have 4 or 5 different people with swarm launchers, then another 3 of us sitting in our red zone firing at it with railguns and missile launche...
- by Tinodi - at 2012.10.22 15:24:00
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40. Laser rifles need nerf. - in General Discussions [original thread]
dent 308 wrote: I like the sound they make. The hell with the numbers. ZOOOOOORRRRRRRRRRRR. This, lol. I just like them because I'm a noob and it's easier to aim when I can see exactly where my kill-beam is going. :p That and no spread. But...
- by Tinodi - at 2012.10.22 15:19:00
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