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21. [Request] Spawn points - in Feedback/Requests [original thread]
Try Uplinks. If we get a designated Spawn points, it's going to get redlined. Clone Reanimation is an example of that.
- by TiMeSpLiT--TeR - at 2012.10.17 16:08:00
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22. Ccp plz read - in Feedback/Requests [original thread]
I don't mind with SP cap. Not with the ISK cap. Seriously, if they don't cap the SP, EVE players will dominate this game. They can transfer ISK to Dust players. Imagine the proto Tanks and Dropships will be all over the place. All protogears witho...
- by TiMeSpLiT--TeR - at 2012.10.17 13:07:00
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23. Forge Gun pricing? - in Feedback/Requests [original thread]
I can kill a tank with 2 flux grenades and maybe 2 shots of basic forge gun. The pricing is right for me, forge gunner has a lot of disadvantages. The beholder can only be suited in Heavy suit, which they are slow, can only be carried with SMG or ...
- by TiMeSpLiT--TeR - at 2012.10.17 13:02:00
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24. Disconnection Mic glitch - in Feedback/Requests [original thread]
I log in. Joined in a private chat, I can hear them. I typed something, didn't register. I got disconnected. Didn't restart my client, just re-log in. Joined in a private chat, but can't hear anybody in the private chat. I restarted my client, wor...
- by TiMeSpLiT--TeR - at 2012.10.05 02:20:00
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25. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Try spawning first with a Drop Uplink and place it where everyone can spawn and defend it.
- by TiMeSpLiT--TeR - at 2012.09.15 23:22:00
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26. TO THE TANKERS!! - in Feedback/Requests [original thread]
They're going to ad web generator on the next build. We will see how is going to turn out. I haven't spec fora tank yet, so I don't know how powerful they are. Militias shouldn't be that powerful,,proto types should be able to. Id say ccp is doing...
- by TiMeSpLiT--TeR - at 2012.09.15 21:12:00
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27. Nanohives, drop uplinks, remote explosives. - in Feedback/Requests [original thread]
I have seen them scattered sometimes by the opposing team, I wish you get points for destroying them.
- by TiMeSpLiT--TeR - at 2012.09.14 01:06:00
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28. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
I for one, I hate being killed by a tank. But leave the tank the way it is now. We haven't seen other weapons such as installation. The forge gun needs tweaking though, because the proto breach is not doing any harm to a well-fitted sagaris. We do...
- by TiMeSpLiT--TeR - at 2012.09.13 00:23:00
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29. [Request] Space Drops - in Feedback/Requests [original thread]
section 8
- by TiMeSpLiT--TeR - at 2012.09.11 10:18:00
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30. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
The Last Shepherd wrote: we need mines or some sort of trap for tanks where you can set up and hide, going toe to toe is insane I heard "Webslinger", something to slow down vehicles.
- by TiMeSpLiT--TeR - at 2012.09.11 10:03:00
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31. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
I use Proto breach forgegun, but I do it behind the tank so it won't see me. I agree on the OP, because there was a particular tank that I have trouble beating, and that's Sagaris. A well fitted tank is hard to take down unless there's more of me.
- by TiMeSpLiT--TeR - at 2012.09.11 10:00:00
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32. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
That's why they're going to buff AV and Forgeguns on the next build. I believe 25% more.
- by TiMeSpLiT--TeR - at 2012.09.11 09:57:00
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33. [Feedback] Spawning Positions - in Feedback/Requests [original thread]
Spawning in randoms are issues in this game. If you're lucky enough to spawn and don't die, and able to set a drop uplink in a hidden location then it's good to go. Team deathmatch is not really a good game mode, but as starters this is a game mo...
- by TiMeSpLiT--TeR - at 2012.09.10 01:42:00
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34. camera rotate while bleeding out - in Feedback/Requests [original thread]
rivaside wrote: so i'd know if a medic was coming before I just respawnn.. and a medic icon on character so i'd know who has the ability to revive..it'd promote teamwork I'm predicting a glitch will come very soon.
- by TiMeSpLiT--TeR - at 2012.09.07 04:00:00
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35. New Deployment Ideas - in Feedback/Requests [original thread]
Pinkulton wrote: After playing Dust, I was thinking that the deployment could be changed a bit. like for example you could buy a drop ship and choose to fly onto the map with it at the start of the game, making it seem more like a planetary inv...
- by TiMeSpLiT--TeR - at 2012.09.07 03:57:00
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36. Proxy Chat - in Feedback/Requests [original thread]
They need a stable server. At this point, the latency and stuff is going on it might not work.
- by TiMeSpLiT--TeR - at 2012.09.07 03:55:00
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37. Proxy Chat - in Feedback/Requests [original thread]
I was hoping for this. They might add this. It's fun doing it on MAG and Socom.
- by TiMeSpLiT--TeR - at 2012.09.07 03:51:00
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38. Jumping causing stamina depletion is a bad mechanic and does not play well. - in Feedback/Requests [original thread]
In MAG, you have unlimited jump but you have to wait 2 seconds before proceeding another jump. For this current build, let's wait until everything is smooth out. I'm not saying I'm against to this, but lets wait for a while if this becomes a probl...
- by TiMeSpLiT--TeR - at 2012.09.07 03:48:00
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39. Here is another Idea I just thought of - in Feedback/Requests [original thread]
Kai Onslot II wrote: we have all these Deploy-able Items but how about this. A deploy-able Cover that would be interesting and would be helpful as well Like a globe shield, similar to warhawk?
- by TiMeSpLiT--TeR - at 2012.09.06 00:57:00
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40. Squad Spawning. - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: J'Jor Da'Wg wrote: Maybe when command suits are added give them a module that can spawn teammates?drawback is command suit doesn't have as much eHP. Ehhh interesting but idk, I'd rather have command modules that in...
- by TiMeSpLiT--TeR - at 2012.09.06 00:54:00
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