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41. Squad Spawning. - in Feedback/Requests [original thread]
Nice feedback guys. A module would be nice, and only certain module can have it, like the Command Dropsuit. They can tweak it just like in Ghost Recon, you can't spawn unless he is being attacked or next to an objective. What do you guys think abo...
- by TiMeSpLiT--TeR - at 2012.09.06 00:18:00
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42. why does CCP hate hills? - in Feedback/Requests [original thread]
HUNTER 6-1 wrote: A majority if hills that would be climbable in real life won't let you climb them... So can you PLEASE fix the CCP? I'd like to get at those pesky snipers on a slight incline without a drop ship. It's impossible to climb if...
- by TiMeSpLiT--TeR - at 2012.09.05 23:24:00
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43. [Suggestion] Dropships Controls Overhaul - in Feedback/Requests [original thread]
It was made that way to prevent players using dropship as teabaggers. I'm guilty for that. also, the controls are fine. I wish they can add option to booster so that it can fly move faster.
- by TiMeSpLiT--TeR - at 2012.09.05 23:01:00
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44. Ideas for new game modes - in Feedback/Requests [original thread]
AetherMass wrote: I would enjoy a progress map mode like Battlefield. And I think this would be a fitting scenic if you make it into an invasion. They had it on the first build. Don't know why they don't have it on the new build. And the nu...
- by TiMeSpLiT--TeR - at 2012.09.05 22:52:00
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45. A new dropsuit to deal with tanks. - in Feedback/Requests [original thread]
New dropsuit
- by TiMeSpLiT--TeR - at 2012.09.05 22:39:00
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46. Forge Gunners Vs Vehicles. - in Feedback/Requests [original thread]
Kyy Seiska wrote: ChromeBreaker wrote: Someone will always have a bigger... tank But someone will never have bigger forge gun There are many who just might be willing to shell out that 500k or more for a weapon that can bring tanks to ...
- by TiMeSpLiT--TeR - at 2012.09.05 06:36:00
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47. Squad Spawning. - in Feedback/Requests [original thread]
I know we have Drop uplinks, Dropships, and Reanimation clones for spawning. What about Squad Spawning? Edit: It worked very well to Killzone 2 and 3, and Battlefield.
- by TiMeSpLiT--TeR - at 2012.09.04 16:22:00
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48. Spot and Mark - in Feedback/Requests [original thread]
Do you guys think this should be added in the skill, and not the one what we have right now which is passive? This should give a sniper in Dust a purpose. Edit: Spot and MArk
- by TiMeSpLiT--TeR - at 2012.09.03 20:53:00
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49. Taser Guns =D - in Feedback/Requests [original thread]
Hoooooraaaah!!!!!!!!!!
- by TiMeSpLiT--TeR - at 2012.09.03 20:24:00
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50. So...I started using Influx grenade, instead of the locus - in Feedback/Requests [original thread]
Seems to me that it prevents them from regenerating?
- by TiMeSpLiT--TeR - at 2012.09.03 05:23:00
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51. So...I started using Influx grenade, instead of the locus - in Feedback/Requests [original thread]
This is how it looks like but weaker..... Rasengan!! Edit: So far, it does little damage to Tanks. But I'm impress using it against infantry.
- by TiMeSpLiT--TeR - at 2012.09.03 04:51:00
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52. Forge Gunners Vs Vehicles. - in Feedback/Requests [original thread]
The breach forge gun does have it's weakness. It seems to that the game is like rock, paper, and scissor. Tank takes out infantries, Infantries can swarm dropships, dropships can out maneuver tanks. What saving the tanks right now is shielding a...
- by TiMeSpLiT--TeR - at 2012.09.03 04:07:00
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53. Forge Gunners Vs Vehicles. - in Feedback/Requests [original thread]
Hi, I recently built a loadout to take out tanks. So far, it's type 1 Heavy suit and Breach Forge gun. I manage to take out a dropship, a tank, and a puny little lav all by myself in once match. It was very challenging against one on one with a ve...
- by TiMeSpLiT--TeR - at 2012.09.03 01:34:00
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54. Player Count - in Feedback/Requests [original thread]
Vehicles are likely to spawn soon once squad leaders can call in installation, supply depot, etc. I became a one man squad in a supply depot.
- by TiMeSpLiT--TeR - at 2012.09.01 05:33:00
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55. TANKS ARE NOT OP - in Feedback/Requests [original thread]
That's what I was telling you before!
- by TiMeSpLiT--TeR - at 2012.09.01 04:36:00
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56. Tank Spam the way forword apprently - in Feedback/Requests [original thread]
I disagree with infantry being useless. I have different types of loadout. 1. Uplink with a nanoinjector 2. Swarmlauncher, nanohives, submachine gun 3. Nanoinjector, nanohives 4. A sniper. I have taken dropships and tanks with just a militia swa...
- by TiMeSpLiT--TeR - at 2012.09.01 03:38:00
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57. Corp battles; Lag, lag, bad framerate, tanks, lag - in Feedback/Requests [original thread]
Tanks are powerful in no objective gameplay.
- by TiMeSpLiT--TeR - at 2012.09.01 03:17:00
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58. Lag during Corp battles - in Feedback/Requests [original thread]
Syeleos wrote: Something I've yet to experience during normal game modes. I kept getting stuttering throughout the whole match, making it hard for me to play. It's expected because they wanted to stress the server.
- by TiMeSpLiT--TeR - at 2012.09.01 00:40:00
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59. I don't see Dust making it honestly. - in Feedback/Requests [original thread]
Omera Trenaric wrote: but I put that aside because it's in beta . That makes sense.
- by TiMeSpLiT--TeR - at 2012.08.27 19:24:00
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60. Swarm Launcher Target Locked Detector - in Feedback/Requests [original thread]
There should be a indication like a sound when getting Target locked and a sound for before getting hit.
- by TiMeSpLiT--TeR - at 2012.08.26 06:31:00
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