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321. [feedback] Dropships suck ass .. - in Feedback/Requests [original thread]
The assault FG does about half the damage of the breach version. But to drop ships it doesnt matter they dont have the hp's to survive much more than 2 shots from the assault forge especially if damage mods are involved. I almost feel bad for dro...
- by Thurak1 - at 2013.09.19 06:27:00
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322. Passive scanning and skills to increase it. - in Feedback/Requests [original thread]
heavys are not really tanks on the bf any more. Not sure when the last time was that you played but even a militia AR at 40 meters can make very short work of a heavy.
- by Thurak1 - at 2013.09.19 06:21:00
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323. Rewards for active scanners! - in Feedback/Requests [original thread]
Awry Barux wrote: Dunk Mujunk wrote: Thurak1 wrote: I was trying to think of a way to reward people for using active scanners with WP's and what i thought of was to give 1 wp per player scanned and 1/2 a WP for equipment scanned. There s...
- by Thurak1 - at 2013.09.19 06:18:00
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324. Passive scanning and skills to increase it. - in Feedback/Requests [original thread]
When tacnet shared intel it wasnt such an issue. But now i have been looking at dropsuits passive scanning and i never realized how low it is. No wonder i never seem to detect the enemy before i can see them. The suit i use has a base of 10 meters...
- by Thurak1 - at 2013.09.19 05:47:00
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325. Rewards for active scanners! - in Feedback/Requests [original thread]
With how much intel can be gathered with active scanners i really believe that there should be more reward . I typically play a heavy so i cant carry one and when nobody on the team is using one i am fighting blind never really knowing if the enem...
- by Thurak1 - at 2013.09.19 05:42:00
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326. Dropships Need Some Love - in Feedback/Requests [original thread]
I dont even fly dropships and i agree.
- by Thurak1 - at 2013.09.16 07:30:00
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327. [suggestion] fix for red line and red line sniping - in Feedback/Requests [original thread]
The hard part at least to me is distinguishing between players that are giving themself a significant situational edge or players that are simply trying to re-group. Getting something in place that truly can distinguish between the 2 might be hard...
- by Thurak1 - at 2013.09.16 04:17:00
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328. HAVs are not motels - in Feedback/Requests [original thread]
Even i agree having an eject all button for all vehicles is a good idea. That along with the ability to selectively lock vehicles is needed. The vehicle is after all coming out of my wallet I should be able to decide if i want people on board or n...
- by Thurak1 - at 2013.09.16 04:06:00
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329. CCP STOP SPAMMING MY CORPORATION!!!! - in Feedback/Requests [original thread]
drake sadani wrote: it could be worse. it could be the united states tax system Lol in that case i need to start me a non profit and send all my "income" to my non profit so i can claim my income as a tax deduction. Then i will just write ...
- by Thurak1 - at 2013.09.16 02:41:00
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330. report options and chat room control - in Feedback/Requests [original thread]
TunRa wrote: Let me take this time to say... WELCOME TO NEW EDEN! HTFU! And this class is what is known as a troll. Typically these are very ugly creatures with very little social skills at all (demonstrated by the post that is quoted here)...
- by Thurak1 - at 2013.09.16 01:42:00
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331. report options and chat room control - in Feedback/Requests [original thread]
Xaviah Reaper wrote: I propose a system for in-game reporting. options should include but not be limited to.. - racism / abusive language (Resulting in a typing / voice activation ban depending on circumstances) - grieving chat rooms (resulti...
- by Thurak1 - at 2013.09.16 00:20:00
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332. [suggestion] fix for red line and red line sniping - in Feedback/Requests [original thread]
I would like to see this especially for the red line tanks that i encounter from time to time. Very annoying trying to take out a tank that can so easily retreat back. If they at least were some place i could chase them down i would be able to wip...
- by Thurak1 - at 2013.09.16 00:16:00
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333. The AR - A neutral look - Mathematics included - in Feedback/Requests [original thread]
hgghyujh wrote: quite well put OP, you won't here me disagree. 621311251521 3316 wrote: recoil is fine on the ar its a energy weapon like the scramble pulse rifle. RL=/= good video game mechanics and seriously please ever one here go ...
- by Thurak1 - at 2013.09.15 23:57:00
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334. RESPECs - in Feedback/Requests [original thread]
i would actually give your post a lot of respect if CCP wasnt so haphazard about releasing OP equipment. Until CCP learns how to release balanced gear i dont see why i should pay for it in skill points and time.
- by Thurak1 - at 2013.09.15 07:56:00
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335. RESPECs - in Feedback/Requests [original thread]
As most people that have strong opinions I do not see your point and will generally believe my opinion is correct. I believe that releasing unbalanced weapons then nerfing them into the ground and not allowing people to use their now wasted sp's i...
- by Thurak1 - at 2013.09.15 06:57:00
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336. [Request] Fix squad deployment bug - in Feedback/Requests [original thread]
CCP FoxFour wrote: We are of course actively working to fix it as quickly as possible. CCP Nullarbor has a potential fix coming out on Monday. See here: https://forums.dust514.com/default.aspx?g=posts&m=1300156#post1300156 Thank you!
- by Thurak1 - at 2013.09.15 04:53:00
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337. RESPECs - in Feedback/Requests [original thread]
Why do people blame players for FOTM? CCP are the ones that create unbalanced weapons and are stupid enough to release it to the community with no testing. Why should any players pay for the mistakes that CCP makes?
- by Thurak1 - at 2013.09.15 04:40:00
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338. RESPECs - in Feedback/Requests [original thread]
Shattered Mirage wrote: TcuBe3 wrote: Shattered Mirage wrote: This. Is. A. Game. Anyone who takes this seriously enough to say you have to live with your decisions especially this game might want to take a little break and reflect on ...
- by Thurak1 - at 2013.09.15 03:59:00
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339. [Request]Item stats/skills before release - in Feedback/Requests [original thread]
It is only related in the idea of being able to see what equipment will be like before really investing in it before fiding out if its really garbage or not.
- by Thurak1 - at 2013.09.15 03:19:00
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340. [Request]Item stats/skills before release - in Feedback/Requests [original thread]
On a similar line to this i think a better fix would be to have a militia version of everything. The militia version of course should never be as good as the advanced version and should have higher pg or cpu than basic. This way you can even play ...
- by Thurak1 - at 2013.09.15 02:59:00
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