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401. PS3 Noob Needs help - in General Discussions [original thread]
Ima Leet wrote: pretty sure this game is 720p only. which means you can't take it off. it will not upscale to 1080p. edit: yes, just verified, mine is at 720p. the ps3 will not upscale to 1080p, the game is native 720p. most games are anyway....
- by TiMeSpLiT--TeR - at 2012.10.24 03:24:00
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402. Is anyone actually good at killing people with the forge gun? - in General Discussions [original thread]
Nstomper wrote: If so care to give some tips? I cant kill anybody with it , I try and try but always die Might just go back too laser rifl No, because it will get nerf.
- by TiMeSpLiT--TeR - at 2012.10.23 05:04:00
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403. and now for something completely different - in General Discussions [original thread]
With the skill CAP, I refuse to buy AUR item for skill boosting. Because it does nothing if capped.
- by TiMeSpLiT--TeR - at 2012.10.22 15:46:00
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404. Update on Strafing - in General Discussions [original thread]
Just follow the idea of Goldilocks. Not too hard, not too soft...just about right.
- by TiMeSpLiT--TeR - at 2012.10.22 05:13:00
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405. A needed explantion of an unimportant issue - in General Discussions [original thread]
SVER = Medics, teamwork, winning, KDR don't matter, engineers. That's what I experience in SVER.
- by TiMeSpLiT--TeR - at 2012.10.22 04:52:00
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406. Swarms aren't the problem - in General Discussions [original thread]
Bring in Webifier. Soon.
- by TiMeSpLiT--TeR - at 2012.10.22 01:24:00
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407. Are dropships overpowered.... - in General Discussions [original thread]
My forge gun skills is not fully upgraded unlike the last build. So, I don't think it is yet.
- by TiMeSpLiT--TeR - at 2012.10.20 18:45:00
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408. Laser rifles need nerf. - in General Discussions [original thread]
Prototype lazers vs Militia shields. Who wins?
- by TiMeSpLiT--TeR - at 2012.10.20 18:43:00
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409. Rapidly declining beta testers - in General Discussions [original thread]
It gets boring sometimes. Playing the same mode over and over. What about capture a flag mode? oh wait..that's a bad idea.
- by TiMeSpLiT--TeR - at 2012.10.20 01:27:00
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410. This what happens when there's no AV squads in a game against dropships - in General Discussions [original thread]
crabs vs Stingray
- by TiMeSpLiT--TeR - at 2012.10.19 13:03:00
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411. Any way to kill Dropships without being killed 10 times? - in General Discussions [original thread]
Tony Calif wrote: 3-4 heavies who die in 1 hit... Ok... Edit: didn't notice your sarcasm. Sorry. Too busy raging at my wasted SP & ISK. Your forge-gun skills related to range and damage suppose to be all in level 5 to be able to do a si...
- by TiMeSpLiT--TeR - at 2012.10.19 12:52:00
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412. Why do I keep getting owned? - in General Discussions [original thread]
Gears matters in this game. If you have a militia shield, you can be beaten by militia guns. If you have an advance shield, then it's not easy to die easily. Especially if you have Shield management to level 5. You'll notice you die less. That's w...
- by TiMeSpLiT--TeR - at 2012.10.19 00:43:00
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413. dear dust 514 creators and players, - in General Discussions [original thread]
Cpl Quartz wrote: TiMeSpLiT--TeR wrote: sargent mike grimm wrote: as you all know the dust beta is awesome! but something about it needs a slight change. i know!. the store prices! think about it the average player probably makes an avera...
- by TiMeSpLiT--TeR - at 2012.10.19 00:29:00
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414. dear dust 514 creators and players, - in General Discussions [original thread]
sargent mike grimm wrote: as you all know the dust beta is awesome! but something about it needs a slight change. i know!. the store prices! think about it the average player probably makes an average 40,000 or less every match. and he probably...
- by TiMeSpLiT--TeR - at 2012.10.18 23:58:00
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415. Any bump in ISK output? - in General Discussions [original thread]
Stealth Reborn wrote: I haven't had the chance to play in two weeks or so, and there were suggestions that an ISK output is needed. When I could play, I usually got 75k-100k but much preferred the 150k-250k in the previous build. Has there bee...
- by TiMeSpLiT--TeR - at 2012.10.18 06:12:00
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416. Tactical Fire is still auto fire? - in General Discussions [original thread]
Knightshade Belladonna wrote: I still get shot by full auto tacticals, or what seems like them.. I am suspecting some modded controllers being used or something Examples MW3 J8ug 9 months ago why do you knifen++ Austin Hyer 10 month...
- by TiMeSpLiT--TeR - at 2012.10.18 02:28:00
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417. Tactical Fire is still auto fire? - in General Discussions [original thread]
Like the topic says.
- by TiMeSpLiT--TeR - at 2012.10.18 01:47:00
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418. Snipers are so annoying. - in General Discussions [original thread]
DUST Fiend wrote: Why is it again that snipers lose all sway when crouched? I mean, when does a sniper NOT crouch? Why is it cool for them to sit way up in the mountains, out of range of anything aside from other snipers, and not be penalized i...
- by TiMeSpLiT--TeR - at 2012.10.18 01:25:00
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419. Can anyone else not wait for fighters, gunships, and mechs? - in General Discussions [original thread]
Ayures II wrote: Re-FLeX wrote: Akaniik Revan wrote: CANT WAIT FOR MY FIGHTERS! CANT WAIT FOR THIS GAME TO BECOME A FPS! Game is fine. Go back to Medal of Duty. What he is trying to say is the issues that the game is having. Fra...
- by TiMeSpLiT--TeR - at 2012.10.18 01:20:00
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420. It's not the frame rate. It's the lag. - in General Discussions [original thread]
Veigar Mordekaiser wrote: If you'll notice, the ABCDE maps lag far more severely than the ABC maps. To the same effect, Ambush maps have close to no lag, and I believe it has something to do with data transfer between server/clients, and possib...
- by TiMeSpLiT--TeR - at 2012.10.18 01:18:00
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