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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.17 13:39:00 -
[1] - Quote
Started playing at 0630 today. No lag. No frame rate drop with 32 players in it. I'm actually enjoying my cup of joe while playing it. Last night was deviously lag with latency issues. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2012.10.17 13:48:00 -
[2] - Quote
How can server's performance affect, for instance, how fast textures is loaded and voice hiccups? |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.17 13:58:00 -
[3] - Quote
Peak times screw me up
Framerate drops to less than 10, im playing in a flipbook tbh and i lost a tank, the game basically froze up next thing tank just died
I just quit then
Im trying to avoid the 5pt map because its the worst for doing it but last night it also effected the 3pt map really badly, i cant play at all but during quiet times like afternoons and early morning its gd |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.17 14:00:00 -
[4] - Quote
Ambush doesn't lag nearly as much as Skirmish (I play both) but iirc CCP said they were going to work on the issues on the Skirmish maps. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.17 14:44:00 -
[5] - Quote
Umbat Boki wrote:How can server's performance affect, for instance, how fast textures is loaded and voice hiccups?
I have no idea. But I'm enjoying at this very little moment.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.17 20:24:00 -
[6] - Quote
Umbat Boki wrote:How can server's performance affect, for instance, how fast textures is loaded and voice hiccups?
I just remember now, I was holding the scope button and it jitters sometimes. Invisible wall on your side then suddenly teleported next to a wall. The enemy in front of me does the jagger moves. This morning the frame rate was stable, now it's not. The voice announcer just had another stroke.
Heard of Rubber Bandwidth Effect? For some reason, our character has trouble syncing very well to the game. So it freezes once in a while to catch up. This happens a lot with other FPS, with a bad server or internet all of a sudden it freezes when you go 1 on 1 with a player, then someone dies and frame rate goes back again.
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.10.17 21:23:00 -
[7] - Quote
If you'll notice, the ABCDE maps lag far more severely than the ABC maps. To the same effect, Ambush maps have close to no lag, and I believe it has something to do with data transfer between server/clients, and possibly the lack of two massive MCC models it has to render.
The map with the in-construction WarBarge lags the worst for me, and as far as I can tell it has the most environmental particle effects, which I believe cause a pretty large amount of framerate stutter. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.18 01:18:00 -
[8] - Quote
Veigar Mordekaiser wrote:If you'll notice, the ABCDE maps lag far more severely than the ABC maps. To the same effect, Ambush maps have close to no lag, and I believe it has something to do with data transfer between server/clients, and possibly the lack of two massive MCC models it has to render.
The map with the in-construction WarBarge lags the worst for me, and as far as I can tell it has the most environmental particle effects, which I believe cause a pretty large amount of framerate stutter.
Just now, it won't even recharge my Forge Gun, because it jitters. I was holding it, then it resets. Similar to holding the aim button, it just jitters. I can't even sprint completely until my stamina drains. I know if enemy is close, because I have this half second freeze that the target is nearby.
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