Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Phoenix Arakyd
Internal Error. Negative-Feedback
65
|
Posted - 2013.05.11 01:05:00 -
[1] - Quote
Taking away the ability to use a light weapon would be a huge mistake, no one would run logi. They already sacrifice speed and a sidearm slot to carry extra gear, they just need to be brought in line to be less durable. The current Caldari logi is ridic OP due to its slot layout and bonuses. Requiring this suits only change to force sidearms only wouldnt stop super tankers, infact, they'd have even more cpu and pg to fit higher end mods.
You're only going to balance this by toning down the bonuses and removing some low slots, otherwise you risk damaging the Logi class all together.
Too many kneejerk nerf requests going around broke the HMG, tanks, and other crap for the beginning of this build. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2013.05.11 01:06:00 -
[2] - Quote
Don't know why your complaining, SMG has better hit detection right now anyways |
Phoenix Arakyd
Internal Error. Negative-Feedback
65
|
Posted - 2013.05.11 01:08:00 -
[3] - Quote
Blamejudg3s KEQ wrote:Don't know why your complaining, SMG has better hit detection right now anyways
Not complaining, just see a bunch of fools calling for nerfs when they dont understand balance. |
Polish Hammer
Conspiratus Immortalis League of Infamy
394
|
Posted - 2013.05.11 01:11:00 -
[4] - Quote
Phoenix Arakyd wrote:Blamejudg3s KEQ wrote:Don't know why your complaining, SMG has better hit detection right now anyways Not complaining, just see a bunch of fools calling for nerfs when they dont understand balance. Its the same as me saying scouts with shotguns are op, they can only use scanning tools. It's just peoples' first reaction to something.
If X needs tweaking (read: balancing), then they demand swift, drastic nerfing be done.
I still want my logi caretakers around |
Phoenix Arakyd
Internal Error. Negative-Feedback
67
|
Posted - 2013.05.11 01:15:00 -
[5] - Quote
Polish Hammer wrote:Phoenix Arakyd wrote:Blamejudg3s KEQ wrote:Don't know why your complaining, SMG has better hit detection right now anyways Not complaining, just see a bunch of fools calling for nerfs when they dont understand balance. Its the same as me saying scouts with shotguns are op, they can only use scanning tools. It's just peoples' first reaction to something. If X needs tweaking (read: balancing), then they demand swift, drastic nerfing be done. I still want my logi caretakers around
TBH, the best thing would be to look at the bonuses of each suit. The Winmatar suit may be fine with its bonus, as its only for hacking speed, and the suit is pretty damn fragile. The Caldari on the other hand, its bonus will need to be dropped, and possibly the Gallentes as well. 255 @ lvl 5 is quite a bit. 2% per level is probably much more balanced, and still gives enough ofa boost to warrant training to 5. |
Polish Hammer
Conspiratus Immortalis League of Infamy
394
|
Posted - 2013.05.11 01:17:00 -
[6] - Quote
Phoenix Arakyd wrote:Polish Hammer wrote:Phoenix Arakyd wrote:Blamejudg3s KEQ wrote:Don't know why your complaining, SMG has better hit detection right now anyways Not complaining, just see a bunch of fools calling for nerfs when they dont understand balance. Its the same as me saying scouts with shotguns are op, they can only use scanning tools. It's just peoples' first reaction to something. If X needs tweaking (read: balancing), then they demand swift, drastic nerfing be done. I still want my logi caretakers around TBH, the best thing would be to look at the bonuses of each suit. The Winmatar suit may be fine with its bonus, as its only for hacking speed, and the suit is pretty damn fragile. The Caldari on the other hand, its bonus will need to be dropped, and possibly the Gallentes as well. 255 @ lvl 5 is quite a bit. 2% per level is probably much more balanced, and still gives enough ofa boost to warrant training to 5. Your ideas. I like them. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
640
|
Posted - 2013.05.11 01:20:00 -
[7] - Quote
Blamejudg3s KEQ wrote:Don't know why your complaining, SMG has better hit detection right now anyways This is the problem, if they take away our light slot, the killer bees are just going to use SMGs and scramblers and nothing gets accomplished. We need another damn respec, the HMG needs a buff, scout, templar and assault suits need better bonuses to be desirable and everyone can go back to their respective class and logi can stop being the FotM. But since CCP is on a nerf spree logis are going to be ****ed and the "OMG nerf X" bull **** will continue on until everyone quits because they're tired of their stuff being nerfed. It's not Dust 514, or AR 514, it's turned into Nerf 514. |
Phoenix Arakyd
Internal Error. Negative-Feedback
68
|
Posted - 2013.05.11 01:23:00 -
[8] - Quote
Cosgar wrote:Blamejudg3s KEQ wrote:Don't know why your complaining, SMG has better hit detection right now anyways This is the problem, if they take away our light slot, the killer bees are just going to use SMGs and scramblers and nothing gets accomplished. We need another damn respec, the HMG needs a buff, scout, templar and assault suits need better bonuses to be desirable and everyone can go back to their respective class and logi can stop being the FotM. But since CCP is on a nerf spree logis are going to be ****ed and the "OMG nerf X" bull **** will continue on until everyone quits because they're tired of their stuff being nerfed. It's not Dust 514, or AR 514, it's turned into Nerf 514.
This will be the first free to play AAA pillow fight party game. |
Telcontar Dunedain
Imperfects Negative-Feedback
385
|
Posted - 2013.05.11 01:25:00 -
[9] - Quote
Phoenix Arakyd wrote:Taking away the ability to use a light weapon would be a huge mistake, no one would run logi. They already sacrifice speed and a sidearm slot to carry extra gear, they just need to be brought in line to be less durable. The current Caldari logi is ridic OP due to its slot layout and bonuses. Requiring this suits only change to force sidearms only wouldnt stop super tankers, infact, they'd have even more cpu and pg to fit higher end mods.
You're only going to balance this by toning down the bonuses and removing some low slots, otherwise you risk damaging the Logi class all together.
Too many kneejerk nerf requests going around broke the HMG, tanks, and other crap for the beginning of this build.
Hmm
The problem at the moment is logi are way too tanky.
Willing to become much less tanky and keep the light weapon? |
Phoenix Arakyd
Internal Error. Negative-Feedback
68
|
Posted - 2013.05.11 01:30:00 -
[10] - Quote
Telcontar Dunedain wrote:Phoenix Arakyd wrote:Taking away the ability to use a light weapon would be a huge mistake, no one would run logi. They already sacrifice speed and a sidearm slot to carry extra gear, they just need to be brought in line to be less durable. The current Caldari logi is ridic OP due to its slot layout and bonuses. Requiring this suits only change to force sidearms only wouldnt stop super tankers, infact, they'd have even more cpu and pg to fit higher end mods.
You're only going to balance this by toning down the bonuses and removing some low slots, otherwise you risk damaging the Logi class all together.
Too many kneejerk nerf requests going around broke the HMG, tanks, and other crap for the beginning of this build. Hmm The problem at the moment is logi are way too tanky. Willing to become much less tanky and keep the light weapon?
Yea, thats the only thing thats gonna fix it. Requiring them to goto SMG's or something would just make them OP CQC brawlers. Take away some of that tanking ability, and they will be fine. Minmatar is already the most balanced of the 4, so it can pretty much be left alone. Caldari will need a drop to 2% per leve l for shields, or a new skill bonus altogether. Cant say much about Amarr or gallente yet but I'm sure they will need a look over too. Bascially, they shouldnt get any kind of HP bonus, thats more of an assault or heavy thing. Logi's should get bonuses to support (armor rep, hacks, nanite cluster level in hive etc..
Also, because they focus so much on equipment, you cant really run a light weapon without giving up some tank. Atlest in Chromosome I pretty much had to run with an SMG to be able to fit all of my equipment. I could still tank, but it was only with maxed out shield armor and fitting skills. |
|
Telcontar Dunedain
Imperfects Negative-Feedback
385
|
Posted - 2013.05.11 01:33:00 -
[11] - Quote
Phoenix Arakyd wrote:Telcontar Dunedain wrote:Phoenix Arakyd wrote:Taking away the ability to use a light weapon would be a huge mistake, no one would run logi. They already sacrifice speed and a sidearm slot to carry extra gear, they just need to be brought in line to be less durable. The current Caldari logi is ridic OP due to its slot layout and bonuses. Requiring this suits only change to force sidearms only wouldnt stop super tankers, infact, they'd have even more cpu and pg to fit higher end mods.
You're only going to balance this by toning down the bonuses and removing some low slots, otherwise you risk damaging the Logi class all together.
Too many kneejerk nerf requests going around broke the HMG, tanks, and other crap for the beginning of this build. Hmm The problem at the moment is logi are way too tanky. Willing to become much less tanky and keep the light weapon? Yea, thats the only thing thats gonna fix it. Requiring them to goto SMG's or something would just make them OP CQC brawlers. Take away some of that tanking ability, and they will be fine. Minmatar is already the most balanced of the 4, so it can pretty much be left alone. Caldari will need a drop to 2% per leve l for shields, or a new skill bonus altogether. Cant say much about Amarr or gallente yet but I'm sure they will need a look over too. Bascially, they shouldnt get any kind of HP bonus, thats more of an assault or heavy thing. Logi's should get bonuses to support (armor rep, hacks, nanite cluster level in hive etc..)
I edited my OP
Basically maybe some of the suits specializations should lose light weapon and keep the tank? |
Thor Odinson42
Planetary Response Organization
195
|
Posted - 2013.05.11 01:36:00 -
[12] - Quote
I guess my question would be, why didn't everybody choose a logi suit if they think they are OP? I mean this isn't a weapon that's out of whack. It's an entire class of suits.
The idea is to have survivability in order to provide support. |
Phoenix Arakyd
Internal Error. Negative-Feedback
68
|
Posted - 2013.05.11 01:37:00 -
[13] - Quote
Telcontar Dunedain wrote:Phoenix Arakyd wrote:Telcontar Dunedain wrote:Phoenix Arakyd wrote:Taking away the ability to use a light weapon would be a huge mistake, no one would run logi. They already sacrifice speed and a sidearm slot to carry extra gear, they just need to be brought in line to be less durable. The current Caldari logi is ridic OP due to its slot layout and bonuses. Requiring this suits only change to force sidearms only wouldnt stop super tankers, infact, they'd have even more cpu and pg to fit higher end mods.
You're only going to balance this by toning down the bonuses and removing some low slots, otherwise you risk damaging the Logi class all together.
Too many kneejerk nerf requests going around broke the HMG, tanks, and other crap for the beginning of this build. Hmm The problem at the moment is logi are way too tanky. Willing to become much less tanky and keep the light weapon? Yea, thats the only thing thats gonna fix it. Requiring them to goto SMG's or something would just make them OP CQC brawlers. Take away some of that tanking ability, and they will be fine. Minmatar is already the most balanced of the 4, so it can pretty much be left alone. Caldari will need a drop to 2% per leve l for shields, or a new skill bonus altogether. Cant say much about Amarr or gallente yet but I'm sure they will need a look over too. Bascially, they shouldnt get any kind of HP bonus, thats more of an assault or heavy thing. Logi's should get bonuses to support (armor rep, hacks, nanite cluster level in hive etc..) I edited my OP Basically maybe some of the suits specializations should lose light weapon and keep the tank?
TBH that would be more of a sidegrade of the Assault for CQC. Allows better tanking for upclose and personal, but limits you to closer range weapons and maybe gives a special bonus to sidearms. The logi bonuses should be based around support skills, not tanking skills. Remove the tank bonuses and the problem will most likely solve itself. The logi keeps itself alive by keeping its squad members alive with ammo in their mags, not by being able to tank against a heavy.
|
Phoenix Arakyd
Internal Error. Negative-Feedback
68
|
Posted - 2013.05.11 01:38:00 -
[14] - Quote
Thor Odinson42 wrote:I guess my question would be, why didn't everybody choose a logi suit if they think they are OP? I mean this isn't a weapon that's out of whack. It's an entire class of suits.
The idea is to have survivability in order to provide support.
You can still fit a ton of HP on a logi without the tank bonuses, just not as much as an assault. Thats how it should be. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
298
|
Posted - 2013.05.11 01:40:00 -
[15] - Quote
I want people to see this thread and tell me exactly how logis are Op? https://forums.dust514.com/default.aspx?g=posts&t=75780&find=unread |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
640
|
Posted - 2013.05.11 01:41:00 -
[16] - Quote
I just noticed this, why the hell are we talking about the entire logi class when the Caldari is the obvious problem? |
DigiOps
Kirkinen Risk Control Caldari State
207
|
Posted - 2013.05.11 01:42:00 -
[17] - Quote
Logistics shouldn't be able to take over the assault role in my opinion. You want to be tanky? Give up your light weapon and go back to support. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
247
|
Posted - 2013.05.11 01:43:00 -
[18] - Quote
Consider taking High and Low Slots away from Logis and adding a special slot type Medium (like in EVE yes) however medium slot types are like subsystems that improve how the logi's equipment works, how its scanners work, etc. Use the Medium suit slots to edit how the logi is designed to function in combat rather than allow it to tank extreme damage (remember that is what heavies were for) |
Phoenix Arakyd
Internal Error. Negative-Feedback
69
|
Posted - 2013.05.11 01:44:00 -
[19] - Quote
DigiOps wrote:Logistics shouldn't be able to take over the assault role in my opinion. You want to be tanky? Give up your light weapon and go back to support.
Did you not read the thread? Giving up a light weapon wont fix the class. It wont even make it a support class. They need to remove the tank bonuses for logi suits and give them support bonuses. Period. Anything else wont fix it. |
Phoenix Arakyd
Internal Error. Negative-Feedback
69
|
Posted - 2013.05.11 01:45:00 -
[20] - Quote
Harkon Vysarii wrote: Consider taking High and Low Slots away from Logis and adding a special slot type Medium (like in EVE yes) however medium slot types are like subsystems that improve how the logi's equipment works, how its scanners work, etc. Use the Medium suit slots to edit how the logi is designed to function in combat rather than allow it to tank extreme damage (remember that is what heavies were for)
No, too much to code and would have to make new equipment. Just remove the tank bonuses. Caldari logi may need to lose a lowslot. |
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
300
|
Posted - 2013.05.11 01:45:00 -
[21] - Quote
DigiOps wrote:Logistics shouldn't be able to take over the assault role in my opinion. You want to be tanky? Give up your light weapon and go back to support. I invite you to my thread so you can point out how all logi's are OP, let alone taking over the assault class https://forums.dust514.com/default.aspx?g=posts&t=75780&find=unread |
Phoenix Arakyd
Internal Error. Negative-Feedback
69
|
Posted - 2013.05.11 02:04:00 -
[22] - Quote
NeoWraith Acedia wrote:DigiOps wrote:Logistics shouldn't be able to take over the assault role in my opinion. You want to be tanky? Give up your light weapon and go back to support. I invite you to my thread so you can point out how all logi's are OP, let alone taking over the assault class https://forums.dust514.com/default.aspx?g=posts&t=75780&find=unread
I beleive I did post on there. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
300
|
Posted - 2013.05.11 02:06:00 -
[23] - Quote
Phoenix Arakyd wrote:NeoWraith Acedia wrote:DigiOps wrote:Logistics shouldn't be able to take over the assault role in my opinion. You want to be tanky? Give up your light weapon and go back to support. I invite you to my thread so you can point out how all logi's are OP, let alone taking over the assault class https://forums.dust514.com/default.aspx?g=posts&t=75780&find=unread I beleive I did post on there. No, no, the other guys who insist on nerfing all logis. |
gmann50
Dead Six Initiative Lokun Listamenn
2
|
Posted - 2013.05.11 02:18:00 -
[24] - Quote
Is that all you girls can do is complain this is op this is op.Stop complaining and play the game bunch of 80year old women.
Logi has to have tank if everyone is going to run tac ar |
Phoenix Arakyd
Internal Error. Negative-Feedback
69
|
Posted - 2013.05.11 02:23:00 -
[25] - Quote
gmann50 wrote:Is that all you girls can do is complain this is op this is op.Stop complaining and play the game bunch of 80year old women.
Logi has to have tank if everyone is going to run tac ar
No. Logis need support bonuses. |
gmann50
Dead Six Initiative Lokun Listamenn
3
|
Posted - 2013.05.11 02:28:00 -
[26] - Quote
Phoenix Arakyd wrote:gmann50 wrote:Is that all you girls can do is complain this is op this is op.Stop complaining and play the game bunch of 80year old women.
Logi has to have tank if everyone is going to run tac ar No. Logis need support bonuses.
You cant support if your dead jus sayin |
P14GU3
The Southern Legion RISE of LEGION
59
|
Posted - 2013.05.11 02:32:00 -
[27] - Quote
Phoenix Arakyd wrote:gmann50 wrote:Is that all you girls can do is complain this is op this is op.Stop complaining and play the game bunch of 80year old women.
Logi has to have tank if everyone is going to run tac ar No. Logis need support bonuses. Exactly. Since everyone insists on nerfing the logi, the role bonus should be changed from 1 rep/sec (removing tank) to a decrease in equipment cost (pg/cpu,) then make the caldari bonus to shield recharge, gallente to armor rep, leave the amarr and mini bonus, and take away a bit of pg/cpu from all logi suits, bringing them more in line with assualts. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
302
|
Posted - 2013.05.11 02:33:00 -
[28] - Quote
gmann50 wrote:Phoenix Arakyd wrote:gmann50 wrote:Is that all you girls can do is complain this is op this is op.Stop complaining and play the game bunch of 80year old women.
Logi has to have tank if everyone is going to run tac ar No. Logis need support bonuses. You cant support if your dead jus sayin Without the shield bonus they would have the same HP as the assault suit, you'd just have to be a bit more careful since they're slower. Though cutting the bonus down from 5% to 2% works just fine IMHO. |
DigiOps
Kirkinen Risk Control Caldari State
207
|
Posted - 2013.05.11 02:34:00 -
[29] - Quote
Phoenix Arakyd wrote:DigiOps wrote:Logistics shouldn't be able to take over the assault role in my opinion. You want to be tanky? Give up your light weapon and go back to support. Did you not read the thread? Giving up a light weapon wont fix the class. It wont even make it a support class. They need to remove the tank bonuses for logi suits and give them support bonuses. Period. Anything else wont fix it. What does the light weapon have to do with making it a viable support class? Riddle me that. |
Phoenix Arakyd
Internal Error. Negative-Feedback
70
|
Posted - 2013.05.11 02:39:00 -
[30] - Quote
DigiOps wrote:Phoenix Arakyd wrote:DigiOps wrote:Logistics shouldn't be able to take over the assault role in my opinion. You want to be tanky? Give up your light weapon and go back to support. Did you not read the thread? Giving up a light weapon wont fix the class. It wont even make it a support class. They need to remove the tank bonuses for logi suits and give them support bonuses. Period. Anything else wont fix it. What does the light weapon have to do with making it a viable support class? Riddle me that.
In order to fit a light weapon you already have to give up tank, especially with the mass drive which is/or was the best logi support combo. The problem isnt they can carry light weapons, its that they can tank alot better than assault. Remove the tanking bonus (5% per level) and replace with with a support bonus. Keep the 1/hp passive rep. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |