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4341. Here is the truth about Assault Suits, their skill bonuses suck! - in General Discussions [original thread]
I don't understand why anyone would go assault with these bonuses. What's even more strange is that they'd come to the forums and complain about the logi bonuses. The data was there for all to see. That said, I think the bonuses need to be booste...
- by Thor Odinson42 - at 2013.05.11 02:44:00
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4342. The "Logistics" Connundrum: Time To Lay It Down - in General Discussions [original thread]
People won't be crying about Caldari bonuses when the Scrambler rifle comes out.
- by Thor Odinson42 - at 2013.05.11 02:19:00
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4343. Sticky:Instant Battle Academy - in General Discussions [original thread]
Great idea! I think the players in these battles should get more WP for squad orders and such. Maybe fewer for kills as crazy as that sounds. It would be nice to see them come out of this "academy" with an idea of teamwork and less focus on KDR.
- by Thor Odinson42 - at 2013.05.11 02:08:00
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4344. Balance logis, dont break them - in General Discussions [original thread]
I guess my question would be, why didn't everybody choose a logi suit if they think they are OP? I mean this isn't a weapon that's out of whack. It's an entire class of suits. The idea is to have survivability in order to provide support.
- by Thor Odinson42 - at 2013.05.11 01:36:00
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4345. Why tac assault rifles are currently op, an anylization of the build cycle - in General Discussions [original thread]
VicBoss wrote: So Tacs at one point in time used to be OP if anyone remembers. Then they received the magical unknown called recoil. Then the OPness went away. Now a couple of things happened in Uprising that doubled the effectiveness of tacs. ...
- by Thor Odinson42 - at 2013.05.11 01:31:00
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4346. Skill Tree Respec Feature +'s & -'s - in General Discussions [original thread]
Halador Osiris wrote: Declarush wrote: Agreed most rpgs give out respec yearly for just playing that long We're in the EVE universe. EVE is a very mature game where actions have permanent consequences and players are allowed time to have a ...
- by Thor Odinson42 - at 2013.05.10 15:05:00
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4347. New Mercenary Pack(s): Mecenary, Veteran, Elite! - in General Discussions [original thread]
Is it going to require 10,000,000 SP to run all that stuff? Or is it similar to last build where you had to skill one or two levels into it?
- by Thor Odinson42 - at 2013.05.10 14:52:00
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4348. what is the deal with almost no needle/revive symbols? - in General Discussions [original thread]
dullrust wrote: Seriously what gives? 99% of the time there are NO symbols. When they do show I got 5 seconds to get to them. On top of that I have to either stab them multiple times or run around the area in up to a 15 meter wide circle to rev...
- by Thor Odinson42 - at 2013.05.09 18:20:00
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4349. Why can't you lot adapt? - in General Discussions [original thread]
The game itself isn't bad at all. Some things need fixed for sure, but it's the communication and bad execution by the devs leading up to this launch. These small issues have caused such rage because they set the table for it. They need to have a...
- by Thor Odinson42 - at 2013.05.09 01:48:00
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4350. Mass Drivers Critical Review - in General Discussions [original thread]
Deluxe Edition wrote: Maybe you didn't notice the 760 dmg in 1 shot. and it wasn't a head or even a body shot... I think they give total damage. Maybe you were hit by his flux simultaneously. Sometimes when I die it shows that I took more da...
- by Thor Odinson42 - at 2013.05.08 23:25:00
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4351. Mass Drivers Critical Review - in General Discussions [original thread]
Jack McReady wrote: I tried several weapons and most are actually weaker, especially because weaponry doesnt increase damage anymore. It feels that I am overall more durable while the truth is that EVERYONE does less damage. I can run around wi...
- by Thor Odinson42 - at 2013.05.08 23:23:00
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4352. Revivable mercs lack revival icon. - in General Discussions [original thread]
CaoticFox wrote: Thor Odinson42 wrote: Stinker Butt wrote: CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportu...
- by Thor Odinson42 - at 2013.05.08 17:51:00
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4353. remove all damage and sheild increases - in General Discussions [original thread]
Draco Dustflier wrote: When i see someone running around with proto gear and 569 shields or 45% more damage, its extremely disheartening. i know that in a 1v1, even if i sneak up behind them, i will not get that kill. whether its because it tak...
- by Thor Odinson42 - at 2013.05.08 17:43:00
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4354. Anybody elses stats working now too? - in General Discussions [original thread]
I'm at work. Anybody seeing stats from Skirmish or only Ambush?
- by Thor Odinson42 - at 2013.05.08 17:42:00
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4355. Revivable mercs lack revival icon. - in General Discussions [original thread]
Stinker Butt wrote: CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's bett...
- by Thor Odinson42 - at 2013.05.08 16:38:00
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4356. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
Not everybody screwed up by rushing in. Some people did read the skill description. They just don't do what they described. Some people spec'd into weapons that they had no idea were nerfed. The information was not provided. Did they expect ev...
- by Thor Odinson42 - at 2013.05.08 16:20:00
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4357. SP reset for launch on the 14th: Yay or Nay - in General Discussions [original thread]
Snaps Tremor wrote: Respec for serious ISK outlay, 100 million or such, so the people who ****** up can spend the next few weeks saving up to pay for it. That, or nothing. No free get out of consequence card. So you are saying we should get a...
- by Thor Odinson42 - at 2013.05.08 15:04:00
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4358. SP reset for launch on the 14th: Yay or Nay - in General Discussions [original thread]
Yes Too many issues with skill descriptions and lack of knowledge of nerfs. It shouldn't be expected to look at the market and analyze all of the weapon data. It comes down to not being given proper data pre launch. If we'd known about the nerfs...
- by Thor Odinson42 - at 2013.05.08 15:03:00
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4359. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
Aighun wrote: CCP Blam! wrote: We also want to make sure that new players have a fighting chance against more skill point rich players ... Best regards, - CCP Blam! This approach may be at the heart of the all of the issues surrounding...
- by Thor Odinson42 - at 2013.05.08 14:28:00
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4360. for real tho.... - in General Discussions [original thread]
Somewhere this man's HS English teacher is weeping
- by Thor Odinson42 - at 2013.05.08 05:37:00
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