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341. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
Either the AR needs a nerf or heavies need a giant buff.
- by Thurak1 - at 2013.09.15 02:01:00
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342. Team Work, the fack is that? - in Feedback/Requests [original thread]
I prefer the idea of a tiered chat system.
- by Thurak1 - at 2013.09.15 01:50:00
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343. RESPECs - in Feedback/Requests [original thread]
Given that most players wish to re-spec after CCP makes significant changes to equipment of some type i think its only fair that the re-spec not be at a cost to players at all. Personally i think CCP should automatically give partial re-specs when...
- by Thurak1 - at 2013.09.15 00:45:00
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344. RESPECs - in Feedback/Requests [original thread]
Yep until CCP can learn to release balanced equipment re-specs should be allowed.
- by Thurak1 - at 2013.09.14 23:35:00
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345. [Request] Fix squad deployment bug - in Feedback/Requests [original thread]
O come on its like playing russian roulet when joining a battle see which players get dropped.
- by Thurak1 - at 2013.09.14 23:27:00
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346. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
i support this idea.
- by Thurak1 - at 2013.09.14 22:53:00
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347. [Suggestion] Bringing Dust 514 to the RL market stores. - in Feedback/Requests [original thread]
I like this idea. Package dust as a cheaper new game around say 40$ and include a decent BT mic and a merc pack of about 30$ value. Only catch would be the disk would still download to the hard drive and the game would still need to update from th...
- by Thurak1 - at 2013.09.14 22:49:00
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348. Player Trading - in Feedback/Requests [original thread]
Personally i would gladly trade all my salvage for bonus isk. This garbage does me no good at all. I would prefer an extra 20k isk just pop up every now and then over getting salvage that i dont use can't use and cant do anything with.
- by Thurak1 - at 2013.09.14 22:28:00
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349. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
TheEnd762 wrote: Anyone who talks about "giving snipers a more close range role" is both stupid and ignorant. Listen carefully: SNIPERS ARE SUPPOSED TO BE FAR AWAY. That's the nature of the role, and the definition of the term. If you can't und...
- by Thurak1 - at 2013.09.14 22:17:00
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350. quick fix to scout and heavy game play - in Feedback/Requests [original thread]
Heavies mostly need more survivability in combat. I mean it even says right in the description that they are able to withstand concentrated small arms fire. Yet that is never the case. Making the dropsuits cheap would not help with that. Beseides ...
- by Thurak1 - at 2013.09.14 08:44:00
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351. A question to the devs, Will There be new vehicles in 1.5? - in Feedback/Requests [original thread]
I really hope so especially some medium and heavy aircraft. I would also like to see some medium vehicles. Something like a real APC that is mostly armor and engine to deliver troops where they are needed and protect them while getting there. Mayb...
- by Thurak1 - at 2013.09.14 07:29:00
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352. Vehicle Recall - in Feedback/Requests [original thread]
darkiller240 wrote: Thurak1 wrote: blowing up a tank with my proto FG . I hate you Most dedicated drivers do :) I can only imagine how dropship pilots feel those things are fragile. If i am just running around with my cheap forge gun ...
- by Thurak1 - at 2013.09.14 07:21:00
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353. Vehicle Recall - in Feedback/Requests [original thread]
Ok seems you are having issues figuring it out so here it is. In my OP i did not make any mention about the tank driving off or taking cover. They didnt they jumped out and recalled while i was waiting for my FG to charge up so i could finish them...
- by Thurak1 - at 2013.09.14 06:49:00
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354. Vehicle Recall - in Feedback/Requests [original thread]
Void Echo wrote: easy, get an lav and drive around the cover hes behind and cheat your way to a kill. its not lame feedback, its what we go through and your too ignorant to see Not only was your feedback lame in the past but it still is. Rea...
- by Thurak1 - at 2013.09.14 06:42:00
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355. Vehicle Recall - in Feedback/Requests [original thread]
Void Echo wrote: work harder for your kills, we aren't going to hand them to you. we aren't AIs your fighting against, we are players like you that use what we can for survivability. that being said, the RDV needs to come down and pick it up. ...
- by Thurak1 - at 2013.09.14 06:25:00
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356. Vehicle Recall - in Feedback/Requests [original thread]
I am not sure how this happened but a couple days ago in a match i was working on blowing up a tank with my proto FG and the driver was able to recall it while i was in the midst of blowing it up. Quite literally between shots. My charge up time i...
- by Thurak1 - at 2013.09.14 06:16:00
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357. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
I think a elegent solution is one i have seen before where you can selectivly lock vehicles and decide to lock all but you, all but your squad or leave unlocked. In combination with that an eject would give a great solution. With these 2 things ...
- by Thurak1 - at 2013.09.14 06:11:00
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358. [REQUEST] Make Ingoing and Outgoing Corp Wallet Notifications in Separate Lists - in Feedback/Requests [original thread]
Or if they simply made it so you can sort by type of transaction so when you sort by transaction type all the deposites will be grouped together and all the withdrawals will be grouped.
- by Thurak1 - at 2013.09.14 04:31:00
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359. [Request] Link stamina remaining to barrel climb - in Feedback/Requests [original thread]
Best part about this idea is that it would help reduce the bunny hop garbage. Only in a virtual world can anyone jump around like a fool and manage to put rounds on target.
- by Thurak1 - at 2013.09.14 04:26:00
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360. [Request] Link stamina remaining to barrel climb - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I agree laser weapons should never have barrel climb. I agree there should be no recoil on something thats shooting light beams.
- by Thurak1 - at 2013.09.14 04:24:00
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